Food for walls is urgent! Like if you agree :)

Hugh Jazz

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I'm ok with the status quo for now. Gold to upgrade walls.

In global age it would be nice to see food become a bit more useful in upgrades. Level 14 walls could use both gold and food. An example, 13 costs 6 mil gold, 14 could cost 7 mil gold AND 3 million food. 15 could be 7 mil gold and 5 mil food.

I dont think that at this stage of the game reverting walls to require food instead of gold would make the general population very happy.

Everyone will have ideas of how the game could be better but most times that is a bias opinion based on how they play. I think that the idea of a market that you could exchange one resource for another is the best solution to fix the surplus. The downside to that is now bases would use all available resources and there wouldnt be much to loot.

I'm all for improving gameplay but the food for walls idea is too shortsighted.
 

Aitor-NationsLeague

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Here's my solution to the problems with food for walls:

1. If this were to be implemented, we will need increased production per hour and capacity on the farms (no, adding new levels is not the solution because EVERYONE would need this, not the top players and the cheatards). Maybe do the same for the caravans. Or you could increase the production bonuses from Library research up to 10% instead of 5%.
2. Only do the food for walls exchange once you reach lvl 11 walls.

Love königsberg's idea better personally. Food for forests.

Also, the people against this idea are not cheatards. That's a logical fallacy and you probably don't have the evidence to back it up (no, the accusation is not the evidence. It is NEVER the evidence).

Yeah FroggyKilla I know...

But allow me the truth, that the argument: "No more max walls please", it's a real dumb argument.

The point of the game is maxing, everyone expending time and/or some money, has to have the chance of maxing.

Walls like they are now, are only for cheaters. Maybe if they stop here in IA levels, ok, but if they are to release still new levels in Global Age, more expensive even, they are only for cheaters...

So my point was, that it feels a bit dumb that a legit player, if wants to max everything, doesn't acknowledge that there is a real problem with walls and food balancing...
 

FroggyKilla

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Yes, cheatards make this game suck and there should be more employees to ban cheaters, but I honestly can't help the situation.
 

GoldDS

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I'm ok with the status quo for now. Gold to upgrade walls.

In global age it would be nice to see food become a bit more useful in upgrades. Level 14 walls could use both gold and food. An example, 13 costs 6 mil gold, 14 could cost 7 mil gold AND 3 million food. 15 could be 7 mil gold and 5 mil food.

I dont think that at this stage of the game reverting walls to require food instead of gold would make the general population very happy.

Everyone will have ideas of how the game could be better but most times that is a bias opinion based on how they play. I think that the idea of a market that you could exchange one resource for another is the best solution to fix the surplus. The downside to that is now bases would use all available resources and there wouldnt be much to loot.

I'm all for improving gameplay but the food for walls idea is too shortsighted.


thats also an interesting idea, have two-way resource costs. but i wouldnt personally increase the gold count in addition but leave it at a - quite insane - high price, e.g. 7 mln as a cap and add food then.

i mean dont want to see just linear increasing cost number in global age then and ridiculous long cooldowns with that limited amount of workers. that would make things even more boring in higher levels.

another good idea is to introduce new reasonable but game changing techs, for cooldowns, new workers, ressource exchange, combined cost transformation and so on. another thought is to transform some defensive upgrades to food instead having all cost gold, and leave walls as they are
 

Hugh Jazz

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I like the idea of more workers. Its about time we had a population increase.

GoldDS the idea for multiple resourses was not a very serious thought. I was more trying to convey the extreme price that the walls have climbed to.
 

Aitor-NationsLeague

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Think about the next age, guys, it's gonna be terrible!

You already need more than 2 BILLION, yes BILLIONS gold to upgrade all the walls...

What's gonna happen when Global Age is released, if they add two new walls levels, for example, 8 million, and 10 million????

More BILLIONS and BILLIONS of gold for upgrading walls and food useless?

I would definitely be out of this game, for as much as I love it, but no matter how you argue it, doesn't make sense to me.

Many other games have food and gold, both resources, for high level walls, and it isn't the end of the world!!
 

S_How

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For what its worth, food/gold seemed reasonably balanced until IA for me. Maybe a new IA research that enables food for forest clears, or food for oil?
 

peacebreaker vin

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i think this is a better solution. 2:1 seems like the magic ratio, in my opinion. this would address more issues than just walls.

a new "market" or probably better-titled "exchange post" building could also pull double duty and allow sending of resources & trade goods to alliance members. i think with relatively small groups of people in a max 50 person alliance begging wouldn't be a big issue. it would be really nice to send some cider to an ally when i'm maxed and my trees are ripened or to be able to ask for a cider or 2 when i need it for a training blessing.

i may make a more detailed post on this. feel free to comment with your ideas and suggestions.
 

peacebreaker vin

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this too. that ratio would have to be calculated a bit more but i think a player should be able to trade food &/or gold for oil as well.
 

peacebreaker vin

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very good insight, ivan. the bio-fuel idea is incredibly cool! i guess that would make more sense in global age? i'll include the bio-fuel idea in my post on this subject (and give you credit of course). maybe they could make the exchange building be just food for gold (and vice versa) in industrial age and then upgrade to the bio-fuel plant in global.

i completely echo your sentiments about cheaters and investigating anyone with max walls. the idea of rolling back their walls to lvl 1 would be a hilarious and just punishment.
 

papier

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I can't get enough of any loot!, you sure need to be online a damn long time (or use crowns) to acquire 6 or 7M, whether it's food or gold. The problem really is that the passive loot farms/caravans income is too low, it should be 2x higher at least, also the bases to loot become a bit more juicy this way. I always feel the way when that special event is, is how it should be normal.
 
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Aitor-NationsLeague

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I can't get enough of any loot!, you sure need to be online a damn long time (or use crowns) to acquire 6 or 7M, whether it's food or gold. The problem really is that the passive loot farms/caravans income is too low, it should be 2x higher at least, also the bases to loot become a bit more juicy this way. I always feel the way when that special event is, is how it should be normal.

That it's another debate, but I agree too, economy is too low, when caravans give +200 in later upgrades, that should be mostly +400
 

Chris Coley

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I think part of the food surplus is that out troops don't eat enough, which is why they act so erratic during battle. There is just a really big imbalance between the price of upgrades in later ages vs what it takes to keep your army raiding. Even oil, I caution, seems fairly insignificant compared to the upgrade costs of generals. I don't think the answer to this imbalance is just to change game mechanics because of the result of the imbalance, but to fix the imbalance itself. As I'm not looking into the actual game while I post, I wonder how much gold can be raided vs food at any given time? There are a lot of things that lead up to a surplus of gold vs food that need to be resolved, for a more balanced gameplay, and I don't think throwing food at the walls is the answer. 🍗🍗🍗🍗
 

Aitor-NationsLeague

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So now Global Age seems close!! Let's see what's up finally waiting there, if there are new walls levels as I'm afraid, and they still cost gold, and millions and millions, then let's see if you all keep saying I'm crazy for asking food for walls!! :p

I hope things won't get worse, and there are real ways there to balance food and gold... Please Nexon.
 

Kaveh Namvar

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Worst idea ,
Changing the game facts is the worst idea in any games
Because everyone had a plan for pkaying the game from the beginning , so upgrading walls with food sounds like buying things with air and not dollar , can you buy a drink without money ? No
Can you change the economy and replace money with somthing else? No
So just play the game and stop changing it in a way you want , change your strategy and let the game be as it was
Edit : there is plenty of players who need your extra usless food so they can attack you and use it for their upgrades
 
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Mythic

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Worst idea ,
Changing the game facts is the worst idea in any games
Because everyone had a plan for pkaying the game from the beginning , so upgrading walls with food sounds like buying things with air and not dollar , can you buy a drink without money ? No
Can you change the economy and replace money with somthing else? No
So just play the game and stop changing it in a way you want , change your strategy and let the game be as it was
Edit : there is plenty of players who need your extra usless food so they can attack you and use it for their upgrades

didn't they already change the balance? Generals used to upgrade with food past level 10 .... It'd be nice if they'd restore that.
 

Aitor-NationsLeague

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didn't they already change the balance? Generals used to upgrade with food past level 10 .... It'd be nice if they'd restore that.

Yeah a bit angry comment!! All games change within time, as I said, for not changing everything, I suggested that it will be past certain level!

Like 11, 12 or whatever.

If the devs make an initial mistake at the beginning, with adding so much gold to expend, and now food, should we keep for it till the ends of time just for changing "game facts" LOL!!!

And all the nerfings or changes there have been, weren't them affecting "game facts" ?
 

Kaveh Namvar

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I witnessed that clash of clans is going down , because of these types of changes
If it is a mistake from the beginning !
This is not a mistake , this shows that gold is more important than food , this is the fact and it is not funny
If you want to upgrade walls play more and spend with gold , if you have a lot of usless food you ignore it and focus on gold
And above all , if they change it as you want so it would unfair to whom that upgraded their wall with gold and hard work
if your walls were max lvl you were completly against this idea
 
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Nala101c

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Dec 22, 2015
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I don't agree with being able to use food for walls. Lots of excess food gives lower levels motivation to attack. Being attacked is a vital aspect of the game.
 
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