Growing or not?

cornish herbman

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Joined
Sep 8, 2016
Messages
17
Hi everyone,
Does anyone have any idea if the game is growing or not?

I was looking at single player alliances and was shocked to see most players had not been on for 300-400 days with some still active.

If the game is worth continuing with, it has to be gaining or at least holding the number of players it has.

Could this be the reason nexon dont like banning cheaters?
 

Nb4powerup

Community Manager 
Joined
May 16, 2016
Messages
741
The game is still very much growing. I'm sorry I can provide exact numbers. The alliance search system does need some adjustments and is one of the things we are looking in to at the moment.
 

Max_imus

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Joined
Jan 27, 2016
Messages
453
IIRC some 2-3 weeks ago I looked into korean appstore and Dominations was still in top50 best grossing apps. That is really nice, otoh the European/American market is another story, unfortunately.
 

Funks

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Joined
May 2, 2015
Messages
794
Yeah tons to do still, (those #@&*ing walls!) Im totally capped now in IA, time to head to GBA... my wallets gonna hurt for a while :(
 

Vixen

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Joined
Apr 23, 2016
Messages
843
Funks .. no .. with the update you might get to lvl 198 industrial!!!! I want to see that
 

Glacier

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Joined
Jul 7, 2016
Messages
245
Give me "kick" permissions and I will purge these 900million day old inactive Alliances ㄴㅇㄴ. I would love nothing more than to spend weeks joining junk like this to kick all members out and then leave to destroy these wastes clouding up the Alliance searches.

It might even cure some lag and connect issues 0.0
 

Angel forever

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Joined
Aug 3, 2016
Messages
256
It's growing but at a very slow rate in America! They should run some advertising in the us. The game is a lot of fun think there's a market for it! Had my brother not told me about it i
would have never know about it. And he stumbled onto it by chance so advertising in the us may get u some biz nexon
 

cornish herbman

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Joined
Sep 8, 2016
Messages
17
Been playing these types of games since command and conquer, i think its got loads of potential and dont understand why its not got a ton more players.
Its been said a billion times, lower upgrade times and crown costs.

But haha, im not a developer, just a player. vic 20 with a ram pack.
 

Max_imus

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Joined
Jan 27, 2016
Messages
453
It's growing but at a very slow rate in America! They should run some advertising in the us. The game is a lot of fun think there's a market for it! Had my brother not told me about it i
would have never know about it. And he stumbled onto it by chance so advertising in the us may get u some biz nexon
Unfortunately Nexon's biggest markets are Korea,China and Japan...
There are lot of ads on DomiNations there.
 

jonggo

Approved user
Joined
Oct 14, 2015
Messages
11
Played the Civilizations PC game which I believe is the pre-cursor to this game. It was a hit then, having had several versions/updates, so hope fans of that game (like myself) will also play this game.
 

Magnifico

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Joined
Oct 3, 2015
Messages
257
Played the Civilizations PC game which I believe is the pre-cursor to this game. It was a hit then, having had several versions/updates, so hope fans of that game (like myself) will also play this game.

A big difference between Civilization and more direct precursors to this game like Age of Empires (and BHG's first game, Rise of Nations) is that the earlier games were what are now called "premium" games, as opposed to free-to-play. Since the developers of premium games got their money up front, the only way they were going to get more was if players liked the game so much they enticed their friends to buy a copy and/or generated a groundswell of demand for a sequel. That gave them every incentive to make the games as entertaining as possible.

Unfortunately, widespread piracy made it very difficult to make money off of premium games, so now we have F2P. The financial incentives for the developers of F2P games are very different from those you get with premium games. Developers still need to make the games fun enough that people will play them in the first place, but at the same time they can't make the game too much fun for free players. They also have to work deliberately unfun features into gameplay so that they can frustrate and annoy us into buying premium currency (in this case, crowns) in order to bypass them.

Gamers who are old enough to remember the premium games that inspired DomiNations may not be interested in games whose primary design goal is be as irritating as possible while being just fun enough that you don't ragequit. Or they may play them only reluctantly, from a lack of better options. Neither case is likely to generate a lot of enthusiastic word of mouth.
 

jonggo

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Joined
Oct 14, 2015
Messages
11
Not to argue with you about what game is the more direct pre-cursor (obviously PC games preceded mobile games) as well as premium games vs. 'freemium' games. I'm just saying that some of the elements of Civilization PC game are present in the Dominations game and as I'm a fan of strategy games, I was hoping that other like-minded people will try out Dominations as well -- since we're on the subject of game growth. But yeah, problems abound in this game..
 
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