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Reduced Range on Attack Helicopter

Meister_Obiwan

New member
Joined
Jul 26, 2024
Messages
7
Dear Team of Dominations.

I enjoy playing Attack Helicopters instead of the overpowerd Mortar Tactic. But since you introduced the latest update, the Helicopters are now not good enough to compete with Mortars. I don’t know why, but they fly way closer to buildings than usual and therefore don’t use their range to destroy buildings. They also now get hit by Anti-Tank guns (which was not possible since the +1 Range in the Manufacture for Helis), even if the Anti Tank gun doesn’t have the extended Range. I don’t know why. I played many many hours with helicopters so I know what and how the should behave normally. If this gets not fixed, the last alternative to Mortas is gone. The Attack helis die way faster and are therefore not as strong as before the update… And it is not against the new drone, if that’s your suggestion. I am aware of that.

Plattform: All
Device: All
PVP Issue
Happens every time
 

King Crimson

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Apr 21, 2016
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1,401
Dev team is mulling over what they could do, they are concerned about how that would affect the overall balance of the unit. But again, it isn't high priority as this is how they've been for quite some time, and it is possible that this will not be changed at all.
I've been flying the banner for this bug these last few weeks but this post isn't about the bug itself - I want to mention the fact that the team admits they've known about this while at the same time not being prepared to fix it.
This bug is something that's affected some us just recently & it's frustrating - but I can't imagine how frustrated others are when bugs affect them for months or years while the devs a) acknowledge the bugs and b) refuse to fix them. (so far)
All games have bugs or develop bugs and while some take longer to fix I'd like to think all developers of games work towards providing a proper working product.
The actual bug is only part of the reason for our frustrations.

Imagine if Tesla knew they had a lane intrusion bug but, since it only affects 1 in 10,000 cars - and they're not sure how it would change the rest of the programming - they'll live with it as is ...
(granted, it's a more serious example than a mobile game)
 

King Crimson

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Apr 21, 2016
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1,401
That's exactly how it is.

I have shown several examples that this has been the case for months. The yt videos were not created because someone complained about bugs but because attackers wanted to show how great they were at fighting.
So far no one in this thread has shown even one example of the opposite.

The easiest thing is to adjust the description of the helis -> “bug” removed. No further modifications necessary.
I'm not sure what you hope to gain by repeatedly not adding to the point of this thread. If you think changing the description of a range 5 troop to range 3 is a valid way to fix a problem, then perhaps BHG have a spot for you on to their team.
If the current heli situation doesn't bother you then fine, move along.
 

oddin

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May 17, 2018
Messages
1,786
Dev team is mulling over what they could do, they are concerned about how that would affect the overall balance of the unit. But again, it isn't high priority as this is how they've been for quite some time, and it is possible that this will not be changed at all.
sorry Harlem but this was not the case. Helis have a range of 5 (+1 with munition HAV maxed at lvl 10).
Now, Helis operate at range 3 which is plain wrong and it is a bug. So, why are the devs mulling over what they could do when clearly this is something new that occured the past days .... right after the update with the new directives

@BHGAustin @Harlems369th @IDaedalusI
anyway, I am a defender and i care not if Helis become obsolete but you are wrong guys in not addressing this bug
 

King Crimson

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Apr 21, 2016
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1,401
I really can't understand your motivation for coming here if this issue doesn't affect you. And you still don't see that bugs affect people differently.
In any case, if there isn't an issue you don't need to post here, just move along.
If there is an issue and you're ok with helis as they are then you're either an idiot or a BHG apologist and you don't need to post here, just move along.
If there is an issue but it doesn't affect you, you don't need to post here, just move along.

See where I'm going with this? ☺️

You're not contributing to the discussion in this thread.
 
Last edited:

King Crimson

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Your contributions are also rather weak and don't contribute to the discussion.
Nothing has changed with the update. Or just show me a counterexample. You haven't managed to do that yet.
If helis were okay in May with the wrong target point, then they are okay now. Anything else would be a blatant change to their balance.
You still don't get the concept that some things affect some people while not affecting others.

For someone who admits they rarely use helis l can see why you don't care how they work but l don't know why you're so passionately against us - and don't really care.
Let those of us who care about them working properly make relevant comments here.
 

Romeo Jellybean

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Joined
Jun 3, 2024
Messages
24
Your contributions are also rather weak and don't contribute to the discussion.
Nothing has changed with the update. Or just show me a counterexample. You haven't managed to do that yet.
If helis were okay in May with the wrong target point, then they are okay now. Anything else would be a blatant change to their balance.
Why are you so against people posting something that means a lot to them? If the helicopters are working for you then does it matter what they post?
Your just showing yourself to be insensitive
 

Romeo Jellybean

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Jun 3, 2024
Messages
24
If helis were okay in May with the wrong target point, then they are okay now. Anything else would be a blatant change to their balance.
I thought you were in favour of other attack options (from your other posts). Shouldn't they make the change to the helicopters to make them useful?
Your opposition to this go against your other comments
 

Romeo Jellybean

New member
Joined
Jun 3, 2024
Messages
24
We can discuss whether helicopters in general need a boost. I don't really have anything against this; without an excellent museum they die quickly. Just like many other troops that could benefit from a boost.
However, the topic of this discussion was that the update could have changed something. But it hasn't. In this case, for once, I'm on bhg's side.
I have posted videos in which the helis behave exactly like the pictures that claim to show the bug. So unless bhg has hacked youtube and changed the videos afterwards to cover up their bug, then nothing has changed with the latest update. Full stop.
But didn't you also say they are attacking wrong and should be fixed?
 

King Crimson

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Apr 21, 2016
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So you're saying that you're not affected by the helicopter bug and therefore can't post an example of a change?
Then why are you even talking here? Only worry about what affects you!
As @oddin and others - including you - have said if it's wrong it should be fixed. A heli firing with the range of a tank is wrong (can't believe I'm still explaining this)
But you're right ... always are.
 

Vapula

Active member
Joined
Oct 17, 2022
Messages
58
i dont undestand... Do the helis have reduced range now compared to 2 months ago? Yes or No? (i dont play with AH so I do not know)

If no, then do nothing.
If yes, fix the bug

Simple
That's the problem..
Devs including Harlems believe that the range has been reduced for months now, but we players who play with helis daily saw a massive blow to the helis lethaliy and survivability after the update that introduced the range reduction directive.. and I'm not saying just on auto bases where the range reduction directive may be messing us up, even on drones the helis are simply not giving the same results which they used to prior to that update..
And if it was one hit or one player I'd have brushed it off but pretty much every hit of mine has been below expectations and I've tried everything from resetting museum, councils, manufactory.. it's not a player side issue..

So where we stand; as players we know something was messed up 2 updates ago, but the devs are just blaming it up on their spaghetti code and logic, instead of trying to fix something that was screwed up recently

But Honestly given the track record of "bug" fixes, I'm fine with just simply forgetting about AHs and switching to mortars coz, I but all my marbels if they try to fix AHs something else is definitely gonna be broken and I'd rather have a niche troops dying than potentially get a bug which makes the game unplayable 🙃
 

Vapula

Active member
Joined
Oct 17, 2022
Messages
58
I have posted videos in which the helis behave exactly like the pictures that claim to show the bug. So unless bhg has hacked youtube and changed the videos afterwards to cover up their bug, then nothing has changed with the latest update. Full stop.
Your videos are literally proving what everyone is saying here.. you have not shared any videos post manufactory release have you? You realise AHs got a +1 range from manufactory?
If helis with +1 range = helis WITHOUT +1 range and you see nothing wrong, then I simply don't know what to say 🤷
 

King Crimson

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Joined
Apr 21, 2016
Messages
1,401
@Harlems369th
The issue of helis firing the correct range does exist in the game so I'm hoping this can be used to fix the barracks helis.
Here's a screenshot of an attack from my Space Age account. I have not used barracks helis in this attack but used an RAH-66 Comanche TT. This heli fires at range 7. In the first pic you can see it firing at a building at the same distance as my artillery.
In the second pic it's still shooting at the wrong part of a larger building (Castle) but the range 7 is much better than the barracks heli current range of about 3-4.
I would like to think if the coding exists and works properly it can be made to work for the barracks heli?

1724399252230.png


1724399496398.png


Anyway, no need to reply - I'll submit to CS.
 

King Crimson

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Apr 21, 2016
Messages
1,401
Don't know how long this has been happening - presumably the same time that the heli range was f*cked up?? Anyway, just noticed it this morning.
Zhukov (range 5) shooting at the same range as a zook (range 3).

BHG, if the range is wrong, fix it. If the range is fine, and he's shooting at the wrong part of a building, fix it.
In other words, just fix it ...

1726791340357.png

1726791497261.png
 
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