Disease, Division of social classes, Hospitals, Rebellions and Protest

Wayuan

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Nov 1, 2015
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This granted might be devastating to newer players but with the introduction of diseases, it educates players about health as well as, functionally discourages top level players from abusing the lower level players out of fear of contracting diseases( and vise versa). Diseases can also go along with division of classes in which peasants are more susceptible to diseases however are more prone to revolts against the government( for defense of their lands from attackers and inaccessibility to medicine ) encouraging more care into base defense to counteract exploiting the game's peace treaties or discouraging the seemingly impossible to destroy bases from hacking from putting all of their buildings in an enclosed base which at the same time make it easier for the lower ranked players to invade the top level players.Hospitals which might become OP can also require large amount of resources to develop medicine could encourage active support from alliance members through humanitarian aid through food or gold
 

FroggyKilla

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Nov 25, 2015
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Ah yes, a city with a grand total of 14 citizens, and some other number of defenders. Yes, some plague would kill off my 12 citizens, making the houses I paid so much for go to waste. Ummmm, no. Plagues don't spread easily within a city with a small population. Theoretically this would work with a seemingly infinite amount of defenders. I'd recommend watching Americapox on Youtube.

Also, we were not familiar with the germ theory during the late 1800's. In fact, the Black Death was seen as God's wrath upon the people. I cannot deny there were doctors, however. And even then, they would have little understanding of plagues. Any major hospital construction would occur during the Industrial Age. In conclusion, you can rest assure that you would give the cheatards an even bigger advantage if this was implemented, since you want the hospitals to require large amounts of resources.

I'm not seeing the division of social classes. All the houses are occupied by the wealthy elite. If anything, your city is operated by a communist government (hence the collective economy that this game employs).

But rebellions and protest, I do approve. Let me know how I can help you implement these ideas though. Not that I don't hate this idea, but it seems impractical given this perspective.
 

Wayuan

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Nov 1, 2015
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hmm I can't argue with that then. Fair enough but to be honest I'm not too sure familiar with how to implement this as well. So unfortunately I don't have any other ideas at the moment
 

Wayuan

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Nov 1, 2015
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But as for the rebellions I believe very much like other post on the forums regarding governments. I believe that rebellions giving a harsh but realistic play by if a rebellion was to succeed possibly a player's base will be temporarily put under an AI's control stopping production and if say the rebellion was crushed by the player immediately after logging on where they will be put in a battle to take back their city. The citizens( I forgot to mention the citizens won't die but will have random afflictions like working a lot slower or some cases of paranoia were the citizens will sometimes resist working) will hold a grudge against their government preventing upgrades to the player's defenses. As you mentioned the collective economy until a reasonable amount of time until the citizens are replaced by more loyal subject and eventually returning back to their original states.

Now as for the practicality for low levels and top levels.... at the moment I believe the lower level players could have less damage to their city but for the higher players then have an extended amount of time for their subjects to be at odds with their government hence giving time for the lower level players to catching up to the higher up leveled players.
 

Longshot 333

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Mar 22, 2016
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I'm just going to say I agree with froggy except I am against the rebellion idea. There are a million things the game developers are trying to work out and if you made me chose between the developers brainstorming, planning, creating and testing a government revolt system or continuing to add new ages and fix the stuff that needs to be fixed that is do able (replays in wars) then I would take fixing the little stuff. Hope that didn't come out harsh sounds harsh reading it.
 

FroggyKilla

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Nov 25, 2015
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550
Sounds good. I was thinking your farms and caravans would stop production during such a general strike.
 
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