Bunker level 6 doesn't have Light inside even when it is filled with Oil

Gears

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Mar 7, 2016
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If the bunkers doesn't have light inside then it is used as an indicator that those bunkers won't spawn HT on defense which is very helpful during scouting for Multiplayer battles as it is an easily noticeable indicator than the smoke coming out of the chimney.

Suggestion: Fix Bunker level 6 to add the additional indicator of light inside like all the previous levels of bunker.
 

Wicked Lord

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Sep 2, 2018
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I am with you Gears, its confusing. In addition to that it looks much better with light.
Also the preview of the spawning troop is wrong, its a HT MK6 while actualy a HT MK8 is spawning.
 

King Crimson

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Does anyone do anything differently if the light is on or off? I don't think so. The aim is to destroy the building.
If you don't want to attack a base with a lvl 6 bunker then move on because you know the light is never on.
 

pckrn

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Does anyone do anything differently if the light is on or off? I don't think so. The aim is to destroy the building.
If you don't want to attack a base with a lvl 6 bunker then move on because you know the light is never on.

it probably wont matter to you if you are either in high medal range or low medal range. but it matters to people in mid-range. i remember way back when i was in kingdom leagues, the lights on bunkers was something i actually looked for during the 30s scouting, to minimize tactic use and risks to troop losses.

and anyway, lights on a bunker is an actual thing in dominations and its broken for 1 bunker level while all other levels work fine. of course it should be fixed. if for some reason the highest level mills never filled up with food graphically, that would need to be fixed even if it makes no difference to most players. simply because it is broken and fixing stuff like these would take like 0.1% of the effort required to, say, design a new Viking Army graphics variant for an exisiting Shieldmaiden Army.
 

King Crimson

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If something is broken of course it should be fixed. It seems that a light on a bunker is a small thing that's unlikely to be high on Nexon's list.
The lvl 6 bunker is unmistakable in appearance so it should be easy to make a decision to attack or not to attack even without a light.
Just trying to help OP to move on, that's all. People can get caught up in the smallest things.
 

Gears

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it probably wont matter to you if you are either in high medal range or low medal range. but it matters to people in mid-range. i remember way back when i was in kingdom leagues, the lights on bunkers was something i actually looked for during the 30s scouting, to minimize tactic use and risks to troop losses.

and anyway, lights on a bunker is an actual thing in dominations and its broken for 1 bunker level while all other levels work fine. of course it should be fixed. if for some reason the highest level mills never filled up with food graphically, that would need to be fixed even if it makes no difference to most players. simply because it is broken and fixing stuff like these would take like 0.1% of the effort required to, say, design a new Viking Army graphics variant for an exisiting Shieldmaiden Army.

Thanks for the reply. The lights inside Bunker matter for Cold war age player like me because attacking Space age base with unarmed traps and empty bunker is sometimes worthwhile due to high Domination Bonus along with the Loot.

Bunker level 6 with Heavy tank Mk8 is the reason I have started ignoring Space age bases.
 
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