Three easy steps to address pay to win:
1) Remove the defensive troop card loading from the stronghold. Nobody asked for this, and this is the core problem. With defensive cards removed, wars will (for the most part) return to skill instead of money being the deciding factor. Keep the stronghold in the game to limit the number of extra troops used for offense. Players can pay money to supplement their army if they wish, but the game should be designed such that the most skilled players can destroy bases WITHOUT extra cards. This is key.
2) Do a balance pass on troop cards. As we have pointed out many times, certain cards like elephant archers and Yumi Warriors are way too powerful compared to other options. They need to be toned down significantly so you're not forced to buy them to have any chance of defeating the very toughest bases. Hint for elephant archers: make them take the bonus damage from planes.
3) Make up the lost revenue by offering cosmetic item upgrades--a proven strategy used by numerous other games.
These are the core issues. Personally, I'd like all troop cards to be earned only, not paid for, or at least prohibit extra cards in war. But I understand that likely won't happen, so the above is the best compromise. This needs to be addressed ASAP, as we already see many players leaving because of the pay to win problem. Honor the "we believe in play to win, not pay to win" text on your own webpage Nexon! Do the right thing and make Dominations great again.
1) Remove the defensive troop card loading from the stronghold. Nobody asked for this, and this is the core problem. With defensive cards removed, wars will (for the most part) return to skill instead of money being the deciding factor. Keep the stronghold in the game to limit the number of extra troops used for offense. Players can pay money to supplement their army if they wish, but the game should be designed such that the most skilled players can destroy bases WITHOUT extra cards. This is key.
2) Do a balance pass on troop cards. As we have pointed out many times, certain cards like elephant archers and Yumi Warriors are way too powerful compared to other options. They need to be toned down significantly so you're not forced to buy them to have any chance of defeating the very toughest bases. Hint for elephant archers: make them take the bonus damage from planes.
3) Make up the lost revenue by offering cosmetic item upgrades--a proven strategy used by numerous other games.
These are the core issues. Personally, I'd like all troop cards to be earned only, not paid for, or at least prohibit extra cards in war. But I understand that likely won't happen, so the above is the best compromise. This needs to be addressed ASAP, as we already see many players leaving because of the pay to win problem. Honor the "we believe in play to win, not pay to win" text on your own webpage Nexon! Do the right thing and make Dominations great again.