Hugh Jazz
Approved user
- Joined
- Mar 10, 2016
- Messages
- 318
I'm ok with the status quo for now. Gold to upgrade walls.
In global age it would be nice to see food become a bit more useful in upgrades. Level 14 walls could use both gold and food. An example, 13 costs 6 mil gold, 14 could cost 7 mil gold AND 3 million food. 15 could be 7 mil gold and 5 mil food.
I dont think that at this stage of the game reverting walls to require food instead of gold would make the general population very happy.
Everyone will have ideas of how the game could be better but most times that is a bias opinion based on how they play. I think that the idea of a market that you could exchange one resource for another is the best solution to fix the surplus. The downside to that is now bases would use all available resources and there wouldnt be much to loot.
I'm all for improving gameplay but the food for walls idea is too shortsighted.
In global age it would be nice to see food become a bit more useful in upgrades. Level 14 walls could use both gold and food. An example, 13 costs 6 mil gold, 14 could cost 7 mil gold AND 3 million food. 15 could be 7 mil gold and 5 mil food.
I dont think that at this stage of the game reverting walls to require food instead of gold would make the general population very happy.
Everyone will have ideas of how the game could be better but most times that is a bias opinion based on how they play. I think that the idea of a market that you could exchange one resource for another is the best solution to fix the surplus. The downside to that is now bases would use all available resources and there wouldnt be much to loot.
I'm all for improving gameplay but the food for walls idea is too shortsighted.