City Center spawn radius after the update

ColdestRage

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Jun 14, 2016
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After the update City Center’s spawn radius got extended by a range of 2.
Till now City Center’s spawn radius was same as it was shown once you click on your City Center ( 5 range diagonaly and horizontaly from the edge of City Center)
Right now City Center spawns at a radius that’s longer by a range of 2.
Tested it couple of times already, so my question is - was it intended? Or is it a bug?
If it aas intended why info about it can’t be found anywhere in patch notes?

I , and probably many here messed up war attacks thanks to not knowing that spawn radius for defenders and donated troops from City Center changed.

Not nice Nexon,not nice
 

poop_

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KniferX, agreed.

AND, when you still have the town center donation bug. We were lucky enough to have the first war with this change to town center spawn radius to be against an alliance who also cheats and overloads their town centers. Not quite sure how to advise a low age player with a short sabotage time how to attack a base with an increased spawn radius that will also spawn 400 howies....

Wtf nexon, Seriously. You NEED new players in this game (you know this), but you make it very hard for leaders to help these new players when you keep making changes like this and NOT fixing prior problems.
 

Manifesto

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TinSoldier Please look at the pictures. The first shows the spawn radius that we see in map editor. It’s 5 wall sections from edge of the TC which is why we say 5 spaces. From the center of the TC the range would be 8. There’s two more spaces from the last wall section, or spawn radius circle, to the edge of the forest.

The next picture shows the TC spawning indicator as soon as the unit walks past the forest 7 spaces from the edge of the TC, well before the unit has broke the spawn radius of the TC. This never happened prior to the latest update.

https://imgur.com/a/auycu
Pretty obvious. As I said in another post, the official stats may not have changed but the trigger point is definitely further out from the TC.
 

LordAnubis

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Correct. And it is known redius is measured from center of building as determined in a heated thread awhile back about nerfing British.
 
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T4TiFooS

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All our problems comes from where that the game team does not play their own game and even not familiar with simple infos!
Pretty sure no one don't! if they did they must now be aware of issues even before players catch them!
No need to say game tester is a jok for them!

As I remember all of the issues revealed by the regular players!

hiring those who play the game for their team and game tester is the only solution, however it's a joke for them!
 
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KnattyNate

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The spawn radius for donated alliance troops in TC has definitely increased by 2 tiles. Field howies are popping out prematurely and screwing up war attacks left and right. It has been brought up on discord and on this forum. It has been tested by members of Dominion and probably several other elite alliances. People are providing screenshots as evidence yet the only official statement I’ve seen from tin soldier on this is that nothing has changed when clearly it has. This should be number one on your long list of fixes that need to be done. It affects pre Industrial Age players the most...without planes and decoys they have basically no chance at five starring a tough war opponent.
 

poop_

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Hello? TinSoldier ?

Are you now acknowledging that it has changed? I think it is actually plus 3. I have seen screenshots that indicate that.

Hopefully you are.

Here is the thing: this change doesn't affect the game as much for those with planes and decoy.

HOWEVER for your newer players (you know, the ones Enlightenment and lower that you do NOT want to chase away), previously their troops were only in range to trigger the tc (towncenter) if they were in range to destroy the tc with siege.

Now however, they can trigger those deadly howies (howitzers) without being able to destroy the tc which completely changes the game for them because sabotage is much more likely to run out as they try to get through walls 5-7 range from the tc. If you do not know, if you sabotage the tc before you are in range to trigger it, it will keep the donated troops inside if you destroy the tc before the sabotage runs out.

Shocking as it may be, I actually help build the player base, and I would like to know if you will be fixing this or if it will be permanent.

BTW, can you stop doing unannounced things like this? Please!
 

Flage

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Increase the spawn radius for donated alliance troops in TC by 2 tiles is a very good idea when in the game is present a bug that permit to donate a lots of defence troops...
 

poop_

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Flage, you make a very good point. But, unfortunately, I dont think that Nexon devs understand or care. Why haven't they even acknowledged the issue?
 

sileepuppee

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It's really hurting the game play for our lower level members. Gunpowder, enlightenment, and quite a few of our industrial. For the e.a. And g.a., the sabotage is much shorter and even if they time it perfectly to sabotage before it spawns troops, many of them can't destroy it in time and get pummeled after the quick victory. Industrials do have the decoy but its level 1 and some people just don't use it. I know it should be depending on your play style you may choose not to use it. The industrial planes aren't strong enough to knock the troops out without needing 2-3 strafes. There's troop cards but there's not an infinite amount and it takes away from the enjoyment of being able to take the base down without anything other than donated troops.
 

barbs

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this explain............ I just made my attack in world war, enemies hotwizer spawn earlier than normal. Iam TOTALLY SURPRISED.. whew..
 

T4TiFooS

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You know still I am laughing at this sentence from TinSoldier (sorry TinSoldier I can't stop laughing)... He said ; " Checked with engineering, and they confirmed we didn't make any changes to the Town Center for the most recent update"!

I think their engineers are innocent! they only brings their children at their work... and when they are busy to designing rocket to throwing into space, then their children take this opportunity and do some significant changes into the game... So their children are guilty! LoL

I can not believe this is a bug! Coz 100% it is NOT a BUG! its a CHANGE! ​​​​​
 

Mcnasty

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Dude he’s busy with the iPhone X screen size issues which apparently is much more important.
 
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Manifesto

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You know still I am laughing at this sentence from TinSoldier (sorry TinSoldier I can't stop laughing)... He said ; " Checked with engineering, and they confirmed we didn't make any changes to the Town Center for the most recent update"!

I think their engineers are innocent! they only brings their children at their work... and when they are busy to designing rocket to throwing into space, then their children take this opportunity and do some significant changes into the game... So their children are guilty! LoL

I can not believe this is a bug! Coz 100% it is NOT a BUG! its a CHANGE! ​​​​​
Unfortunately it is a bug. The TC radius is still the same but defenders spawn before you get to the radius.
If the the size of the visual radius was bigger, we would've easily noticed that change.
Either way, it won't be fixed soon.

Ps: Unless the TC spawn distance HAS changed and they didn't change the visual radius, then THAT would be a bug AND a change! :D
 
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Persia

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Lol, guess they thought if they give us an event we would forget about it.

How about no. These defensive upgrades are getting very tiring. Over the past year or so, we've gotten pretty much an endless supply of defensive boosts that nobody wanted - missile silo being the chief example, the tactics nerf when it's really not much more amazing if you use 7 decoys versus 7 sabotage/protect, SH troops coming out to defend, generals now come out of castles, and little on the offensive side. This is yet another completely unnecessary change that, again, nobody asked for and nobody wanted. But I doubt Nexon will revert any of the defensive changes they made since the P2Wers will keep spending money.

Granted, now it's a lot more fun to drop medals near exposed TCs. Drop a shooter and watch as they lose their TC defenders, helping out your fellow man who will attack them next! I do the same thing with castles; pop a shooter, spawn the general, then pop another to hit the general so they're out of the castle.
 

T4TiFooS

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Manifesto, come on let's be honest! Could you tell how a bug can do this exactly? Just increasing +2 radius?
If you have affirmative mind about, then I should say you have no idea what is a bug!

Bugs are holes & overlapping datas in programming, and the effects by them are lags, deactivation, errors,... etc... in general they have overall effects... its very rare situation for exact changes like this !
if the radius got unlimited I could say its a bug...., but not when it increased only +2 for targeting all the troops that exist!
If still you think it can be a bug, then did you ever think why all the bugs follows their goals (p2w)? could you tell? why some are not in our side?

​​​​​​Could you remember mystery chests bugs? they fixed that immediately right after they noticed!

​​​​​​if it is rare situation and it was a bug or even it was an inadvertent change , then they could (they should) immediately tried to fix it!

am sure everyone can remember how they increased the radius of redoubt building without increasing its visual radius!

unfortunately should to say its an intentional change, if they say its a bug they lie.. if they rechanged to the initial state it's because our complaints worked... and hope it will be.
 
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yemen

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You realize that unless you kill the town center defenders and the Generals, they will still be there for the next attacker?

In fact, this is the source of the extreme town center troops bug. Each time they are spawned without being killed, they take less space in the TC, and more can be donated despite it already being "full". So they will take your spawning the troops gratefully.
 

Bootney Lee Fonsworth

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Ha. If anything slinging around seven decoys takes less skill than using seven sabotages. Sabos don't interact with troops or traps and last a third as long. I'm tired of the endless parade of defensive upgrades too, but I'll be happy if/when they come to their senses and make decoy take two spaces as well. Considering all the problems it has caused with lag it must have some advocates with a lot of clout somewhere.
 

Manifesto

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A bug is an unintended consequence. Whether it's a random event or an unintended sequence of coding, as long as it's unintended. Doesn't matter if it affects some people or everyone.
Just because YOU believe something doesn't make it the ONLY option.
Don't be a d!ck just because someone has a different opinion to you.
 
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