Did anyone notice appreciably more loot this pat week?

Master Contrail Program

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40% to farms, caravans and wells. Yet my gunpowder base was just as likely to find 250,000+ gold/food per raid as my mid-global. Once all the abandoned bases were sacked and put on treaty, fuhggetaboutit. My alliance mate who is a new atomic says it's even worse up there. When is there going to be some sort of acknowledgement, and/or better yet, fix, for the lack of resources at higher levels? The domino effect of un-upgraded farms, wells, and to a lesser extent, caravans has been very noticable this week. Escalating troop and upgrade costs + diminished resources+ absurdly lengthy builds do not equal a game that's going to retain players for several (?)more ages in its current state.
 

BeerMan

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I think I stopped upgrading my farms/caravans somewhere around GP. They should cap the build time on farms/caravans (2 days maybe?) but increase the resources required at each level. Some of the university research works this way (plane damage, for example).
 

LordJestix

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reduction in worker cost too, i still wouldnt waste my workers(4 or 6) on a 2 day upgrade when they are better spent on defensive buildings or research.
 

Master Contrail Program

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That is true of almost anything on this board though. At this point it's more a matter of commiserating than expecting an official response.
 

JuDomines

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It seems to me the loot were worse during the wall & gates cost reduction event. Just a feeling.
 

Master Contrail Program

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Idk. 40% better yields kicked in before the wall event and I didn't notice much better loot then either. Could be confirmation bias on my part. However, the lack of resources at higher levels in this game is becoming a crisis. I'm sure everyone going to Cold War Age is going to love doing 60+ raids to upgrade one troop or barrack for 10-11,000,000 food.
 

LordJestix

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This issue actually is a major factor into my thought process of whether or not i should go to GA then AA with the instant upgrades.
 

Motaz Tarek

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what's hilarious is, with rss production boosted we couldn't even find enough resources to loot, how about returning to normal production rates lol
am at 1400-1500 medal count AA, all am finding in MP are bases with 3-4 defense blessings and 100k gold and food

even the wall discount event i couldn't take advantage of it except for the first day, from second day onwards i had to scroll between 20-30 bases to find one with considerable amount of loot, had put high hopes on getting decent number of white walls but soon these hopes evaporated

same goes for every discount on oil specially if in succession, oil becomes depleted and very difficult for average player to collect
 

Motaz Tarek

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and btw big part of (not upgrading farms and carvans) is the bottlenecking of workers cost in buildings and university
not just cuz they produce useless amount of resources
 

Master Contrail Program

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I agree, Motaz. I travelled between 2000-200 medals during the course of this event and while the loot was better between 200-600, it was not appreciably so. Considering it takes quite awhile to drop from 700 to 200 medals then you just go right back up after about 10-12 battles.

Another thing I noticed. I saw more level 220+ atomics hiding below 600 medals than I do between 1400-2000. While I think a medal floor is impractical, it does show the absurdly low incentives for climbing medals at all. I think rather than a hard medal floor these strong bases who hide at low medals should lose the ability to attack below their age. Might not do much, as they're there more for defensive reasons, but such behavior shouldn't be rewarded either. However, that's a subject for another post.
 

LordAnubis

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nope you are correct. i poured loot into into walls and oil research, hence less for attackers.
 

ReekyBullet

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What if resource buildings scaled with age like the house appearance, then no one can avoid upgrading them and no one misses out on doing it due to unacceptable cost of workers.
 

Cajunking

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While not the best solution a quick fix for this could be to bump up the battle bonus to something worth while.
 

LordJestix

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While not the best solution a quick fix for this could be to bump up the battle bonus to something worth while.

it would be just as quick to reduce the worker cost to 1 and time limit to just a couple days, for upgrading the production buildings.
 

Master Contrail Program

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A year ago when my main account was in EA oil was plentiful enough that I did my factory and fort upgrades and got 3 generals to 20, 17, 14. Now on my second account it's like pulling teeth to get Napoleon to level 10. That and the fact that my EA and GP accounts are attacked once a week tells me something is wrong here. Most of the old school players have moved to atomic or global and there aren't very many people replacing them.
 

LordJestix

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A year ago when my main account was in EA oil was plentiful enough that I did my factory and fort upgrades and got 3 generals to 20, 17, 14. Now on my second account it's like pulling teeth to get Napoleon to level 10. That and the fact that my EA and GP accounts are attacked once a week tells me something is wrong here. Most of the old school players have moved to atomic or global and there aren't very many people replacing them.

BGH really needs to artificially inflate the number of inactive bases in the later ages. That is in addition to making production upgrades 1 worker and just a few days to upgrade at the higher ages.

My highest general is Joan at 17, i have napolean at 10 and macarther at 9. all the other basics besides joan are at 10. I have Zero factory troop upgrades done, i have zero airplane upgrades done, i got americans coalition to level 3 with the recent 50% discount. I have 1 level 1 bunker(chapters 1 and 2 researched - only oil tech i have done in librarry), a level 2 airstrip, and level 4 castle (all 3 of these buildings are only there because of the 50% discount events).

I pretty much am unable to upgrade oil stuff outside of 50% discounts.

Im currently sitting at 140 oil shipments(about 19k oil worth) on my base, have 6k oil still in my inventory from that war messup a few weeks ago. I sit on all of this oil just to make sure if a decent 50% discount comes i can actually use it.

I think if they reduced the upgrade time of all buildings/research across the board by about 25%, they might be able to retain more new players which would also help the economy.
 

Green Bird

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I cannot say I noticed huge difference either way. I normally sit low on medals and do not attack for less than 500k combined resources and the event week was no different, i.e. I had not seen many bases with over 1 million in them. However I got bumped up to 1700 medals range and I found more oil there.
 

Cajunking

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Very true, reduced workers and time to lvl up rss building, more people would most likely do them. I guess it all depends on what you are looking to address, a quick fix to farms production or a quick fix to rss gains. While both accomplish the same result, one is controlled by the attacker in that he gets the battle bonus, the other he would still be dependent upon players lvl up their farms. I would think in higher ages an increase to the battle bonus would be more beneficial, again if they are worth while. But totally agree workers and time builds on production building and defense building are way to many and long.
 

Master Contrail Program

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Oil is not so bad in IA. Or at least it wasn't a few months back when I was there. It's true that oil is a little easier to get in Global, quite a bit easier to lose though too. The gap between a new Global and a late Atomic is now the biggest in the game, imo. Even greater than new EA to late IA. The only reason I jumped to Global was because we started a new alliance and we desperately needed more firepower. I don't regret it, now. But that first month or so was brutal. Yes, that's true of all ages, just moreso there. All indications are that this age rush will lead to the next age being released, so maybe it won't be so bad if you make the jump when the time comes. Having the wallet warriors and long timers out of that attack bracket will help considerably.
 
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