Nexon’s reason for allowing generals to spawn on defense from a destroyed fort was ‘because players have put thousands, if not millions of oil into upgrading generals so it seems fair they get to use them’ Makes sense to me and I have no problem with generals spawning on defense.
I feel though that the same logic should be applied on attack too.
The cost to activate generals becomes severely prohibitive once they are even vaguely leveled up - mine are still reasonably low level and cost around 900 oil to activate each. So basically the 6,000 oil I make in successful war loot covers the cost of using 3 generals in 2 war attacks. Given the activation cost (and retrain times) it is pointless using them in multiplayer!
So we have the most resource heavy troops in the game that we have spent months upgrading being nigh on useless outside of the 2 war attacks they are used for every 2 days. I suggest that their activation cost should be on par with tactics (30k ish of food) which might see them being used more in multiplayer attacks
I’ll leave talking about their crazy 24 hour cooldown times for another day!......
I feel though that the same logic should be applied on attack too.
The cost to activate generals becomes severely prohibitive once they are even vaguely leveled up - mine are still reasonably low level and cost around 900 oil to activate each. So basically the 6,000 oil I make in successful war loot covers the cost of using 3 generals in 2 war attacks. Given the activation cost (and retrain times) it is pointless using them in multiplayer!
So we have the most resource heavy troops in the game that we have spent months upgrading being nigh on useless outside of the 2 war attacks they are used for every 2 days. I suggest that their activation cost should be on par with tactics (30k ish of food) which might see them being used more in multiplayer attacks
I’ll leave talking about their crazy 24 hour cooldown times for another day!......