Combat Rebalance Design Spotlight (Stage 1)

Tsamu

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Apr 29, 2016
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I read it as fighter and bomber hitpoints will be buffed. I absolutely agree that bomber hitpoints need to be increased. I am happy that fighters will also be buffed, because I have maxed all research and upgrades for them, but mine are already nearly indestructible (when deployed correctly) so I am a bit puzzled why Nexon thinks they need more hitpoints.
 

Bootney Lee Fonsworth

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Jan 12, 2018
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If you plan on increasing trap power then you need to give us a buildable way of disabling them. Just hoping your poor APC troops will stumble across them isn't going to cut it.

Looking at these changes you seem hellbent on reducing multiplayer down to its most obnoxious aspect, endless swarms or raiders and wall miners. Why would folks want to use strategy in a purported strategy game when they can just spam quickly built cannon fodder over and over?
 
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Lordzeus

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Jul 1, 2016
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If def. will be increased, the time of battle should be increased too. Tough CWA bases will be harder and we are going to need more time to make 5 stars.
 

Bootney Lee Fonsworth

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It's kind of funny that three days out from this ''popularly-demanded'' rebalance that you folks haven't uttered so much as a peep about it on your Facebook page. I would wager it gets much more traffic than this forum does. Since you're making Dominations great again it seems like you'd want to let as large of an audience as possible know about it, not just the faithful who read the forums and check the in-game announcements.
 

KingoftheBongo

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Bomber HP is also taking into consideration that Bombers are vulnerable due to their size and can‘t evade incomming fire, while Fighters are able to fly evasive maneuvers and difficult to hit... I‘m still waiting for a supersonic Bomber though, that is much quicker, but does damage only in a single point rather than carpet bombin an area...
 

Esiebert7625

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Oct 1, 2015
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It's kind of funny that three days out from this ''popularly-demanded'' rebalance that you folks haven't uttered so much as a peep about it on your Facebook page. I would wager it gets much more traffic than this forum does. Since you're making Dominations great again it seems like you'd want to let as large of an audience as possible know about it, not just the faithful who read the forums and check the in-game announcements.

They announced right in the game, cant get more traffic than that...
 

Esiebert7625

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Oct 1, 2015
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If you really want to re-balance the game you need to GREATLY reduce the training time for tactics and generals. As it stands you can pretty much only use them in war, especially generals. A single tactic re-training should be no more than 15 min and generals should be under 2 hours.You should be able to attack with a full offense as much as you want. This supports encouraging people to attack more which is what this game is all about.
 

yemen

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Mar 24, 2017
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They will need more HP when they increase the damage from sam batteries.

And even then, it will be stupidly unfair for newer players. The trap boost is global, and easy to get in the library. The fighter HP is in the university, near the end of a high cost oil research tree. Not long calendar time, but huge oil cost.
 

Lordzeus

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Thats what I am saying. Many people will be ending each battle without earning a 100% 5🌟 (even having the power to do it) just because they increased the defenses.
 

oddin

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May 17, 2018
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Carnival do Brazil!!!! This is what you must do in a permament basis!! Do this and you will not believe your eyes of how much involvement and engagement you will see from us!
 

Bootney Lee Fonsworth

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They announced it with the myriad sales offers on the top right. Not as an inbox message like the latest museum sale. Just saying it seems they would want maximum exposure for such a popular idea.
 

KingCally

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Mar 15, 2018
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wrathchild_78 Exactly! The only possible way for this to not completely break multiplayer attacking is to reduce training times and unit costs!
 

shukra

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Jul 12, 2017
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someone needs to play devil's advocate and say you guys are having an attachment-gasm to your expectations of being able to 5* your target.

the proposition that this might make a more robust game isn't rhetorically defensible because the consensus assumes it's just a money-grab and i don't see that as necessarily true.
 
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mMaia85

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May 11, 2018
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So this is interesting...
On the Dominations fb page, on this forum, on the discord servers and on various Line groups, NOT A SINGLE PERSON has complained about defenses being too weak and literally absolutely no one said they agree the game needs a defense balancing.

So what gives NEXON?

1. Any base that has MAXED their defense upgrades for their current age is a very dangerous base to attack and can be BIG trouble even for players of higher ages. The fact that people CHOOSE to not “waste” time on defensive upgrades does not means that the current available defenses are too weak. They are strong enough if you just take the time to upgrade them. IF what you want is for players to do more defensive upgrades, then you need to reduce upgrade/build TIMES since there are way more defensive upgrades/buildings than offensive ones. What I said can be proven by the event wars that have been going on in the discord community. No one can 5 star Hydra’s base - even players with max offensive upgrades! Period.

2. Apparently the only people that could be unhappy with the current state of available defenses are whales that spend a lot of ca$h on this game and then get butthurt that a casual spender / resourceful attacker 5 stars their base. Regardless if this is true, from any angle you look at this proposed balancing the answer is always the same: make players spend more $$$! Either by needing to buy more sh troop cards to be able to 5 star bases on WW(and attempting to eliminate 0sh 0tt alliances), by needing to spend a lot on museum to be able to 5 star bases and get NTGS on MP, by having to crown new upgrades now that years of researches for that ideal set up have become obsolete, by needing to buy NTGS and diamonds simply to be able to war... the list goes on and on, not a single possible outcome where this doesn’t force us to spend even more $$$ on what’s already is a quite expensive game to be played competitively.

3. YOUR MUSEUM IS COMPLETE UTTER TRASH! It already was broken before, the most recent upgrade made an unbelievable mess, it’s not even funny. THAT needs to be fixed an balance: some perks are completely exaggerated and unfair, most are completely unnecessary and useless, ammount of museum rss to unlock new perks is absurd, there’s absolutely no logic anymore now that pottery and jewels give offensive/defensive perks, it hugely increased the pay-to-win aspect of the game, it’s boring af, it’s not user friendly... seriously, spend your precious time and team efforts on fixing and balancing that crap.
YOUR LEADERBOARD RANKS IS A DISGRACEFUL SHAME! For years, week after week the entire player community have echoed how you need to fix the leaderboard ranks! There are so many ways to do this... go decay for inactive alliances, clean up the inactives, adjust for war sizes, try a regional leaderboard... whatever, you name it, just simply DO SOMETHING ABOUT IT.

to end this, let’s have a quick pool from forum users that comment here: do you agree or disagree with arguments 1 and 3?

you gotta learn to listen BHG/NEXON, seriously!
 

Borck

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Feb 2, 2016
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It won't help, save your energy and count your blessings, my anti -tankguns will be over 13,500 DPS after the rebuff, that will give them a better opportunities against HT level 6 or 7. I can live with that. (university and museum combined)
 
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