This granted might be devastating to newer players but with the introduction of diseases, it educates players about health as well as, functionally discourages top level players from abusing the lower level players out of fear of contracting diseases( and vise versa). Diseases can also go along with division of classes in which peasants are more susceptible to diseases however are more prone to revolts against the government( for defense of their lands from attackers and inaccessibility to medicine ) encouraging more care into base defense to counteract exploiting the game's peace treaties or discouraging the seemingly impossible to destroy bases from hacking from putting all of their buildings in an enclosed base which at the same time make it easier for the lower ranked players to invade the top level players.Hospitals which might become OP can also require large amount of resources to develop medicine could encourage active support from alliance members through humanitarian aid through food or gold