Have a Sniper Tower

JMoney

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Apr 20, 2016
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242
Slight note about the dock by the way, the expedition times increase with upgrades. So while lvl 1 is an hour and a half venture at higher levels it turns into something like 12+ hours, for what feels like very minimal returns. I'd rather just hold onto my 2+ available works for mining the gold mine and picking the fruit trees than investing in such a poor profit at such a long wait time.
 

Kraitok

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Sep 10, 2016
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If anybody has any more information on this I'm interested to know. Letting 2 workers go for a few hours isn't a big deal, for 12 is not worth it though.
 

ColdestRage

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Jun 14, 2016
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IMO Nexon just killed usage of healing carts with this since they tend to stay behind troops they will get targeted most of the time.

Learn to play without healing carts or you'll be sorry once you meet base which already has sniper tower built
 

Christopher-Outlaws!!

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Apr 15, 2016
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no one has attacked me yet. To add to the comment regarding healing carts, I don't think it will, It may modify or change attack strategies. However in programming the theory is that you never know the behaviour of an application until you actually run it!. thus to mean, wait and see. I certainly hope you're wrong about the fun

Thanks for the feedback and support!
 

ColdestRage

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Jun 14, 2016
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no one has attacked me yet. To add to the comment regarding healing carts, I don't think it will, It may modify or change attack strategies. However in programming the theory is that you never know the behaviour of an application until you actually run it!. thus to mean, wait and see. I certainly hope you're wrong about the fun

Thanks for the feedback and support!

The only strategy against sniper tower so that it not kills healers is - rally outside it's range , so that means with sniper tower's range of 14 if I'm not mistaken practicaly outside the base .
Puting Sniper Tower in the middle of the base you have a base at which noone using healing carts (that means just about everyone) would like to have a go , since after your healing carts die your all troops will die by mortars/antitank guns , or get so damaged in the process that one hit from defender means KO
 

Singaboy

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Sep 6, 2016
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Well, many people were asking for better defenses to avoid stalemates etc. Now, you got them and aint happy too? hmmm
 

Oneofmany

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Sep 22, 2016
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This game needs to be weighted in favour of the offence. Suicide raiding does no favours to either the attacker or defender. Especially when raiding for oil. In the time it takes to retrain your army there can be 3 or 4 suicide raids against your own base. Losing you 12k of oil for the 3k you gained in your own suicide attack.

​​​​​​fixing the stalemate problem is not about nerfing the offence but adding a secondary criteria to the victory calculations.
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Simply put, add a battle timer to Ww. Similar to speed chess. The team that achieves the clean sweep in the shortest total battle time wins. An easy 5* becomes much more valuable than a hard fought one all things being equal.
 

Riyad604

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Sep 19, 2016
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I was attacked over night. Just watched the replay and the level 1 sniper tower worked like a gem! Took out 2 of the 3 healers. I am happy they are swinging some defense into the game since the embassy patch.
 

Max_imus

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Jan 27, 2016
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I was attacked over night. Just watched the replay and the level 1 sniper tower worked like a gem! Took out 2 of the 3 healers. I am happy they are swinging some defense into the game since the embassy patch.

Agree, I love it. No more stupid perfect wars in 40/40 attacks . Awesome defensive building Nexon!
 

IzEagle

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Jun 22, 2015
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136
The sniper tower is barrier for British, a move for balancing the nations (also the buf of factory units). According to the video the dps is 90 and since it's going to kill a shooter at one shut it should fire every 5sec approximately. A British attacker use at least 40 shooters and if you was lucky enough you could kill just a quarter of them before they reach to it, if the tower don't lock on the tanks! Doesn't seems over power.
 
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