Defense is now useless. The AR fix broke the game.

Horsepower

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Those are good ideas

BHG, the primary point is you need to fix this AR steroid now, today...not in the next update. Besides, why must we always have to wait for the so called next update to fix things? Just look at your war attack data for the past few days among high level alliances. You will find that war attacks are now taking half the time they did before you fixed level 4 AR. Do you call this balanced? I think not. The game is now more unbalance then it was before your started rebalancing months ago.

We should not need to wait wait for the next update for you to fix this. If nothing else, revert the level 4 AR back to it’s bugged state. It would be better then what we have now. A 58 sec war attack on a level 300 bases is ridiculous and not challenging at all.
 

astero

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AR is a strong tac but at the same time we've had decoy traps that have really halted "the march towards the Town Center" and the silo just keeps getting more powerful too.

Not sure if this is a nerf or whether the AR tac has been behaving this way from the very start, but if you rally troops towards the TC and then use an AR tac on them then they no longer go for the target you selected. So it seems that AR actually cancels the destination of the rally.
 

Muschristian

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Assault Rally has been a complete success for Nexon BHG in my opinion, just like many other things in the past. Its performing exactly as they would have expected.

People soon saw it as a solution to past changes and "rebalancing" many crowned and rushed along its upgrades. Exactly what the developers wanted.

Same with 2nd Air Strip and Space Age, its dustrubing how quickly they all apoeared in game and developed (what I would imagine should take 3 months) in a week ...


Its a circle of events that has been going on now since about 1 year after the game was released (the good old days when it was fun and you were not micro managing amd trying to keep track of a stock list bigger than Tesco)

Nerf something, Introduce something new, Buff something else, Nerf something, Introduce something new.....introduce Stronghold troops :-( Introduce Museum (where yoy can barely get anything decent withoit paying for it) Buff Defences, to increase the need for Stronghold and Museum and also make people rush advance other troop types which were less effective in the past and therefore not upgraded fully.... round and round we go.

yet here we are, still with enthusiam for it and whats happening with it.

We are all mugs, they are making a mint and thats about it really. Assualt Rally changes will just plecate until the next thing.
 

Manifesto

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So the question is: are you not still enjoying playing?
At the very least: are you not still playing?
Mugs we are but we have our reasons for still playing.
 
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pckrn

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on my alt i havent even opened up the 2nd armoury slot and have had no trouble keeping up with the changes to the game. if you’re unhappy with your spending then don’t spend. its not going to cause you to fall behind or anything.
 

jagadeeshgarapati

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yeah, people here complain when they can't get 5 stars and then they complain that they are getting easy 5 stars. they want that imaginary balance which nexon can never find.
 

Cris 4321

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BHG_Muet TinSoldier please let us know once you have had a chance to look at the assault rally tactic upgrade in more detail. While the construct that bhg muet outlined in this thread may be feasible, i believe the actual implementation (coding) done to the tactic recently is faulty, in that the stats for the assault rally do not match up with the description since you have the ar improvement being in certain cases 600%, resulting in this serious imbalance. The community can provide more details on the assault rally stats on the discrepancy between the tactic description and the tactic performance in game, also many examples of top max defensive bases being taken down in 60-70seconds by not max or not overly skilled attackers.

as further feedback - top defenders including paying players have slowed their defensive development (ie no longer spending money/ crowns to upgrade defenses) since in this format with the overpowered ar defense doesnt matter since the game is broken. Additionally, many players have started opting out of wars or entire alliances delaying wars until this is fixed. In the interest of full disclosure, i am not a defender (certainly not a top one!), I play a lot of offense so the feedback i shared is not personal, rather what i have observed in game.

hope you can revert with a positive update very shortly after the team has tested/ played the game and acknowledged this issue fully. Thank you
 

jagadeeshgarapati

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i agree with manifesto. top alliances are complaining about AR. most of the alliances we are meeting below 300 rank don't even use AR or use it wrong. recent war we have faced had 10 british bases who are not using AR.
top alliances who invested a lot in defense and want to stay on top of leader board complaining about AR as they are scared of loosing lot of gp to smaller alliances.

people forget that the situation is same for all players. maybe war goes for time that's all but still top alliance will win.
@thebigfish in the war we know disorder won at the end. so AR did not effect the outcome. match might be close but result is same.
 

jagadeeshgarapati

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Thebigtfish your team (Disorder 99) are having good run in recent times because of heavy investments on defense. you guys went very close against tact31 because of AR fix else you guys know you would win considering so many strong bases. still they can't get you on time as you have better defenses. you will not loose even with AR. don't call your problem as everyone's problem.
 

Radzeer

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Manifesto: First of all: there are a few players who are funding your pleasure - the game itself. In case you are laughing at them, please mind that the game would not be here without them...

The designer has allowed an untested feature of the game reach the live environment without any notice, which made this major uproar. After this "fix" the highly developed CWA or SA bases are falling like a house of cards to AA attacks. There might be a year or even two of constant development (or thousands of $$ invested) between those two accounts...
If you state - and believe - that the chances are the same for everyone, then it just shows that you are totally missing the point.

This "fix" has a potential to scare away the majority of the paying customers more than any other introduced "feature" of the game in the last year. No need to buy crowns, no need to hurry upgrades no need to buy troops. Is that really something we should just ignore?

All the ideas behind putting some artificial limits to the usage of this element is out of concept - the same way as it would be silly to limit the usage of Heavy Tanks, or bazookas in your army. On top of it its not only silly but will require a new update of the game, whereas the modification of the tactics effects could be done easily (as it was done two days ago without an update)

We need an imminent reaction from NEXON to reduce the effects of the AR, asap. If that will be delayed till the next release it will be too late, imho.

What should be done afterwards with the tactic, slots, defense buffs, rebalancing etc. can wait. Whatever decisions will be made then should not follow the script with this "fix". Testing, testing and testing, before any modifications to the game balance - that is what we all ask!
 
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sileepuppee

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I feel like there could be a faster strategy but so far it’s all about bazookas type troops and max assault rallies at least in our last 2 wars. Both wars ended up in insane glory loss because yes defense doesn’t matter and whichever side has the most assault rallies wins. It’s pretty sad how much the game flipped around in such a short time. And the kicker is that the new univ leader only adds more power to something already overpowered. As it was said earlier it’s a kind of similar situation with sabotage when it was one space. It wasn’t a guaranteed victory but it was the norm to use most if not all sabotages. Than we had decoy and similarly people starting using all decoys but that didn’t guarantee especially against a much stronger base. But assault rally is a completely different monster. Nothing has ever allowed someone to just beat bases that normally would require 3 offensive coals, troops cards, or just meticulous planning and strategy. Putting time into choosing museum artifacts, war base design, etc etc, not needed. Of course the attacker like make mistakes but having 7-8 (If Korean) alllows for easy recovery.

As far as my suggestion, I would say raise the space req to 2 or perhaps 3 spaces. At first I thought about lowering or even removing the damage reduction but it would still make it op. Anyway just a few following thoughts after our most current glory robbery,
 

BeerMan

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Level 290+ 3D bases can be taken down in about 55 seconds using the old school four corner attack with AR. It doesn't even take premium TT, impi work great. I doubt this is the intended outcome of the "fix" and I'm hoping in the short term they can at least revert back to the previous stats (even if it was technically "broken") until a long term solution can be developed.
 

SomeRandomPlayer

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There are several issues blocking this discussion:

* Some don't realize there was a recent (within the past 72 hours) AR change
* Some don't realize that AR was already broken ("Attack Speed Increase" was a bad attribute not a good one) -- and that this broken nature made AR reasonable and not totally OP
* Some use AR levels 1-2 so don't feel this huge impact
* Some are considered poor attackers e.g., use demolition for silos, have only 4 and/or not-maxed planes, and so on
* Some don't realize that a decent (not great, or good, simply decent) AA attacker can now take down a tough SA base today due to this recent AR change
* Some fear AR will be nerfed into oblivion so speak loudly to avoid that

All these factors combined helps drive a noisy unproductive discussion.

Point is, this recent unannounced (likely accidental) AR change breaks the game, and unless you regularly use 6+ AR levels 3-4, a lot of bazookas, and are AA+ taking down SA bases today when you couldn't last week, then please understand that this discussion is not about you today. It simply isn't.

As for testing, it's clear that little testing (by humans) takes place before changes are pushed. Unannounced changes is also a painful issue as it forces the community-lead QA team to figure it all out.
 
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Yetanotherusername

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If as a result defenders don’t crown their buildings and attackers don’t use cards since they are useless, nexon will react when they see their sales fall down.
i can smell a crown sale coming to prove me wrong
 

koronelix

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Just reduce the time duration of the ar from 17 sec to 7 for exqmple or 5 and it will be ok in my opoinion for both sides (offense and defense)
 

kilgore_trout

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I'm only level3 AR put personally I'm using(abusing) the hell out of it. On average I'm getting twice as much oil from MP battles and killing it in war. I know it is destined for a nerd I just hope it wont get nerfed into oblivion like protect. Until than I will load up on it every chance I get and make no apologies for that.

seeing how rampant cheating is in this game at least its giving me a fair shot against the people that are able to rush maxing their defenses because they never have to send their citizens to the university. I feel for the honest players that are spending money, though.
 

Manifesto

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The choice to spam AR is there for everyone. Is this an incorrect statement?
What you and others are conveniently ignoring is: if a lower player can easily beat a stronger player with 7 AR's, then it's logical that a stronger player can beat a lower level player more easily. Your troops are better, your coalitions are stronger AND you can spam the tactics just like them.
Remember when Australia beat America in the America's Cup yacht race? No-one said the Americans couldn't use a winged keel.
Remember when oversized tennis racquets were introduced? Players complained until they realised they could also use them.
Instead of making use of a situation, people prefer to complain about it. (smh)
If you don't want a limit, fine, what's your solution, besides a nerf? A nerf still won't stop people spamming tactics, they'll spam whatever's the most effective because it's the easy thing to do. Or lazy, depending on your viewpoint.
I wonder if, just IF, we did have a limitation on tactics, would we have this uproar about them? I seriously doubt it because the overall combination might not be as effective. Guess we'll never know.
 
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