Game getting "destroyed" by UNI

Tower

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May 7, 2015
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I have loved Domination since I first downloaded the game in April 2015... But I feel the game is starting to get ruined by the newly introduced UNI.
Mostly because the game used to be a little bit about skill and tactics, with the UNI a lot of "luck/unluck" has been introduced since it is impossible to tell how much research a player has done.

I now have reached lv 6 on both mortar and tower dmg and health - that's 18% extra and will hurt any attacker, but there is nothing about my base or xp level that gives him a warning.
Same goes when I attack, sometime when I attack my troops take a serious beating (when they shouldn't have been looking at the base/xp...).

Please implement a system so that it is possible "to read" a player's research level at the uni. Give players at least a little bit of "control" back so that skilled players do not have to rely on luck.
 

redprince

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No, it adds an element of surprise (not luck) which good attackers can deal with.
 

Eddie F1

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There will be no UniMeter.

CS are overwhelmed with reports of players with max custard wall and level 40 generals, so for the university there is nothing to see, so nothing to report. Simples.
 

Angel forever

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Can u just think of the floods of reports cs would get :) just think how many players will get reported during war if they ever release war replays! Wonder if that's one reason they have scraped it???
 

JMoney

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I honestly feel sorry for the Demolition tactic the most. It had a use, as something other than the "I'm just convert my overflowing food into free oil and -25 medals or so" tactic. Now it really doesn't when people start becoming best buddies with DaVinci like that Assassin guy who slept around with all the pretty girls did. That 30% hp increase is something, good? Ofcourse it is don't be crazy. Fair in regards to people knowing that your mortars have essentially more than an age upgrade's amount of bonus hp and damage? Not so sure about that one Jack.
 
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Nb4powerup

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We have not scraped replays. In fact that is something we are wanting to bring to DomiNations. This conspiracy theory that we support cheaters needs to take a chill pill. We're actively addressing cheater reports and having replays would just help that much more. Having max walls or level 40 general's doesn't mean someone is cheating. Someone having a better base doesn't mean that they're cheating either.
 

maggiepie

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I really don't understand this whole 'I want to see uni boosts' mentality- we can't see what boosts players have from the library, and no one seems bothered. Is it because everyone assumes all players max out library? If so, let's just assume everyone maxed out uni too and plan accordingly. Or do a quick calc at where players could potentially be if not insta-upgrading and assume that lvl of uni research done for the majority. 'Expose uni buffs' just seems like such a non-priority cause to take up with all the legitimate concerns still hanging about.

Sorry if I'm missing something; I'm just not getting it.
 
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Quovatis

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I really don't understand this whole 'I want to see uni boosts' mentality- we can't see what boosts players have from the library, and no one seems bothered. Is it because everyone assumes all players max out library? If so, let's just assume everyone maxed out uni too and plan accordingly. Or do a quick cal at where players could potentially be if not insta-upgrading and assume that lvl of uni research done for the majority. 'Expose uni buffs' just seems like such a non-priority cause to take up with all the legitimate concerns still hanging about.

Sorry if I'm missing something; I'm just not getting it.

That's most of it I suppose. The difference between the Library and the University is much fewer players will max out the University. It's almost a given that the Library will be maxed for the vast majority of players (that could change again with the next update and new Library chapters), but the University can take YEARS to max out, so each player will be very different and the assumption that everyone will max it is a very bad one.

As was stated, if you're planning for a war and need a demolition or barrage tactic to take out a specific building, there's no way to know if it's going to be enough or not at the moment. The University upgrades can change the hitpoints by an unknown amount. Coalitions and blessings do the same thing, but we can see those buffs before we attack and plan accordingly. Not so for the uni upgrades. It's like having a hidden blessing or coalition, and that's not fun.

We just need to be able to click on each building during war planning day and see the stats. Nearly every other game in the genre does this.
 
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Max_imus

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You dont understand Maggie (and mine and others) point. THAT (no uni exposed) is the fun ;)
 

Motaz Tarek

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Apr 19, 2015
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Nb4powerup of all strategy games this is the only game we r seeing such a high amount of players having max walls
i was really upset when university release cuz it allows more and more hidden cheaters who will max it and sweep our bases without having a proof or knowing how they maxed somethings that takes approximately 3-4years to max in 1 or 2 months

if u r not conspiring with cheaters at least u r giving them a better way to cheat or not taking serious measures for it

of all the upgrades in this game I can't accept the theory that someone maxed out their walls after releasing Global age in 2 days either by hard efforts or paying real money, this is why everyone is not believing having max walls could be legit
 

Quovatis

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I understand it, but I disagree. With that logic, might as well just remove all stats from the game. I'd like to think of this game as more than a casino where you just hope things will work out. I think if you do your homework, scout, and plan, you should be rewarded, but that's impossible to do when stats are hidden.
 

Fable

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May 26, 2016
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Agree, if ppl don't plan accordingly after (If they make stats available via scouting or something) that's on the player.
 

JuDomines

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I definitely agree with quovatis. In war, there is no way you plan for something else than a 5 stars.At high level, Some base are well designed and need a specific protocol to get 5 stared. And to establish this protocol, knowing the stats is mandatory. Hiddening them intentionally is like refusing a poker player to calculatr the odds he has to play a specific hand and do a specific move. It's non sense.
 

maggiepie

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As was stated, if you're planning for a war and need a demolition or barrage tactic to take out a specific building, there's no way to know if it's going to be enough or not at the moment. The University upgrades can change the hitpoints by an unknown amount.

You can easily work out the stats for yourself during the 24hour planning day- or do it beforehand once and save your calcs, as well as the stats for the demo or barrage for that single building. Factor in coalitions as needed. This isn't rocket science. The uni upgrades are finite. You can base your calc off of where a building would be if that was the only research being done, or based off of max 30%. Maybe you go overkill, but that's the risk. Sure, wouldn't it be easier if the devs just gave you the stat? But really, it's not that big of a deal relative to other issues and it's certainly not going to kill the game of a skilled player.
 

redprince

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I personally feel like it would be incredibly boring if everything was so calculated...there is always a degree of uncertainty in war and good attackers/leaders know how to adapt on the fly (I'm sure there is a Sun Tzu quote I can throw in here...). Therefore for a game to actually be more realistic there needs to be an element of uncertainty/surprise.
 

Ravenlord

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What's with all the talk of maxing anyway? Most of the uni upgrades only need the previous lvl 5 unlocked in order to progress. If maxing is your thing then go for it but l would think that smart players will only do what they need in order to get the upgrades they really want.

But I'm with Maggie - we might as well presume the worst and go in with your A game. If you dont & get your àrse kicked then you only have yourself to blame.
 
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BV123

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May 11, 2015
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I like the surprise factor. It keeps you on your toes.

In PvP you don't have enough time to calculate all the stats.... So we shall not go there.

In wars.... Although it's a team effort, I believe it's during these times you really show your teammates what you are made off. No 100% depending on someone planning your attack for you.

It's is frustrating at times when it happened to me. Like when sometimes 2 planes do not take out an anti-tank any more. But that is when things get interesting. All planning goes out the window and you start improvising.

No visible stats please. It's way more fun this way. =))
 

Hugh Jazz

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Mar 10, 2016
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i am not alone here .. I see people that would rather not see the stats of buildings and i agree with them .. Im also that guy that is against war replays.. We dont need nexon to hold our hand through each attack. Experienced players can provide feedback to the less experienced and they can tweak base designs that way. Having buffed up defenses or not should be a surprise and incentive to adjust. ...
 

Funks

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May 2, 2015
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Im with Jazz ^
Even with the uni putting extra stuff ingame, theres always going to be the element of surprise. He might have +18% hitpoints and damage on his towers, but you might have the same for your attacking rifles etc.
Also Id rather not see WW replays either tbh. WW's are brief compared to non warring time where you do benifit from replays. Having them in WW would help take away the surprise factor in the short 24hour x2 attack long WW's.
 
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