Catch Up Event!

TinSoldier

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Jun 4, 2017
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Join the new era of combat with a special upgrade event. Tuned to allow your army to catch up on the new field of battle, these upgrade deals are only available for a limited time!

Event lasts from 15:00 UTC 11/27 until 15:00 UTC 11/29.

APC:
Level 2: 66% OFF
Level 3: 50% OFF
Level 4: 33% OFF

Guerrilla:
Level 2-3: 66% OFF
Level 4-5: 50% OFF
Level 6-8: 33% OFF

Bazooka:
Level 2: 66% OFF
Level 3-4: 50% OFF
Level 5-6: 33% OFF

Armored Car:
Level 2: 66% OFF
Level 3: 50% OFF
Level 4-6: 33% OFF

Additionally, all War Academy levels are 25% off.
 

NateTheGreat

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Sep 24, 2018
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If you want people to catch up to CWA so you have a larger player base that can compete, you need to decrease the TIME required to upgrade buildings pre-Atomic Age by 70-80%. Otherwise you will never get new players to stay, because they are 3 years behind at this point.
 

oddin

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May 17, 2018
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ok now I am very pissed off!!

First you make sellassie offers. That is good. Thank you very much. We spend some 100K oil there.
Then at the same time, we have airplanes/transports/bombers offers. That is good. Thank you very much again. We spend another 120000 oil there.
The very NEXT DAY without any prior warning and with all oil depleted, you make THAT offer!! To catch up on what since almost everyone is on 0 oil after the previous offers????

SO pissed! Next time give a warning 2 days earlier. How are you expecting people to catch up like this? THis is nonsense. Noone can have oil now = 0 upgrades to catch up



so fucking pissed
 

Quagmire

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Jun 4, 2015
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It's not so good for the players who just rushed previous Troop upgrades to start say, a Fighter & Attack Helicopter upgrade.
They now have the decision to rush those, or cancel them to take advantage of THIS Sale, straight after for Factory Troops.
 

skychan

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Sep 16, 2018
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I won't be able to use this because it doesn't last long enough for any of my current upgrades to finish. Congradulations on putting together an incredibly short lived event that's not useful.
 

Uhuru

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Sep 27, 2017
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367
They need our money)). Pay for speeding-up upgrade time.. that is why event time too short!
 

Borck

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Feb 2, 2016
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139
Well a notice in advance would be nice and a longer period. My Armory is filled for the next 10 days with 2 upgrades.
 

Borck

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Not a penny when the cheating continues and the Moderators turned their backs on us.
 

Tsamu

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Apr 29, 2016
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Why such a short event??? Probably 70% of players will not be able to use this event since they have armory upgrades in progress. The Lion of Judah lasted a week and we could research a lot of skills, since they are relatively quick. This event should last a month!!
 

Manifesto

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Sep 26, 2016
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Why so short? Crowns, why else? Don’t think Nexon has OUR interests in mind.
This event is great for lower levels to get some of that ‘offensive boost’ Joe spoke about, but what about the people most affected by the defensive boosts, us CWA players?
What do we get for offensive boosts if we’re already maxed?
I can hear all the ‘boo hoo for you’ responses already. :D

ps: what about players who are maxed and don’t want to age up? Where’s their boosts?
 

McGregor

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Nov 12, 2017
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Rush, nothing, rush, nothing, rince, repeat.

Guess why there has been a (prolongated) 24H 40% special crowns offer in the same time (19000 ish for 99 euros)...

I think those poor guys try to avenge on us for the crunch times not being really paid in game industry.
 

danron1376

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Dec 9, 2015
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useless when i'm already upgrading and everything else takes more than a week to finish. oh yeah, i can buy CROWNS to finish those off. right
 

RDS Leader

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Jul 19, 2017
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The constant emphasis on events upgrading factory troops and aircraft to the exclusion of everything else, the new artifact that boosts offence...

Beyond the obvious need to spend crowns to get the full benefit (and generate revenue), the motives behind these events are clear - anything but admit the rebalance has been a failure. It’s almost like a new guy has been brought in to oversee the game and is desperate to prove that his change of approach is the right way to go as the reduced playing time and falling download figures come in.
 

TinSoldier

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Hi all!

This was a bonus event added to our calendar late as a way to offer some needed discounts between the larger scheduled events.

We usually don't like to eschew the history from any part of the game, but thought that there would be players that could benefit even from the short discounts.

A teaser for this weekend's event can be found on Twitter, and full details and discounts will be announced here tomorrow.

Thanks!
 
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Cannibals

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The constant emphasis on events upgrading factory troops and aircraft to the exclusion of everything else, the new artifact that boosts offence...

Beyond the obvious need to spend crowns to get the full benefit (and generate revenue), the motives behind these events are clear - anything but admit the rebalance has been a failure. It’s almost like a new guy has been brought in to oversee the game and is desperate to prove that his change of approach is the right way to go as the reduced playing time and falling download figures come in.

Your post together with TinSoldier’s makes me think that one motivation for the rebalance is to align player advancement with actual history. Before the rebalance, players were foregoing the advanced factory units because the older barracks units were working fine. But that’s not how real world history unfolded, so something had to be done. We may debate whether the rebalance was the right way to go or not, but we could agree something was broken given that the way our civilizations stagnated at Industrial Age units. For a game that places such stock in historical accuracy, this is a dead end and a real problem. I don’t think it was about avoiding any admissions about the rebalance.
 

Manifesto

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Your post together with TinSoldier’s makes me think that one motivation for the rebalance is to align player advancement with actual history. Before the rebalance, players were foregoing the advanced factory units because the older barracks units were working fine. But that’s not how real world history unfolded, so something had to be done. We may debate whether the rebalance was the right way to go or not, but we could agree something was broken given that the way our civilizations stagnated at Industrial Age units. For a game that places such stock in historical accuracy, this is a dead end and a real problem. I don’t think it was about avoiding any admissions about the rebalance.
Maybe so, but a better way to entice people to upgrade these troops, maybe offer a higher frequency of discounts followed by events that utilise these troops. Or maybe, and this is a wild idea, buff these troops?
The 'rebalance' didn't entice us to use these troops, it forced us into upgrading and using them.
Have you ever taken a dog for a walk and pulled in one direction while it wants to go in another direction? What happens?
It's human nature to resist coercion.
I, for one, like my freedom and my autonomy. That's why I kept my original combos and dropped some more medals to make the game playable. And that's why I've recently adopted another combo of barracks and factory troops (thanks wrathchild_78 ) while staying away from the over-hyped all HT army.
I don't like being forced into a particular action.
 

Alanswiss

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Jul 29, 2015
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Well that comment about not liking to eschew history is pure bunkum ......Elephants being more powerful than Tanks has nothing to do with history , and eschews it in a spectacular way .
It’s comments like this that irritate ......you are quite happy to eschew history if you like .
 

Cannibals

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I think that merely buffing the modern units would have made them work too well and 5* way too easy.
 

RDS Leader

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Your post together with TinSoldier’s makes me think that one motivation for the rebalance is to align player advancement with actual history. Before the rebalance, players were foregoing the advanced factory units because the older barracks units were working fine. But that’s not how real world history unfolded, so something had to be done. We may debate whether the rebalance was the right way to go or not, but we could agree something was broken given that the way our civilizations stagnated at Industrial Age units. For a game that places such stock in historical accuracy, this is a dead end and a real problem. I don’t think it was about avoiding any admissions about the rebalance.

I spent nearly two and a half years playing this game to upgrade my 'horseman' to a Centurion main battle tank in Atomic Age. In real life, it was one of the finest tanks ever built, with variants remaining in service today. The description for this unit in the game says:

"The development of the main battle tank (MBT) rendered all other tank classes virtually obsolete".

Watching my MBTs struggle to deal with the industrial French World War One FT-17 light tank, armed with a 37mm gun, on defence is all you need to know about how this game's developers have lost sight of any sense of historical accuracy and their own original vision for the game. We all accepted the tank's limitations in this game, the inexplicable inability to shoot over walls, the sacrifice of DPS for hit points because overall the game still made sense and it genuinely needed strategy, tactics and a variety of unique troop combinations to be successful.

Now it has taken a completely different, cynical, direction that has alienated a large portion of the player base. We all know that because a lot of us are playing less often and a lot of us are being attacked less often. Not all, but a lot.

I was experimenting with factory troops as a fairly recent Atomic before the rebalance. I'd just got APCs, I used a bazooka, I was looking forward to attack helicopters but, like many, I usually prioritised my oil for fighter upgrades and I didn't like to lose oil through having to retrain too many factory units lost in multiplayer. Like Manifesto, I had the choice about what route to take, about what troops to use. I enjoyed experimenting with paratroopers but missed the protection from my extra fighters and I started using a heavy tank because it made sense that a Tiger tank might be more useful in battles.

Everything, everything, about the rebalance pushes players to heavy tanks, machine guns and other factory troops to the exclusion of everything else. You only had to watch the Twitch feed and their hopeless attacks with a level 171 French account using heavy tanks and machine guns. The whole point of being French (apart from faster training times) was that their unique unit tanks were stronger and you could put that to a tactical advantage in battles. They don't even use the unique unit of that nation to demonstrate their own vision of 'best practice' in their game.

The original vision of this game is lost, torn up in pursuit of increased revenue from the existing player base or through the need for the new guy to prove that his approach is right no matter what. Or both.

There must still be people there who care about the history aspect of the game, who want to give players a rich gaming experience with different events based on historical battles, weapons and figures. But the ones in charge don't give two hoots.
 
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