Food for walls is urgent! Like if you agree :)

GailWho

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Wow! I love this idea of biofuel! It would make much more sense than paying for walls with food. Walls will soon be obsolete in Global age with more focus on weapons coming from the sky. Why not turn unused resources into something you can actually use. Like oil. Great post!
 

ivan.

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Because walls are upgraded instantly and aren't limited by workers availability or upgrade times you better believe everyone would have max walls if food could buy it. As long as you'd have food available you'd be upgrading walls. Though I completely agree on the resource imbalance as I've been carrying maxed food for over 6 months now. Wish they'd split up the armory and let us upgrade multiple things.
 

Merkaba

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I have two accounts and the highest is only GP, but am already struggling with the wall upgrade and having surplus food. So, at first I liked the idea posed in the initial post, but after reading this comment, I support it. Too late to add a food-for-walls feature, as many players have already committed to the slog and achieved it legitimately. Adding another option for excess food sounds like a winner that should be explored further. Thumbs up ivan.
 
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GoldDS

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agree that gold is fine for walls, however forests and generals should be back to food only (and offtopic: generals should be upgradable at the castle instead of blocking the one research slot at blacksmith).
they made gold and oil so limited in this game and havent thought well about "endgame" food usage...totally imbalanced economics, fully agree
 

Jo-jo

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Yeah, I was gonna say I know where the alcohol is being consumed...
 

Jo-jo

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It's true there would be a free-for-all for a short while until the glut of food was consumed. But after that food scarcity would come into balance. Many other games have had to do this as Aitor mentioned.


Remember, you'll also be looking at two new wall levels in Global Age if the pattern stays the same. We're probably looking at 10mil and 15 mil costs to upgrade.
 

IzEagle

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My idea for walls is changing as this: 60% of current price in gold + 40% food
It is what other games did to return balance to resources.
 

GoldDS

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Don't tell... :/ am really scared about the global age prices and particularly building times...
I hope there will be sort of new library techs that will grant some bonus or so
 

Aitor-NationsLeague

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agree that gold is fine for walls, however forests and generals should be back to food only (and offtopic: generals should be upgradable at the castle instead of blocking the one research slot at blacksmith).
they made gold and oil so limited in this game and havent thought well about "endgame" food usage...totally imbalanced economics, fully agree

That's a very right suggestion, I was going to make it as well, generals should upgrade, one by one ok, and food or oil, but in the castle, and not locking the armory for ages.
 

Aitor-NationsLeague

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It's true there would be a free-for-all for a short while until the glut of food was consumed. But after that food scarcity would come into balance. Many other games have had to do this as Aitor mentioned.


Remember, you'll also be looking at two new wall levels in Global Age if the pattern stays the same. We're probably looking at 10mil and 15 mil costs to upgrade.

Clash of Clans for example, the reference for this games.

And mainly I was thinking in that, if this issue isn't solved now, Global Age prices are gonna be crazy. I will for example leave the game is I say 10 or 15 million as you say, will be impossible for a legit player to max, and I will quit and focus on other things... So something has to be done to make maxing possible for legit players...
 

JuDomines

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I like the x% gold, y% food for wall upgrade. i'd do just the Numbers based on wall level. And the argument "there is already too many max walls" is not valid to me. If the general consens is that max walls are too tough too handle, the way to fix that is not about the price of walls. It's about capacity of unit to Break into the walls ( specific DPS for some units beyond wall breaker, wall breaker multiple attack or overall reduction of walls HP)
 

Aitor-NationsLeague

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I like the x% gold, y% food for wall upgrade. i'd do just the Numbers based on wall level. And the argument "there is already too many max walls" is not valid to me. If the general consens is that max walls are too tough too handle, the way to fix that is not about the price of walls. It's about capacity of unit to Break into the walls ( specific DPS for some units beyond wall breaker, wall breaker multiple attack or overall reduction of walls HP)

It's a 0% sense argument, the point of this game is to max everything, so saying that something should be make IMPOSSIBLE for legit players to max means:

1. The player saying that is a cheater, a very probable option given the lots of cheaters that are out there, that then says that there already too many max walls... When they have their own max by cheating, ;) Don't play fool with me.
2. A player who doesn't cares about maxing and wants only to play casual, I respect, but the game has to give us legit players, that spend money or not ocasionally, but that we support the game either with our time and/our money, and not thinking only in cheaters.

In my opinion, adding food for walls, will be the best measure ever of Nexon to show they care about legit players. Then there's the medals issue to solve, and the game is gonna start working very very well...
 

Aitor-NationsLeague

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I love the idea of forest clearance with food.

That's feel like a minimum, difficult to argue, that from now on and new forests should cost food... So at least that should give a bit more use for food and balance a bit.

Though I really think the core of the imbalance are walls themselves, so no real thing would be done until that is solved in one way or another.
 

Grogman

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I used to think food made more sense, but as I leveled up gold made more sense.
It might be a good idea if certain levels of walls used different resources. Early level walls food, higher level walls gold, maybe even oil. Early on in the game I felt like the balance of resources was wrong, but with all resource generators maxed, you generate significantly more gold than food.
I'm not sure this is a huge deal though. Upgrading walls is a tough choice, for the cost you can upgrade many other things. Although you can also do it a little bit at a time.
It would also balance it if roads tiles upgraded in a similar fashion instead of all at once. But that would get weird.
 

Aitor-NationsLeague

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I used to think food made more sense, but as I leveled up gold made more sense.
It might be a good idea if certain levels of walls used different resources. Early level walls food, higher level walls gold, maybe even oil. Early on in the game I felt like the balance of resources was wrong, but with all resource generators maxed, you generate significantly more gold than food.
I'm not sure this is a huge deal though. Upgrading walls is a tough choice, for the cost you can upgrade many other things. Although you can also do it a little bit at a time.
It would also balance it if roads tiles upgraded in a similar fashion instead of all at once. But that would get weird.

Umm... So that roads will upgrade one by one, and with food for example? Yeah, but sounds it could be weird with current game at it is...

What I heard as a suggestion, is that walls would upgrade same way of roads, all at once... But that would be a bomb!!! Would be so easy to get max walls...

So far in the thread, no one in my opinion has given a better option that will balance walls, that allowing to paying them with food, for levels like 11+, starting with 4 million.

Clash of Clans and many other games do that, and the balance ends being near perfect:

-You spend the gold on defensive buildings, and there's more to spend,
-But you spend food in training troops/tactics, attacking building and upgrading troops -> Food is less useful, but the extra you have, you develop the walls, gold too you can spend, if you have enough after defenses.
-Oil remains for generals and factory upgrades, and some buildings.

And that will balance near perfect resources. If we add to that the good suggestion I agree, that generals upgrade in the castle instead at armory, we have the game perfectly balanced imo.
 

Königsberg

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No food for walls. Enough max walls already.

Food for forests, caravans, farms, oil drill towers.

I think they should come out with more civilian buildings and upgrades where we can us food.

Seems like our town is actually more of a war base. With more civilian buildings it actually will be more of a town.

We could upgrade houses, docks, etc.
However then we have to increase the battle timer because there are more buildings to destroy.
 

Morality

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This idea would reduce the food circulation in the economy, increasing the strain for upgrading troops. The other reasons are strong too.
 

FroggyKilla

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Here's my solution to the problems with food for walls:

1. If this were to be implemented, we will need increased production per hour and capacity on the farms (no, adding new levels is not the solution because EVERYONE would need this, not the top players and the cheatards). Maybe do the same for the caravans. Or you could increase the production bonuses from Library research up to 10% instead of 5%.
2. Only do the food for walls exchange once you reach lvl 11 walls.

Love königsberg's idea better personally. Food for forests.

Also, the people against this idea are not cheatards. That's a logical fallacy and you probably don't have the evidence to back it up (no, the accusation is not the evidence. It is NEVER the evidence).
 
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