Combat Rebalance Stage Three Patch Notes

Manifesto

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Radzeer said:
TinSoldier Could we have an answer on the question raised above (and in other forums too): What stats will receive the betrayed troops? will they get the defender's stats (with a betrayal charge) or will they get the stats of the adequate offensive unit (with the betrayal charge)?

Great question. If a defending HT has it's HP reduced by 50% from a betrayal, is the remaining HP 50% of the defender's HP or 50% of an attacker's HP?
83,000 less 50% = 41,500?
40,000 less 50% = 20,000?

TinSoldier , care to clarify please?
TinSoldier , can we get an official answer please?
Presumably the devs have thoroughly tested all aspects of the ''rebalance'', yes?
We'd all appreciate some clarification.
 

shukra

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does anyone have an informed opinion as to the new best practice for donating ww base defenders?
right now i use heavy artillery/armored car/bazooka/infantry

do donated heavy tanks get transformed into their "defensive" counterpart and get double hit points?
i would think that would propel it to #1.... but necessitate us to upgrade it.

perhaps machine guns are now really good on defense.
 

No Angel

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TinSoldier when will we get attack buff for barrack troops? I can't wait for all stages to finish 😐
I didn't have a heart to look at stage 3 stats cause they're all full of factory and troop cards stuff 😆
Need some reduce for tactics training time also, -15 or -10 per tactic will be understandable. I understand if Decoys get some reduce, but why that much? It's the highest tactic in the war academy, unless you're thinking to add more tactics/war academy levels, it just makes sense if players used to overrate that tactic once they reach Industrial Age.
I also don't think that Protect and Sabotage should take 2 spaces. Just slightly decrease their rates will be enough. First aid gets better, cause I can see more people use it.

There are also some thoughts about re-balancing units. Please make attacking units have the same stats with defending units also, vice versa. So there will be ''balance'', also that every player will have unique stats, depending on their research boost, both in attacking and defending units. Please make the highest researched stats apply in both.

Um I got some more thoughts, but I just woke up, so it's kinda bit foggy here 😆
​​​​​​Will wait until all rebalance stages have finished.

PS. If you haven't responsed, I'd copy-paste it to your stage 4 Note 😆
 
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alexandria

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Betrayal steal current new base hp values. Defenders do not get university buffs or library buffs.
 

alexandria

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Betrayal is working as intended but you do not get any library or university research applied on those troops.
 

alexandria

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Betrayal steal the values it says it does correctly, but you get none of your library or university applied.
 

oddin

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hey mate, good luck with the next game. You are not the only one.
 

Gutsu

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Thank you very much for unbalacing the game. Do you even realize that majority of players in this game are not very good. I did manage to cope with rebalance 2 but with rebalance 3 is just to much. I'm British AA. My shooters are shooting blanks. More then 2 year work went down to drain. Once againe thank you very much for your good work.
 

Kalinga

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I don’t understand why the need to make the game impossible to play. You got rid of ties with time and average destruction. The game is basically unplayable. I’ve been playing since the very beginning and always enjoyed playing DomiNations. It’s clearly evident that none of the developers actually play the game avidly. It was already fairly difficult to 5 star many bases. Who thought there was a problem that needed fixing? That person should be fired. I’ll be finding a new game to play. Great job.
 

Manifesto

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alexandria , some people have said the HT retains only half it's HP when it should retain 90% (from the armory upgrade), so there's conflicting stories.
That sounds more like the HT takes on the attacking HP, which is half a defending HP since the ''rebalance''.
 

Manifesto

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To be fair, the players being ''not very good'' is not the game's problem, it's the player's issue.
Play more, join alliances, get better.
 

yemen

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Manifesto It is the game's fault if the game stops being fun for the players because of their changes. If he could have fun last week, and is ready to quit this week because of the changes, that is the game's problem.
 

danron1376

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i'm all for making it harder to 5 star a base, but not at the cost of longer training times due to more frequent failures. you know what happens when people have to wait around? they look for other games to play.
 
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