Departing Friends

Manifesto

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Sep 26, 2016
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The build times do discourage logging in and war isn't the incentive it was when it was shiny and new. They know that, it's part of the design somehow. The easy assumption is that there are enough players paying to advance that it's a profitable design. I simply don't have enough information to make any assumption so I'm left just not logging in as much. Or spending anymore. Not because I don't want to. I'm happy to spend my entertainment budget on my entertainment....but the value isn't there anymore. I will say that as long as I'm happy plugging away slowly, I don't actually need any crowns. So while I have become a free player pretty much by the design of the game itself against my personal feeling of where value lies, i actually find being a free player in dominations to be less limiting than other games I play.

The mansion is in my budget, but it's just not going to make any significant difference for the way I play the game and the way I perceive value.

as was posted above, what remains is to toil on the walls for the week-plus that you have no other reason to battle. Mine are almost all at level 11 now and the idea of pushing them all to level 12 just doesn't seem like a fun thing to do anymore.

I would very much appreciate some mechanism to manipulate the upgrade times and worker costs in-game to upgrade stuff, because then I could play more. There have been some good ideas thrown out there, probably better than mine, but here's another one:

if if you think of upgrade times in terms of unit costs it can be broken down into hours per worker. Just to explain, let's say a tower currently costs 4 workers for 4 days to complete. In this scenario each worker equates to one day of upgrade time. So as a minor adjustment to the current system, a small bone to throw the players may be an in-game worker management mechanism where the player can manage his availability workers against build times. For example, if I want to build that same tower, I could throw 8 workers at it for an upgrade time of only 2 days or maybe just one worker for an upgrade time of 16 days, or anything in between. Allowing me this degree of manipulation would at least allow me greater flexibility in arranging my upgrades to complete in time for maximized worker availability when events that feature upgrade resource cost discounts arrive.

Further, I think you could develop this system into a revenue stream by selling "worker units" like the troop cards. If you could purchase a one time use worker that you could plug into any upgrade for that one upgrade only, then it goes away like a blessing, I could see some revenue generated there.

But the single use worker unit could be also make the harbour relevant. I ignore the harbour and the expeditions, but I'd have to consider it if I could get a worker out of it. I'd spend 2 citizens for a couple days to land a one time worker I could plug into a 12 day upgrade.

Maybe be worker units could be achieved other ways as well. Maybe a 25% chance for a one time worker unit with a 100% Damage, 5* victory in a war attack. I'd be excited about war again.
Couldn't agree more, especially the point about citizens. The worst thing nexon did was add multiple citizens to the uni. One would've been acceptable - 3, 4 and 5 is just a kick in the teeth to us loyal subjects.
And yet we still play, what does that say about us, willing to put up with the disrespect?
 

Ankara

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Jul 13, 2016
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Haha! That makes us suckers of course. But I'm alright with that...we are all of us suckers for something, after all: a game, a car, a pet, the kids, our buddies our girlfriends and boyfriends; husbands and wives. Its who we are, so why sweat it.

As for this game we play...it's a game. the nice thing is, when our time with it has run its course there's a lot less complication involved in parting ways than there is with real life relationships or other inter-connections.

Its it's interesting you bring up the university...it's the one thing I keep coming back to that i would prefer had not been introduced. I was excited about it at first. Then less so. I can appreciate that there is such a great citizen cost involved in the upgrades. The university allows the player to essentially manipulate the game balance. They aren't going to give that up easily. I would just personally have preferred that it would have been kept off limits. Just me though. It's one more thing that, as you said, demands an ever higher number of citizens to develop...which slows progress and, coupled with ever increasing upgrade times, leaves a lot of time where there is no reason to log in.

maybe I'm missing the point though. Maybe I'm not playing it the way most players in general approach a game after an extended period of gameplay. Maybe the game in higher levels suits a different approach and I'm just doing it wrong, I don't know. Assumption makes fools of us all, so I try and avoid it. The only thing I know for sure is that for whatever reason there is a lot less reason for me to be logged in than there used to be and that puzzles me. Seems counter intuitive, you know? Whether it's me (and by extension would also be the feeling of other players of the same style), or it's the game design - I can't say.

What it boils down to is this. I like the game. It's a good one. I'd like to keep playing it the way I did for however long but it isn't possible anymore. If the game were to alter to allow me to, id be excited. If not, well, fair enough. All dances end, and that's not a crime.
 

MacMarla

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Oct 15, 2016
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I have watched many people leave in the last couple months who were reliable war attackers, eager to learn and moving forward. I once got immense enjoyment from this game. Since the release of Atomic age I was I think 149 IA I am now 154 IA what have I been doing for the last couple months nothing but University research. My team is pretty much dependent on war loot because we don't have much time to play. When I do get a chance to play I am looting for nation goods which does not progress me in the game. I know for my self I have had one foot in one foot out since the release of Atomic age I was hoping that it would provide the much needed balancing so average people could enjoy the game again. At this point I am unsure what to think about the game and does not seem to have clear goals as to where it is going and what it is trying to achieve. If it wasn't for all the wonderful people on my team and in many other alliances I would not still be playing hoping for improvements that I am unsure will ever be addressed. To be honest I think my days are numbered, as result of life changes and unaddressed issues.
 

poop_

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Apr 7, 2016
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I think the fact that NEXON/BHG ignores us, and that their voice in addressing our issues- CS is terrible. Sorry, terrible is too nice of a way to describe them.

We are now all finally realizing we are in an abusive relationship. We believed them at first when they said that they will change "very soon" and that they were working hard on it. That line is getting old, and all of us are realizing that they never had any intention of changing, and the only way now to make them change is an intervention, which will take all of us.
 

Mountainking

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Aug 12, 2016
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I'm playing Dom atm because I am enjoying it... Already got sucked in. But I will for sure not try another Nexon game.....Their pricing is horrible, upgrade times atrocious, CS despicable and game devs absolutely clueless.
 

Veldan

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Apr 7, 2016
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I'm playing Dom atm because I am enjoying it... Already got sucked in. But I will for sure not try another Nexon game.....Their pricing is horrible, upgrade times atrocious, CS despicable and game devs absolutely clueless.

I don't think the devs are clueless at all, just a little slow sometimes. Updates take a long time to arrive, but when they do arrive, they are always good.
 

Velvetta

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Sep 27, 2016
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So very true. I couldn't agree any more
P.S. We almost had you all tonight! :) I need to know your strategy. Whisper it to me, I won't tell anyone
 
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