Update Notes: v.4.0.x

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Guest

Guest
The v4.0.x update of DomiNations has been released!

**Please note that it may take some time for the update to become available everywhere, so please be patient when attempting to download it.**

Download v4.0.X on:
Google Play: http://bit.ly/1zXKwBZ
App Store on iTunes: http://apple.co/1SLDTG8

Update Notes
Introducing the Global Age!
  • The dawn of a new Age brings new upgrades for all existing unit types!
  • ​The Global Age also brings additional Building upgrades!
  • Get the new Air Superiority Blessing and watch your planes dominate!
  • Generals now have 10 additional levels!
  • The latest Library upgrade brings 4 new technologies: Command, Warfare, Resistance, and Heritage
New Units!
  • Mortars are a new Gunpowder Age troop that fires shells which arc through the air to deal area damage to buildings and troops.
  • Bazookas are a new Global Age factory troop which deals heavy damage to enemy tanks, buildings, and wall
  • Transports are a new Global Age airstrip troop which drops Paratroopers!
    • Paratroopers are a durable generalist troop. They don’t trigger enemy troop buildings, so you can use them to take out enemy Bunkers before they spawn their Heavy Tanks!
  • Jagdpanzers are a new Global Age Mercenary. They’re tougher, faster, and shoot faster than Medium Tanks of this age.
  • ​Legionnaires are a new Global Age Mercenary. They have a very slow rate of fire but enough damage to take out most infantry defenders in one shot. Even better, they have +1 range over typical riflemen!
Multiplayer Battle Refactor!
  • If you close out of World War or Multiplayer battle, your partial progress will be saved!
  • Players will now keep the stars and resources earned before closing out of battle.
Balance Changes
  • Machine Gun damage increased to 29/32/37 by rank (was 18/20/23.) This is largely to account for a change to how they fired, which was causing them to be less effective than intended.
  • Oil well level 2 produces 35 oil per hour (was 34) and stores 350 oil (was 340.)
  • Gate level 13 hitpoints increased to 16,680 (was 16,080)
  • Barracks level 8 hitpoints increased to 1770 (was 1,700)
  • Bunker level 2 hitpoints increased to 3,100 (was 3,000)
Bug Fixes and Improvements
  • Pop up window added to better surface in-game events
  • Fortified Level 8 Walls
  • Troop AI correctly chooses favorite targets
  • Huntable animals show health bars when starting the hunt again
  • Fixed a bug causing donated troops to only be given after opening the chat window
  • Icon above the Barracks correctly shows the currently training troop again
  • Greek Nation bonus text is now more clear
  • Alliance view now correctly displays browsing Alliances while not in an Alliance
  • Eiffel Tower info window no longer shows duplicate information
  • World War window now updates the attack window correctly when returning from scouting
  • Improved troop requests not deleting the correct previous request
  • Security Improvements
  • British unique unit description mentions their +15% damage bonus. (Their damage wasn’t changed in this update, just the description.)
 

Mythic

Approved user
Joined
Dec 6, 2015
Messages
194
does the battle refactor harm players who crash at the beginning of a battle? Does that count as a loss?
Nice to see the bugs fixed :)
 
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Nathan Win

Approved user
Joined
Apr 13, 2015
Messages
842
Thanks for posting the release note.
  • I noticed the AI got back to normal after this update. I'm really glad there is an update quickly to fix some of the bugs from the previous update.
  • I'm very happy about the force quit exploit. I just got 45 medals from 2 force quit attackers. A well designed base defense now actually has a purpose
  • I was hoping Global Age can wait a little longer, but I guess it has bring some excitement to the IA players in my alliance. Hopefully, your security is improved and not maxed out GBA players in day one. I like the new units though
  • Nice new level 8 walls, glad there's more distinction from level 7. I'm 80% done with Level 9 walls, really want to keep my Level 8 walls now :)
  • I like the MG boost, hopefully they stop wandering like rambo and get killed like before
Great update.
 

kgaskell01

Approved user
Joined
May 16, 2015
Messages
82
In progress Wars are messed up with release. All battles that happened before the upgrade show, but the medal counts are all Zero
 

Jolly the Wise

Approved user
Joined
Oct 12, 2015
Messages
123
The update is fine and dandy but.... ALLIANCES ARE STILL DYING due to a lack of new recruits. While I might have spent actual $$$ to buy crowns to make improvements for the Global Age I refuse to do so until this problem with alliance recruitment is fixed. I AM BOYCOTTING SPENDING ANY REAL $$$ on this game while this issue remains.

Our alliance is down 15 players. Our medal requirement is ZERO. We get NO... ZERO... NADA... NONE... NEW MEMBERS. But inactive members are kicked. I and my allies have worked hard for a year to build our alliance. Now the game designers are killing it. So my message to Nexon and Big Huge Glitches is simply this:

NO MORE MONEY FOR YOU UNTIL YOU FIX ALLIANCE RECRUITMENT. NO RECRUITS = NO MONEY FOR YOU. GOT IT? I HOPE SO.
 

edwsin

Approved user
Joined
May 5, 2015
Messages
29
the main thing you guys forget is: replay mode for WW (attack and get attack replay video mode) this is what we all gamers need to have, so we can know which is the week point on our base and how did our base defeted.

Hope you guys really consider about this feature.

Best Regards
 

Jolly the Wise

Approved user
Joined
Oct 12, 2015
Messages
123
@Nathan Win: Yes. We have posted a number of times in the allaince gate. But previously that was not necessary. Now even with posts in the AG forums etc etc etc the system does not generate any appropriate players for our alliance.
 

Ravenlord

Approved user
Joined
Aug 23, 2015
Messages
1,406
The Brits archer has always had +15% damage - it was just never mentioned in game - I guess it does now.
 

redprince

Approved user
Joined
Apr 25, 2015
Messages
331
Well we all face this issue and there is a solution, you need to try harder. I spent weeks inquiring and negotiating with other alliances to merge (trying to recruit one player at a time is proving to be unrealistic). There are many ostracized smaller alliances similar to yours with a core set of active players. Take the time to find one that is willing to merge and you can increase the size of your alliance by much more, and the staying power of those new members will be a lot better than the one-off stragglers you recruit every blue moon.
 

snedger

Approved user
Joined
Oct 1, 2015
Messages
6
Great update!
Bit confusing that the new gunpowder age unit is referred by two different names - mortar or grenadier - IMO those names describe two very different units.
Also, annoying that armory and blacksmith used to refer to same building.
 

Which

Approved user
Joined
Dec 29, 2015
Messages
70
Great update.

Perhaps there is hope in a future balance patch

Mainly buffing the less effective wonders and races.
 

Denquin

Approved user
Joined
Apr 30, 2015
Messages
251
Just got the update.
1. I like it!
2. What's the differnce between mortars troops and artillery now, besides the range?
 
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