February State of the Nations!

G

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Hello Leaders,


Welcome to a new State of the Nations. I wanted to spend this time looking ahead at what’s coming up in our next release and beyond.


The next release for DomiNations is 5.3, “Strategies of War.” It introduces several new features, updates, and content. Last month I unveiled the Stronghold, a new building that will allow you to manage your Troop Tactics. The Stronghold’s level will determine how many Troop Tactics you can take into battle and how many can be donated to your War Base for World War. Whether you acquire Troop Tactics through Sales, Events, or Expeditions, the Stronghold will provide you the opportunity to decide whether you want to use those Troop Tactics offensively or defensively.


Also coming in 5.3 are changes that will make Coalitions and Coalition upgrades more awesome. The designer who led these improvements will be covering them soon in a Design Spotlight, so I won’t go into it here. Keep an eye out for the Design Spotlight for details!


The last improvement I want to preview is the updated Inventory. While it’s not as flashy as a new building or a feature update like Coalitions, this is something I’m excited about. In 5.3 you will find that the Inventory has been broken up into several subcategories. This will make finding what you’re looking for a lot easier. Additionally, we updated the UI to display a description for each item, which will help clarify what everything in your Inventory actually does.


We also have some great content planned for 5.3. First off, I know a lot of people will be happy to hear that the Trap Blessing will be making its triumphant return. There will also be several new Atomic Age building upgrades, including the War Academy and most traps.


The famous emperor of Mali, Mansa Musa, will become available as a Great Leader in the University. Many of you may have figured this out already from the “coming soon” artwork. Mansa Musa’s skills will be similar to Hiawatha’s, except he will focus on Gold instead of Food. Like Hiawatha, he will have only 50 levels, and his skills will be faster to research than skills from our initial set of Great Leaders.


Lastly, 5.3 is adding a new limited-duration building into the game: the Bazooka Tower. This devastating defensive structure will become available in an upcoming Event. Since this is the first time we’ve done a purely defensive Event building, we’ll be eager to hear what people think once they try it out.


It’s been a little while since we talked about sandbagging, so I wanted to provide a few updates. The first change we made to World War penalized sandbagging Alliances by making it harder for them to gain Glory. At the time this was released, we announced that this was likely the first step of several we would take to eliminate sandbagging from the game altogether. The specific goal of this change was to prevent sandbagging Alliances from climbing the Glory leaderboard.


In this regard, the change has been successful. Without including the names of Alliances, let’s take a look at top of the Glory leaderboard from October (before the change) compared with what it looks like in January. Obviously the leaderboard is changing all the time, so the numbers here are likely different from what the leaderboard looks like at the moment you’re reading this.


In October, 8 of the top 10 Alliances were using the sandbagging strategy as we have defined it. As of January, 0 of the top 10 Alliances are. Looking at the top 10 from October, you can see that their place on the leaderboard has changed considerably:
October 2016 RankingJanuary 2017 Ranking
14 (down 3)
25 (down 3)
31 (up 2)
43 (up 1)
52 (up 3)
614 (down 8)
77 (no change)
829 (down 21)
917 (down 8)
1021 (down 11)


The Alliances that have remained in the top 10 since October have stopped using the sandbagging strategy. Those Alliances that continue to sandbag have dropped down the leaderboard and will continue to do so as Alliances that do not use this strategy surpass them. On the flip side, if you look at the top 10 Alliances from January, you can also see how these changes have helped Alliances that do not sandbag:


October 2016 RankingJanuary 2017 Ranking
31 (up 2)
52 (up 3)
43 (up 1)
14 (up 3)
25 (up 3)
236 (up 17)
77 (no change)
508 (up 42)
219 (up 12)
1410 (up 4)


This is a significant shift in the leaderboard between October and January. When looking beyond the top 10 it tells the same story: Alliances that continued to sandbag dropped substantially while non-sandbagging Alliances climbed the ranks. Many Alliances that were not even close to being in the top 100 are now there because of this change. There are still Alliances out there that sandbag, and we understand that getting paired against one is a poor experience. We are looking at ways that we can eliminate the effectiveness of sandbagging without punishing Alliances that legitimately enjoy bringing players of various Ages.


I also wanted to spend a little time talking about World War stalemates. We understand that stalemates are frustrating and some Alliances feel that the only way to win in World War is to use the sandbagging strategy. Our team is currently working on an update to World War that would create a tiebreaker (or series of tiebreakers) in an effort to eliminate stalemates altogether. Unfortunately, that is not something we could fit into the 5.3 release. However, from 5.3 until the release of the stalemate solution, all stalemates where both sides get the maximum possible stars will reward both Alliances with 100% War Loot (instead of 40%). We know this does not completely eliminate the stalemate issue, but this change aims to lessen the inconvenience until we roll out a proper solution.


The last thing I want to discuss is the current balance between offense and defense currently within DomiNations. To put it bluntly - offense is overpowered, especially in later Ages. The Stronghold will help lessen the imbalance in a few ways. First off, it’s a strong defensive building in its own right. Second, it will limit the number of Troop Tactics an attacker can bring to any battle. Finally, it will strengthen World War defense by allowing donations of Troop Tactics to War Bases. After 5.3, we’ll be looking to address some of the remaining imbalance between offense and defense by buffing the Troops and Buildings that are not as effective as they should be. This is another change that will reduce the number of stalemates and ensure that combat remains challenging and rewarding for both the attacker and the defender. We’ll have more information about this in a future Design Spotlight, so stay tuned!


Thanks,

Brian
 

Bowmore

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Its great to see some new content coming to Dominations, and the return of some old content (trap blessing).

However, for those of us anxiously waiting to hear of improvements to fight sandbagging, this explanation is terribly disappointing. Sandbagging is still rampant within the game, and the fact that you believe you made changes to fix it, and that those changes are actually working demonstrates how out of touch your team really is with what goes on in the game.

Most laughable is this statement "In October, 8 of the top 10 Alliances were using the sandbagging strategy as we have defined it. As of January, 0 of the top 10 Alliances are. "
Our alliance was in a war against the #5 Alliance last week, a 25 v 25 matchup with their 15 level 200+ Atomics, and 4 Iron Age accounts (they earned 51 Glory). They even go so far as to drop these accounts from the Alliance after the war starts, and then slide them back in afterward. Congratulations Encore, apparently Nexon thinks you guys are completely legit and your leaderboard position was earned.

What that means for the rest of us who want fair wars is that sandbagging is here to stay! Get used to it, and act accordingly.
 
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Quovatis

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Thanks for the update.

I am laughing about the sandbagging discussion though. The forums will erupt. Zero of the top ten use it? haha, I'd like to know what definition they are using to determine that, because I don't think that's accurate, and I'm in and play against many top 10 teams, and see it all the time.
 

Bowmore

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They are absolutely clueless. I'm actually convinced now that they don't even understand what sandbagging is. They've come up with some definition on their own which does not coincide with how people manipulate their war matchup algorithms. The sad thing is there is a thread right next to this one that has all sorts of material on the subject, with evidence, that Nexon/BHG clearly ignored. I'm sure the forums will blow up again, but I'm also convinced it will have little impact.
 

Tenacious D

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That was done to try to get a match with a good alliance. Unfortunately, we ended up matching Boss Hoggs, an alliance that would get thoroughly thrashed if they were matched with Three Sisters of the Blind. Not our best decision.
 

Bowmore

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I love how the sandbaggers are always quick to explain themselves. TD, you have 49 members in your Alliance. Why do you need to fight 25 vs 25 with 4 Level 8 Iron Age dead accounts ? And also note that the war I speak of is different than the one you are talking about, so there's yet another instance of your mischief. You'd be smarter to just keep quiet and ask for your lawyer.
 

S_How

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I can't believe I just read 4 paragraphs about how the fix for sandbagging was successful.

1) Nearly all top 100 teams use it. What kind of contrived definition did you have? For a select few teams it's somewhat justified because the real problem is they can't get a match or anything but a stalemate, but most just use it because it guarantees an easy match.

2) A 20% sandbag drops an alliance average by 40 levels and carries almost no glory penalty. This is easily enough to create absolutely insurmountable odds. Just look at our war history if you'd like 10 examples in the last 2 months. You have just legitimized that strategy.

Anyhow, congrats on finally taking a stance so we all know and don't have to wonder. And well done all of those distracting from or defending the strategy, inactive accounts are now the single most important war strategy.

Game was great while while it lasted!
 
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Vixen

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Yes Nexon.... the moment we saw your figures on the top ten alliances you proved that you didn't do your homework very well at all.... Whoever got your those figures should be demoted!!
 

Vixen

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It’s been a little while since we talked about sandbagging, so I wanted to provide a few updates. The first change we made to World War penalized sandbagging Alliances by making it harder for them to gain Glory. At the time this was released, we announced that this was likely the first step of several we would take to eliminate sandbagging from the game altogether. The specific goal of this change was to prevent sandbagging Alliances from climbing the Glory leaderboard.


In this regard, the change has been successful. Without including the names of Alliances, let’s take a look at top of the Glory leaderboard from October (before the change) compared with what it looks like in January. Obviously the leaderboard is changing all the time, so the numbers here are likely different from what the leaderboard looks like at the moment you’re reading this.


I am not sure where you are getting your info from but it is flawed... or you need to define what you think sandbagging is!!
 

jmemira

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I think they are defining sandbagging as purely inactive accounts, it's easy to log on once a day or once a week with your iron age secondary account and harvest your camels or clear a forest, you're then an active member who never has to advance ages or make any attacks! The glory penalty was successful for about a week before alliances figured out how to sidestep it.
 

Prodigal Clint

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The just proves to me how out of touch and inept Nexon/BHG is with their own game. The fact they would even try to sell this to us as a "fixed that worked" is idiotic and reprehensible. I don't know where to go and what to say at this point, because any solution they are working towards, will for sure be ineffective as they have no idea how to define what the actual problem is. Im just flabbergasted right now.
 

Prodigal Clint

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all i know is that my spending money is completely CUT OFF, and im sure im not the only one
 

bsharpy

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Bowmore like TD said..we would have preferred not to match your team... That was the second war in 60+ wars we added in stackers and that was after searching for hours and hours.. trying every combination from 25-35 with both stackers and no stackers, so if you want to make up some nonsense about how we hide stackers then I guess I can't stop you, but you should at least attempt to put out correct information.
 
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worship01

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On a positive note, I'm excited for the new great leader (making university gold items easier to research), and the trap blessing coming back. And great job to Nexon for bringing out new things (bazooka tower, new upgrades, events, etc) pretty frequently to keep the game interesting. Not to take away from other people's pain, but personally I don't care about glory points, neither do most in my alliance. Sandbagging is annoying but wars aren't a huge source of loot either way for me, just something to pass time while on peace treaty. I'm at 3300 medals and level 200 Atomic age, have been playing almost since game came out, and still enjoying it. I do think that offense is easier than defense, except if opponent has fully maxed atomic age defense. Atomic age added big boost to defense so I hope coming balance doesn't shift the pendulum back too far the other way, making it hard to loot or 5 star successfully.
 

Radzeer

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Uh, Encore! sandbagging... That tells it all.... Encore was a sandbag free alliance in October, afaik... sandbagging in January... What a great result of NEXON's anti-sandbag policy!
Sorry BDS, but the sandbag part you could have skipped... Now you have a great post completely destroyed by a 'if you can't prove it, use statistics' bollocks. Using facts that suits your agenda, and ignoing the ones that contradicts with it is something our politicans do. Maybe making yourself ready for a switch?
 

jmemira

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I think for many alliances, like my own, it's not about the glory points or even the loot (with the cost of training generals, tactics, and my army - even if they survive - i barely break even especially on oil). It's about having fun in wars, and when you face an opponent with 20-25 atomics and then 5 iron age accounts in a 30v30 war nobody is having fun. The lower guys (who actually could use the loot from war) are unchallenged having to take out the sandbags and the mids have to take out bases 40+ levels and 1-2 ages above them. Unfortunately it's incredibly disheartening to fail again and again in wars and feel like you're letting your team down even when you give it your all - making war completely suck the fun out of gaming in an alliance. I am happy about a lot of what was addressed here but this is still the biggest issue in the game.
 

Chadwicke

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Seriously you think you fixed sandbags and stalemate that is a hand in hand issue and neither is fixed the match making is still terrible stop telling us how great it is. No player in the game is really looking forward to this update at all!!
 
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