Extend nations Powers

irob4ik

Approved user
Joined
Feb 4, 2016
Messages
21
Hi again,
Want to share view ideas on nation Powers, NEXON could add additional powers to nations which opens with later ages, therefore for earlier ages balance of nations will be kept as it is, and in future ages additional Powers will be added.

As all Nations keep their current powers additionally they could get:

Few examples:

British:
1) In later ages additional + range and damage boost also gets range siege unit (so the British will have rifleman and howitzer with bonuses)
2) from command post will come out howitzers

French:
1) In later ages also Heavy tanks gets the same bonus as the normal tanks
2) from command post will come out heavy tanks

Japanese:
is famous for its kamikaze so:
1) wall breacher and commandos could get some bonuses
2) planes could also have bonuses like huge damage boost, reduced hp and airstrip +2 space

Germany:
1) bonus to bazooka and machine gun units as for infantry
2) from command post will come out bazooka

Greeks:
could have defensive bonuses and picked as defensive nation
1) wall and gates get +20% hp (hence for Japanese wall breacher it would be counter nation)
2) defensive buildings also have hp bonus
3) Generals also hp bonus (or same as special unit)

Romans:
also defensive bonuses
1) defensive building damage +20%
2) Generals gets damage bonus (or same as special unit)
3) get bonus for APC and Tactical helicopter (more people inside) and bonus APC, helicopter hp

Koreans:
1) MRL units have boost in move speed, attack speed, damage (same as ranged infantry)
2) from command post will come out MRL

Chinese:
1) additional +2 people (total +3)
2) Mortar unit boost in move, attack speed, damage bonus (same as ranged infantry)
3) Attack helicopters move, attack speed, damage bonus (same as ranged infantry)
4) Town, Wonders and walls gets bonus hp

these are ideas that came in 5 minutes.... and can be swapped and changed between nations... )
 
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