Best troops combination (Medieval upwards)

Meher

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Hey Guys,

I used to play with a soldier+archer combo until the medieval age and it worked pretty well, I could save all the archers and a large part of the soldiers after every battle. But I think this combo has some limits once you're facing lvl50+ players. Even if I loot many ressources, I now loose most if not all of my troops. And as I would like to do many attacks in a row without having to wait for the production of all the units, I'm looking for a new combo that can save as much units as possible per attack.

This is why I'm wondering which combo do you use when attacking at every age starting from the Medieval..

During the medieval with the max number of units of 80, I used 65 Pikemen and 15 archers.

What about you ? Which combo allows you to finish an attack with a maximum number of saved troops ?

AGE ------ Units
Medieval --> 80
Gunpowder --> 95
Enlightenment --> 110
 

Bau Wau

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I am in Enlightenment. With all research done I have 120 troop capacity, not 110. I have had the most luck with 32 archers, 38 infantry (they are ranged at max level), 4 cannons and 2 healers. I have chosen Chinese so my archers are my special unit. I deploy all the infantry, then all the archers to catch the forest reinforcements and then the healers and the cannons.

I use 2 heal and 2 sabotage if I have waited long enough for them to build. I have no preference for mercenaries and just build what I can afford. I am at about 1250 medals.

I find this combination wins with 5 stars pretty easily against almost anything. I often lose lots of the infantry and archers, but they are the cheapest and the fastest to rebuild.

I no longer feel like the wallbreakers, tank cavalry or raiders are worth the slots in my army.
 

Lord Myrkul

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So, am I correct in assuming that we should focus on skilling up archers and soldiers as a priority?
 

Bau Wau

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So, am I correct in assuming that we should focus on skilling up archers and soldiers as a priority?

I would prioritize cannons, then supply wagons, then archers, then infantry. Obviously the last two are available first. Also, it's worth mentioning that there are upgrades available through research at the library for these troops, not only through the blacksmith.
 

Meher

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Thank you Bau for your reply. I'm just in the beginning of the gunpowder age, so just started upgrading my barracks. I have a troop capacity of 85 now.

What kind of troop combination did you use when you were at this stage of the game ? If I produce canons and healers it will take so many units space at the expense of infantry and soldiers. What do you recommend ?
 
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Bau Wau

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For lower levels I recommend 4 to 5 tanks (6 capacity heavy horse), 1 wall breaker and the rest spilt between archers and infantry. Be sure to attack at a point where you will not be under immediate direct fire. Try to deploy some of the infantry before the wall breaker so that the wall breaker doesn't get sniped before doing his task. Assume that you will almost always have to retrain the breaker since they have terrible AI and will almost always die immediately after their task by running to another wall under heavy fire.

I don't mean this as a super fast rule, you can adjust as needed, but this is what i used to rank up before I had the current options. Also, the only war tactics I use are heal and sabotage, I would not even bother to rank up the others. The anti troop barrage doesn't do enough damage, the protect is too small range vs. heal and the dynamite doesn't usually even destroy the building so why even bother when sabotage works better and hits multiple buildings?
 

dbukalski

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great tips bau wau. any pointers how u use the no cavalry army? im french so im not thrilled that my cav may not be functional for optimal strategy. and maybe ill still use them. but if the reality is their too suicidal then ill cope
 

Whatwhat

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No cav army means you won't win against big enlightenment bases. And when I mean win I mean you can attack one base after another. Sometimes up to 4 or 5 bases before rebuild.
 

Meher

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Whatwhat, what do you use then to attack enlightenment bases ?
 

plinkus

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From his screenshots, I'd be willing to guess something along the lines of 25 infantry, 20 archers, 5 cav, 6 cannons.
yeah makes sense. your tanks (cavalry) should be absorbing most of the defensive building dmg while your infantry/archers draw away and kill the defenders. while all this is taking place your canons are doing the heavy lifting. am I close?
 

finger

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The transition to Medieval age has me experimenting with new troop combinations. Gone are the days of rolling over iron age bases for huge profits. I find gunpowder bases with rushed bases the best targets.

I hunt at 650-700 medals.

This combo has been successful vs light walled (one layer) bases:
-6 Calv Raiders
-18 Archers
-40 Samurai
-1 Wall breaker (optional or 4 Samurai)

Sabotage tactics (as many as you can carry)

The tactic I use is pretty much distract and grab. I open with mercs, donated troops and the Samurai/Archer mob in a defense heavy area. The Archer heavy build helps distract the garrison defenses.
I then introduce a wall breaker into a relatively garrison free area near the resource clusters to open it for my Calv Raiders. The key to this plan is keeping the defenses busy while the Calvary work.

I use my tactics on balista towers, catapults, and garrisons about to pop that will hurt my chance of my Raiders getting to the resources without being distracted by defenders.

My rally is saved for near the end to take out that last resource storage. I try not to use it on my Samu/Archer troops to get at a catapult if I can. Rally can be used to disengage Calvary effectively from a mob of enemy troops since they are so much faster than them you can transfer them to another storage in an emergency.

Hopefully this helps people just entering Medieval. I won't claim this is the "best" strategy but it is one I find very effective.

Feedback is apreciated! Let me know what you think.
 

dbukalski

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if u had to guess(or know) how many resources do u gather in an hour? i ask because rebuilding an army downtime from losses sounds like it would be high with this strategy. mostly because it would be difficult to destroy all enemy defenses using a raider cav strategy. i havent actually used it though so dont have a way to compare
 

Meher

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No cav army means you won't win against big enlightenment bases. And when I mean win I mean you can attack one base after another. Sometimes up to 4 or 5 bases before rebuild.

Whatwhat, so what is your troop combination in order to win against 4 or 5 bases before rebuild ?
 
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Meher

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At the moment, Gunpowder age, british nation.

Troop capacity: 95 units.

Using:
1 Healer
2 Bombars
6 Cavalry
12 Archers
21 Infantry
 

epiloguehouse

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I am in GP age. I only use infantry (all 95). I add at least an elephant or a horse from mercenary. Plus, i always use 3 tactics: 2 demolition and 1 sabotage. demolition tactics will knock out both the enemy's catapults. And sabotage is for protection against the enemy ballista towers. Thats all. I do 100% destruction about 95% of the time. Oh I forgot, i have about additional 6 troops from the alliance.
 

Lumberjake

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^ I used to use the same strategy, too many deaths. 12 Knights and 5 archers = multiple attacks without losing any troops.
 

Link5549

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Follow this advice if you want to lose half your army with each attack.
 

Link5549

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Now that cavalry can destroy entire bases by themselves I just face roll bases with 10 Knights, 10 archers and 18 infantry. The infantry are only really there to get faster clearing times and to kill ballistas. It's hilarious how easy attacking is now with the cavalry buff
 

finger

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I do 60/20 melee/archers in medieval age. I haven't used cavalry heavy attacks since the buff and I haven't seen it be very effective vs my base but I should give it a shot.
 
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