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General Eisenhower and Zhukov Rebalance

Leviathan1

BHG Moderator
Joined
Jun 8, 2020
Messages
186
GeneralsRebalance.png

Greeting Leaders,

We understand that any time the word ‘rebalance’ comes into play, there are certain to be some strong feelings about the choices made. Above all, DomiNations is intended to be a diverse strategy game that offers fun and interesting challenges when building your army. When we have a single unit that can essentially make or break your attack it's our responsibility to balance that unit and allow players to explore alternative options.

For quite some time now, Generals Zhukov and Eisenhower have proven to be overperforming units and we’ve often thought about how to better incorporate varied strategies when using them. Eisenhower with high health, high damage, long-range, two lives, and splash damage, is simply too much power to put in a single troop. Safely floating above the battlefield provides an additional hidden healthpoint stat due to some percentage of units unable to attack him in this form. Once the meta developed, Eisenhower became a key part of army rollouts and we realized some changes need to be made to bring him in line with other troops, and to open the door for new unit strategies on both offense and defense.

Firstly, we are slightly reducing General Zhukov’s range to help tone back his impact on battle. We think this small change will be enough to balance him in the overall meta while still allowing him to maintain the strengths that make him so desirable and effective.

Second, and more noticeably, we’re introducing a new version of the Eisenhower unit which will be known as General Eisenhower Army. While this new unit version will work the same as the previous Eisenhower, he will have reduced range, health, and damage in Helicopter form, reduced health in his grounded form, and reduced splash damage radius. Because Eisenhower is such a widely used and effective unit we have treated his rebalance with the utmost respect, and have spent months hammering out the best stats for him to be an impactful unit.

The previous Eisenhower units will not be affected, but we are also discontinuing the ability to earn this unit in-game or through sales. We wanted to make sure not to negatively impact players who have unused Eisenhower troops, while also improving these units' impact on the game in the long term. Eisenhower will still provide a competitive impact on any battles he is deployed in but now war battles should also feel more balanced and less focused around how many Eisenhowers are in play.

We’re excited to see new strategies you come up with using the new Eisenhower troop. We’ll be closely monitoring the performance of these units after these changes go live. We look forward to hearing your thoughts/feedback once the changes are live in our next update.
 

Crossguard

Approved user
Joined
Aug 10, 2017
Messages
31
So I’ve been giving it some thought after this new update and I know how we can impact generals a little bit less and also both one of the worst tactics we have.

barrage currently for me has 3264 damage for units and if we were to a x20 damage to generals that would be 65,280 damage per general caught in it. Of course you could have a lesser times damage bonus
 

joelegiao

Approved user
Joined
Jun 17, 2019
Messages
105
I agree 100% with eisenhower but zhukov already got rebalanced and was already much weaker than his original version...i dont see why zhukov needed another rebalance
 

Chadwicke

Approved user
Joined
Apr 11, 2016
Messages
1,811
As long a recon exist it doesn't matter what is done to esinhowers and zuklov with the mods available to get free cards and legendary artifacts to boost and maintain 1000s of esinhowers this Change will have no effect as anyone using mods will still have a unlimited supply of original esinhowers to play in every attack for the next 5 years so all that was accomplished is reduced firepower for legit players so now considering matching is horrible people who don't abuse the mods have no chance
 

Uhuru

Approved user
Joined
Sep 27, 2017
Messages
367
If he is a general, then there should be ONLY ONE Eisenhower in the battle. But they didn't! And even on the contrary - now it is an "army", which only emphasizes that there can be 4 of them at the same time. Why?! This is all because they want to continue to sell the Eisenhowers.
If you want to balance the game, moderate your appetite, reduce the number of positions for sale! If you only traded Crowns, it would be easier for you to fight with cheaters. Cheaters still rule.. ((
 
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gxe1134

Approved user
Joined
Sep 18, 2015
Messages
52
Exactly. Do you have info on these mods? My alliance just theorized that there are some hacks/mods/glitches/whatever because we fight these wars where their entire alliance is dropping 4x Ikes per battle, plus filling the SH. No way anyone is spending that much money.

I think if you know any real info on these mods, you should post them here to really drive Nexon to fix the issue.

Otherwise, it's exactly what you said: It'll just put the hackers at an even further advantage.

Alternatively, they could give you 1 month to use your Ikes, and then they forcefully delete them from the game entirely. That might be better.
 

gxe1134

Approved user
Joined
Sep 18, 2015
Messages
52
First, this is great news (especially the Ikes changes).

Second, I think Nexon should somehow analyze which Troop cards are being used by the Top 100 alliances and see if they should be rebalanced as well. Stallions, Tupalev bombers, Vickers, MotoMG, Humvees, etc.

Any unit that you could drop 4 of them, and have them completely swamp a base seems way out of balance. I don't know how to quantify it, but using 4 troop cards should give at most a 25% boost, but not 300% (which is what I think Ikes did).
 

gxe1134

Approved user
Joined
Sep 18, 2015
Messages
52
I'm guessing they mean things like watching ads for rewards, in Marco Polo, event prizes, Conqueror's Chests, etc.
 

Leviathan1

BHG Moderator
Joined
Jun 8, 2020
Messages
186
There will be no way to obtain the old version of this unit, he is being retired.
 

Chadwicke

Approved user
Joined
Apr 11, 2016
Messages
1,811
Yeah I have given a video of a player live streaming a mod being download to a 300 da player in 5 minutes he was level 340 and had 8000 level 11 esinhowers and 3 offence legendary artifacts including the sun zu book... customer service found no foul play as per usual as they can't see mod use so basically he got 3 years of continues esinhowers as part of the mod. And all I got in response is "we take in game cheating very serious" lol but off game cheating not so much I guess
 

SomeRandomPlayer

is this thing on?
Joined
Apr 18, 2018
Messages
508
The old Eisenhower included "Army" in the title text too, but not the new "General" prefix. But it's fair to state that overall Troop Tactic titles aren't 100% consistent.
 

Chartlux

Approved user
Joined
Feb 6, 2020
Messages
142
It would be nice if the bombers and paratroopers deal 15% damage to resource buildings. Because it is very serious to plunder resources with only these troops.
 

LordStark263AC

Approved user
Joined
Oct 22, 2017
Messages
891
Leviathan Those who already have bought original version of Eisenhowers in 100s will have an advantage in Wars for weeks to come if not months. 😬🤌
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
1,399
Clearly they don't care because they left existing Eisenhower's untouched while discontinuing him from now on.
The least they could do is balance the existing ones especially ones gotten illegally.
 

Chadwicke

Approved user
Joined
Apr 11, 2016
Messages
1,811
Exactly neft all of them, then an investigation could be done to determine the stat level of the stats stay the old stats you know that that player is hacking otherwise this is quickly going to be one big part of the game cheating to have unlimited old esinhowers vs the ones who actually spent $ having the Weaker version. But they can't get basic concepts like this so game gets worse again
 
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