Redgar
Banned
- Joined
- Apr 9, 2015
- Messages
- 1,394
Nice tactical combats is something what keeps many players in the game I believe, but what I see now in balance is that the game is loosing this component. Complicated armies become inefficient, take a lot of time to build and require very expensive buffs to perform. At other hand all these buffs are OP and if you have them, it's not fun either. Game balance does not reward you properly for 5-stars wins. I think that each star should add 25% bonus to the loot or each next star should give more, because if your combat is longer, you're loosing training blessing time, so it should be rewarded properly. Combats were fun for me a) when HC had DPS, so it was multi-purpose unit b) when oil units were fast to built c) british mass archers combo, which is fun now, but not very efficient on loot/built times. So the game become much harder in getting loot and medals, what forces many players to use cheat-alike strategies to achieve their goals. Unbuffed attack become so weak, that actually returning army become a myth. Current balance disabled this awesome feature on 90%. So a player who wants using complex armies and target 5-star wins is punished all the way. He most likely will loose some of his long to built units guerillas, healer, cannon or often all of the army. He wastes training blessing time for longer combat. He may loose connected gameplay and run out of goods while waiting times are huge. It took me 40 mins to built my british army. Plus, It will take much longer to collect on something. What I think should be done is returning higher dps to HC/tanks, but reducing their HP. Mixed unit type dmg dealer/tank would be very nice . Soldiers may need their original range back especially with ranged tanks. All soldiers go behind tanks, not in front of them. And of course oil units... I understand that factory on training blessing could be a bad idea because of heavy tank, but gattlings and guerillas should be built much faster, so they could be used on training blessing. Instead, they can nerf raiders of course, it is easier, but I don't think it will resolve the issue. Now we at least can play non stop with this strategy and nerf may just take it away.