[Classical Age] Best Attacking Strategy?

BasicallyRyan

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What are your go to attacking strategies? I need a good strategy to target other classical bases as well as medieval bases. Recently I have been using: 10 Archers 7 Cataphract 1 Wall Miner 3 Calvary Raiders So what do you think I shou switch to? This attack strategy struggles against bases that have centralized garrisons/stables and a well protected Ballista tower. I would like to switch but most people have centralized catapults so it is hard for me to use predominately archers/Samauris, unless I want to use war academy power ups which I don't. Any ideas are well appreciated, thanks!
 

Duncan Vann

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Mine is similar except I use heavy legions instead of cavalry raiders (I'm Roman). I send the wall miner against the wall next to the catapult and then take that out with cavalry (legions too if it is badly placed)


I can get to a central catapult if there's a route to it without many base defences, but I have to think hard because if I get that wrong, I die. I also avoid bases with the ballista next to the catapult. Unless of course there is so much loot it is worth losing my whole army for half the enemy base :)

. I am going to try an all legion attack next.
 

resnullius

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Apr 21, 2015
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I'm about 6 hours from finishing my upgrade to medieval, but my classical army was:

4 cataphracts
15 archers
16 heavy vandals (infantry)
2 calvary raiders
1 miner

in my experience -- and i've attacked for quite a few hours with this army -- picking the proper base is the most important aspect of successful raiding.

i only picked medieval bases (where i was almost guaranteed to lose most of my army) if i could guarantee 60k+ gold.

otherwise, i was better off hitting classical or below bases for whatever gold i could get.

my strategy was:

- drop cataphracts in one or two spots.
- support cataphracts with 2-3 infantry
- support those guys with archers once garrisons/stables spawned

depending on the base layout, i'd try to rally to a catapult or ballista (rare, though, that the base i attacked would have a centralized ballista).

i'd drop a few more infantry if the initial ones got picked off by archer towers. otherwise, i'd start sprinkling them all around the base for quick destruction.

once defenses were down, or almost down, i'd drop my calvary raiders.

i'd only use the miner if i was able to get major gold (and there were high level walls) or if i felt confident he would survive.

i'd generally destroy classical bases with 5ish lost infantry and 1 or 2 lost archers.

rinse and repeat.

all of the above is what i did for "legit" raids. i did an equal -- if not higher number -- of "snipe" raids. during these raids, i'd see whether the storages were full or not. if not, and i thought the gold was in the caravans, i'd wait until the maximum number of caravans were accessible (not behind a wall) and drop my first heavy vandal. i'd take out whatever structures i could with my heavy vandals and then rally to the gold piles. i'd also drop a few vandals to run interference with the horsemen from the woods or any spawns -- the point wasn't to defeat the troops, merely delay them so they didn't stop my guys from sniping the gold piles. if i could get two rallys in to gold piles, i considered it a win, even though i'd lose 10+ infantry in the process.
 

dbukalski

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sorry for derail but ive been trying to gather this information for a week now and running out of time for gunpowder age upgrade..............does anyone know what % hp taj mahal gives to defense buildings? also what size AOE does taj mahal use? 2 barracks like angkor wat? 1.5 barracks like acropolis?.............last question. what size AOE does versailles use?........please post responses at this topic......thank you......... https://forum.nexonm.com/forum/nexon...-angkor-vs-taj
 

BasicallyRyan

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I've tried to using 1 archer 1 miner and 20 raiders; I never win but I average 45k+ of each resource so I'm very happy.
 

tornadogaming

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Hey BasicallyRyan - we're in the classical age, playing as the Japanese nation.
With 3 barracks, and an army size of 60, we've generally been raiding using 45 samurai and 15 archers.
With the attack boost from the library for samurai, we're able to get domination victories against most towns we raid, although we tend to choose towns that haven't set up their walls properly, haven't levelled up their walls, or who spread out their defensive buildings (if they've got a segmented wall layout with ballista and multiple catapults we steer clear of them).
Given our attack criteria, we're probably not raiding towns as strong as you are.
We've just upgraded our 3rd barracks so we now have an army size of 65. We no keep 1 wall miner in our pocket just in case, but otherwise are keeping roughly the same ratio of samurai and archers.
 

David Pasquinel

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Meele rush. Train a fullstack of spear infantry and unleash them on a long line or two fronts, and see as the defenses get overwhelmed by the sheer numbers. You can lose a lot of men (or all of them), but if you do it right, their slaughtering may be greatly rewarded. They are cheap, and train fast. Just take care of not being lazy deploying them in a single spot and end up with the entire army cluttered on a a single spot, or else a catapult can end the party as fast as you began it. I must also say that a efficiently organized defense layout can nullify the swarming very quickly, so watch out as you choose who you will raid.

Simple tactic, little effort, and a chance of great rewards.
 

Abysuus

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Meele rush. Train a fullstack of spear infantry and unleash them on a long line or two fronts, and see as the defenses get overwhelmed by the sheer numbers. You can lose a lot of men (or all of them), but if you do it right, their slaughtering may be greatly rewarded. They are cheap, and train fast. Just take care of not being lazy deploying them in a single spot and end up with the entire army cluttered on a a single spot, or else a catapult can end the party as fast as you began it. I must also say that a efficiently organized defense layout can nullify the swarming very quickly, so watch out as you choose who you will raid.

Simple tactic, little effort, and a chance of great rewards.

Its a bit more food, but cavalry(the tank one) build just as fast as melee units.
 

TmpUsr

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Phalanx = 110 food, 35 sec training time, one barrack slot.
Cataphract = 900 food, 3:30 min training time, six barrack slots.
210 seconds / 6 unit space = 35 seconds.

So, yeah, this is accurate, an army entirely made out of cavalry trains in the same total time as an army made out of infantry (but costs 40 more food per slot).


(Continuing this thread, wall miners take 75 seconds/slot (before library upgrade), and cavalry raiders take 30 seconds/slot.)
 
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David Pasquinel

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210 seconds / 6 unit space = 35 seconds.

So, yeah, this is accurate, an army entirely made out of cavalry trains in the same total time as an army made out of infantry (but costs 40 more food per slot).

You're right, but in the end, he will end up with 10 cav and five other one slot units. A small tank army can have it full advance stalled by a well organized garrison network, specially with Acropolis and Colosseum present, while a horde of 65 crappy phalanxes with their sheer numbers can dismantle them quickly. Meele infantry have bonuses against buildings, so a full stack of them can crumble farms, mills and markets before being stopped.

And complementing what you said, a full army of up-to-date meelers at Classical costs 7150 food, while 10 cavalry costs 9000.

This is a crude tactic, full of inconsequent losses, but swarming can pay itself four times more if you find the right target. This stratagem is not about napoleonic triumphant victories and go skyhigh with trophies, it's about paying the bills of these expensive upgrades.
 

huttican

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Apr 27, 2015
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Hey BasicallyRyan - we're in the classical age, playing as the Japanese nation.
With 3 barracks, and an army size of 60, we've generally been raiding using 45 samurai and 15 archers.
With the attack boost from the library for samurai, we're able to get domination victories against most towns we raid, although we tend to choose towns that haven't set up their walls properly, haven't levelled up their walls, or who spread out their defensive buildings (if they've got a segmented wall layout with ballista and multiple catapults we steer clear of them).
Given our attack criteria, we're probably not raiding towns as strong as you are.
We've just upgraded our 3rd barracks so we now have an army size of 65. We no keep 1 wall miner in our pocket just in case, but otherwise are keeping roughly the same ratio of samurai and archers.

Excuse my ignorance but, you can choose who you attack? All i know is using random attack screen.
 

Horath

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Apr 22, 2015
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There's an option on the bottom right "next battle" or something, there for 200 gold you can move to a different random town.
 

huttican

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There's an option on the bottom right "next battle" or something, there for 200 gold you can move to a different random town.

Wow thanks. That make my looting much easier. And i feel stupid not seeing it myself hehe..
 

Vasheir

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Apr 9, 2015
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Excuse my ignorance but, you can choose who you attack? All i know is using random attack screen.
As Horath has said, you hit next on the bottom right until you find a target you want. That's what we call "choosing."
 
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