firedancer
Approved user
- Joined
- Apr 6, 2015
- Messages
- 818
I just witnessed the might of the newly buff-ed Cavalry today and I can understand why so many players are so upset. However, instead of petitioning for them to be nerf-ed, I would like to suggest a few anti-cavalry ideas to make things more interesting.
1) Ditches/Trenches - You can introduce this as a trap to knock the rider off the horse. If you want to make things more interesting, you can make the rider recover and continue to battle as a foot soldier. I'm thinking that maybe this trap can be upgraded to contain oil where after the cavalry unit falls into it, there will be fire that burns them.
2) Rope lines - Another trap that is almost similar to the Ambush trap but you actually allow players to place two of them in a line. When cavalry units try to cross the line, these traps are activated with soldiers appearing and pulling a rope across, effectively knocking the cavalry units off the ground. Again, you can consider allowing the rider to continue as a foot soldier.
3) Spring trap - (Stolen idea from CoC), you can allow us to have spring traps that springs off a maximum of 3 or 4 cavalry units per trap.
I hope you will consider them.
1) Ditches/Trenches - You can introduce this as a trap to knock the rider off the horse. If you want to make things more interesting, you can make the rider recover and continue to battle as a foot soldier. I'm thinking that maybe this trap can be upgraded to contain oil where after the cavalry unit falls into it, there will be fire that burns them.
2) Rope lines - Another trap that is almost similar to the Ambush trap but you actually allow players to place two of them in a line. When cavalry units try to cross the line, these traps are activated with soldiers appearing and pulling a rope across, effectively knocking the cavalry units off the ground. Again, you can consider allowing the rider to continue as a foot soldier.
3) Spring trap - (Stolen idea from CoC), you can allow us to have spring traps that springs off a maximum of 3 or 4 cavalry units per trap.
I hope you will consider them.