dudu-dudu
New member
- Joined
- Apr 1, 2020
- Messages
- 8
Well, this is the thing I am observing now for longer period. I checked it in many battles, not just one or two. And it is definitelly a bug or mistake in programing (or even something done on purpose?).
What I'm talking about is Heavy tank shooting range. It has range 3 which means tank should start shooting when a building or unit gets within this range. Unfortunatelly in many cases this doesn't happen. Tank takes some strange decision and strange path until it gets close to the building, within melee and then starts shooting.
The latest case was today's battle, when I attacked a player. Two tanks headed to the Anti tank gun. Gun started shooting when tanks came within it's 6 range, which is ok, but the tank did not start shooting when Gun came within tank's range 3. Tank just continued it's way towards Gun untill it reached it and then started shooting. Which is wrong.
I must mention that there was no obstacles between tanks and Gun, except apple trees which are not an obstacles. If they were, then Gun shouldn't shoot either.
Has anyone else experienced anything similar?
What I'm talking about is Heavy tank shooting range. It has range 3 which means tank should start shooting when a building or unit gets within this range. Unfortunatelly in many cases this doesn't happen. Tank takes some strange decision and strange path until it gets close to the building, within melee and then starts shooting.
The latest case was today's battle, when I attacked a player. Two tanks headed to the Anti tank gun. Gun started shooting when tanks came within it's 6 range, which is ok, but the tank did not start shooting when Gun came within tank's range 3. Tank just continued it's way towards Gun untill it reached it and then started shooting. Which is wrong.
I must mention that there was no obstacles between tanks and Gun, except apple trees which are not an obstacles. If they were, then Gun shouldn't shoot either.
Has anyone else experienced anything similar?