British industrial combo for 2019?

True God

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What are folks running with as British post rebalance? 140 troop space but how many range troops included? I like the 5 range but what is best to add to the mix?
 

No Angel

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9 artilleries, 59 black watch 😊 they work perfectly great in IA. I love carrying 1 protect , 1 or 2 sabotage and the rest decoys. Could try betrayals too if you play in higher league and meet a lot of GA bunkers. ​​​​​​I could even still use that combo (AA level) in world wars for silo bases (depends on base design and difficulties, and pressure! 😆).
After IA then you might consider to use factory troops more, since you'll have access to bazookas and HT MK3s. Up to you.
 

Manifesto

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Barracks troops are worthless post rebalance. Focus on your factory troops.
Not so for Industrial. At that level shooters and artillery still work welll, as No Angel said.
Also, take less artillery and add some tanks. Healers are not necessary. Shooters are cheap to retrain. My global uses tanks, shooters and artillery (no healers) and they still do very well.
 

True God

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Not so for Industrial. At that level shooters and artillery still work welll, as No Angel said.
Also, take less artillery and add some tanks. Healers are not necessary. Shooters are cheap to retrain. My global uses tanks, shooters and artillery (no healers) and they still do very well.

I had not realised that healers were useless. I always take 2. Not worth the effort then?
 

Manifesto

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Healers are more necessary for Atomic onwards but for Industrial/Global l found them less useful than the extra firepower. If you use troops like footmen or shooters theyre cheap to retrain. My global Greeks currently use tanks, shooters, artillery and footmen. No healers.
I only used healers in my shooters/artillery combo from Atomic and now in CW.
Although, I'm now using attack helis in CW and they're so effective I've gotten rid of the healers. :D
 

No Angel

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Is this for raiding, TG? Or war set? (For war, never use barrack tanks)
For raiding, replace a few arties with tanks. They work fine.
I can't undestand how you guys like using healers 😩 seriously since I found out there was a med cart, I never trained that stuff 😆 Not my style, probably. Also cause I raised a high hp French gang! 😆 Many people could make them work. Respect.
 

Manifesto

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Healers work great if you rally your troops and eat 'around' a base. If you like saving your troops (as I do) and you like a shooter and artillery combo (as I do) then healers are necessary, especially in Atomic and CW.
 

No Angel

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My healers are still in a form of pony horses and wooden carts....
😐😆
 

Bryan_k

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Interesting comments.. I'm now at IA (Greek) and I'm using 3 companion tanks, 2 EA Cannon, 2 EA Healers (though museum giving 23% boost) , 2 moto raiders, 17 Heavy Gatling guns, 2 Saboteurs & 2 x level 10 Generals. Still waiting on armoury to finish upgrading stuff.. Frequently lose very few troops, or sometimes none.. rarely less than 4 stars, though I play at low levels. Just got a Zeppelin, which has caused much mirth.
 

Archie

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I've been british and never revolted yet but I might go to Germans soon I can't decide! I think healers are actually very useful when I was in IA I used to use 3 healers for my British army but now I use 2. My industrial age army was something like, 6 artillery, about 3 tanks and the rest rifles but that was before the balance. Now post balance and global I use a HT MK3, 5 howitzers, 2 healers, 6 bazookas and the rest rifles. I also like transport with it for general raiding and not war because the paratroopers do a great job at protecting my bazookas and rifles and it takes 3 airspace so I spend less oil :D
 

No Angel

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He's indie and doesn't have access to MK3 HT yet 😜
Naa don't revolt 😄 we all like Brits.
 

TheGamerKing

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I use 6 Artys, 30 Black Watches, 3 Supply Trains, 20 Fusiliers, 1 Biplane Mk1, and 5 Sabotage. I'm currently researching Shock Infantry. Don't worry about using anything tanky, likes (obviously) tanks or HTs, and ignore the factory. If the infantry doesn't work out well, replace with plenty of MGs, as they're cheap and can soak the splash damage. In GA, using 1 HT to soak the silo's dmg will be acceptable.
 

sileepuppee

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It depends on war but yeah being brit loses steam when you get to atomic. To tell brit nation players to focus on factory only seems weird since they lose the specialty of that nation. I guess you still get the loot bonus but if you're going to tell a brit player to go more factory you may as well tell them to go german which is a better option atomic and higher. As for industrial and global I don't think there was ever a switch that needed to be made regardless of the rebalance. We have some really strong brit nations players in global and i.a and they use pretty much identical setups.
In MP just 8 howls/arts, 45 ranged shooters, 1 wall breacher, 2 healers, and 5 infantry for cleanup.
In war similar just no healers, 9 howls/arts, 50 ranged shooters, and 2 wall breachers (Depending on the layout). 4-5 decoy and 2-3 sabotage.
Of course it's difficult without healers but your learn to adjust and most players who are decent don't use healers anymore. Just use merc tanky units or use alliance donations for tanky units.
 
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