How Are We Supposed to Coach Alliance Members?

No Angel

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Our alliance just lost another war. Our match was relatively easier than previous wars, which I was hoping that we could actually win. But our members are so lazy and not cooperative ๐Ÿ˜ฉ. I tried my best to give directions, in feminine ways lol (we all know women are easily understood eh? ๐Ÿ˜‚), but these guys just couldn't listen.
One of them always uses raiders, the other is Industrial Age player but attacking lower level ranks (like Gunpowder ones, really?!), the other is just lazy and easily satisfied with 3 star winning, etc etc etc.
My leader keeps them because he's not really active, he never observes their activity really well, as much as I do. I'm running out of ideas how to coach them ๐Ÿ˜” I'm not allowed to kick anyone either because he will demote me (currently as Co-Leader). What should I do? I mean I know matchmaking is a beeeech, but uh well there would be 1 or 2 chances we would get a good one anyway?! And they don't want to take a chance on it.
Any advises are appreciated.
 

Manifesto

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OK. The best way to get a man's attention is to make eye contact.
 

No Angel

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Yeah that'll work! Should I gather them and look at them in the eyes one by one?! ๐Ÿ˜‚
What more?
 

hawkeye2701

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If your leader doesn't take care your alliance member, and you're worry about demotion, it's better to move on to other alliance :).

In my previous alliance, I'm the only co-leader left, so it's fine even if the leader gone, for a while. But after a year, we create a new alliance anyway, of course other members agree to create one as well. We know it's a pain in the ass to get to level 10, but here we are :D
 

Davina

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You can lead a horse to water but you canโ€™t make it drink. If I were you, I would find a new stable with thirsty horses ;)
 

No Angel

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Yeah and I guess it's just boring to stay in level 10 alliance, I personally get bored. No sparkles anymore to war. I've known the leader for years , knew him before this game even existed, so I can't leave him. Need to figure out one way ๐Ÿ˜”sigh
 

No Angel

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What if the thirsty horses kick me out of the stable? ๐Ÿ˜„
Anyways, that's the most ideal solution, if I didn't know the leader personally.
 

No Angel

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Bumping this so some great alliance leaders could give a hand in advices...
 

Jacks

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I think if "they" actually fixed match making you would find it much easier to coach them personally. I quit wars because of sandbaggers abusing the match making algorithm. Sooner or later they will have to address the mismatching... wars have little incentive currrently and we don't have to look at the elephant(s) in the room ๐Ÿ™„ For a historical game it's comical that elephants with bows and arrows can destroy modern defences. But hey if it's cheaper to sell an outdated unit that makes no historical relevance then what game am I playing? Maybe we should have baby dragons oh and witches, they are so medieval.
 

No Angel

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Lol you mean EA's destroying tanks? ๐Ÿ˜‚
Yeah matchmaking is MF'cker, but last war the odds favored us, we got a good match. And our guys have been spoiled.. to be lazy ๐Ÿ˜”
I always get tempered tantrum every time we finish wars. I even quit for like 6 months, but started opting in again because they started offering troop chests again. It's strange cause our alliance is 3 years old, still we couldn't form a good team. Inactivity, I suppose, and imbalance leadership? ๐Ÿ˜
 

Kaiser Shag

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I had the same problem in my first alliances, a bunch of lazy noobs, either not doing their 2 attacks or doing only 1 or 2 stars, so I changed alliance to find one which is really active and ww orientated and it's way better now, we almost have 100% attacks done and the newcomers who do not accept the rules to make the 2 attacks withall their army are kicked :)
 

Jacks

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Lol ๐Ÿ˜‚ Yes somehow I find it hilarious they overpowered a unit used by the ancient empires which I think predates armoured tanks by about a couple hundred years and then some haha. I don't think it's leadership per sey, you sound like you know how to call the shots and I think it has more to do with the war matching algorithms but I could be wrong. I think many players see war as a loss regardless of a win which means loot or incentive needs to be increased, or else they will save their troops and be less inclined to make both attacks.
 

bugalho

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What I do coach my allies, is to have a punish system for them, if they don't follow the orders. We have a set rules - nothing fancy, just the minimum to do organized attacks and the alliance in place. Everyone that don't follow follows the rules for once is warned and given a yellow card. Also, not following the rules will exclude them from 1 war for each yellow card.

I have some experienced gays that are dam good in my alliance, and also have some new members that still don't understand the game mechanics. Every one of them want to be in WW, this should be your primary focus, to have the people that are engaged with the alliance and willing to participate in the WW. Try to create a core of people in your alliance - I am the leader and I am well counseled by 4 great co-leaders. Despite the co-leaders try to engage the remaining members. If you have a group of 10/15 people engaged in the alliance and identified with the rules, the alliance runs almost by itself. Also if they are engaged, punishing them for not following the rules/orders and excluding them from war will make them think twice - at least it does in my alliance. If you know the leader for so long, personally talk to him and explain him what is going on. Also in my alliance after having 3 warning the member is banned from the alliance. From times to times I make a "ban session" of inactive and non-contributor/non-rule-follower users. This also makes your point to your allies, that you are serous about the rules.

I can tell you the story of my alliance, which used to be like yours. I entered this alliance as soon as I able to join an alliance, and I like the relaxed way of its members, as well as the fact we were always at war. After a year in the alliance, and growing so much with them - the leader was a really nice guy, as well as the co-leaders which were their friend - I started to realize that we were constantly make the same mistakes. We entered in a down spiral of losing wars after wars, even ones that seemed easy. So I started to dig in to try to understand what could be going wrong with the alliance and to try to help get it better. I started by looking at their layout , and the layouts of our strongest guys were horrible. I tried to make them understand that, but they preferred the aesthetic part of the layout, then it to be effective... So I realized this was a lost cause, and tried to look at their attacks... Once again they attack horribly... I asked why they use every kind of troop they have available, including raider in WW and Mortars. Also they used all the available, one of each... The reply "I like to use all the tactics, and the animation of troop mortars is awesome!". Apart from that, and to not over-complicate the WW we had the mirror match in WW - it is not good but it was what we had. Despite that we had one member that was one of our top 3, that didn't attacked its mirror most of the time. He was Industrial/Global but was constantly attacking easy bases of lower ages for the 5 starts... I asked him why, and the answer was "I only perform an attack that I am sure I will give 5*!". I was astonished by the level of disorganization in the alliance. Ok, it was supposed to be a relaxed alliance, for casual players and of friendly people, but common... They could take do a bit more efforts, or maybe it was me that was getting to serious with the game. In the meanwhile I was promoted to co-leader, and two great guys joined. We won some wars because they were really strong and gave us a chance for winning. Then as we got some more glory we started t face strong opponents again, and once everyone keep with the same behavior and did not evolved, we entered again in losing spiral. I think we lost 10/15 wars in a row, and some of them were winnable if the players engaged a little more and tried to learn how to attack, how to build a good war base and had a system of war opponent matching different from the one that we had. Also the aim of the leader was to have 50 people in the alliance, despite the quality of the players. So people started to get bored of losing, some of them left and and others that were active in the chat, were not active anymore. One day, all of a sudden, the leader left and handed over the alliance to me - up today I still don't know what happened. A few hours later their friends also left, and I was stuck in the alliance with some of the members. I though of leaving the alliance and search for a new one, but the other members convinced me of staying and to give it a shot. I said that we could try, but several thing had to change, and so I wrote a set of rules for the alliance. All members agreed, we took 2 weeks to put the things running before we started to war. We advised the newer players to review their bases, teach them how to attack better, encouraged the watching replays, and so on. After 3/4 months here we are, winning back to back wars. We still haven't lost a war since the reformulation of the alliance, and think we have more or less 20 in a row, people are happy with the way the things are, we are still improving some rules, we have a member from a top 100 alliance that joined and brought new ideas, and so on.

So as you can see, my former alliance has some very common points with yours. For me the only way to keep order in the house if to apply rules, and to make the allies follow them. Surround you by trustworthy people, that also can help - you can't do everything alone. Keep the allies happy, communicate with them, give them ideas - have a chat tool like WhatsApp for that - present them with new layouts and other game stuff. I realized that a lot of players don't search the net for game stuff until they reach higher ages. Show them what the game has to offer in higher ages, so they get the feel to keep playing and to do the things right. Explain them why they should not take raiders to war. Explain why to not use saboteur or mortars. If they still make the same mistakes over and over again, take them out from war as punishment, for some wars, then bring him back. What is the point of having Industrial/Global in WW to attack Gunpowder/Medieval? They just add weight for nothing in war, because most likely their base is wiped out and they contribute to the attacking, so no use in having them in the lineup. Make them realize that.

I hope that my story and very very long text is of some help to you. Good luck! ;)
 

No Angel

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bugalho , thanks man, that was a really inspiring experience! Yes I and the leader are so close, we even talk every day, but he just doesn't have much time to play, not as much as I do. He has some other things to deal with, so leaving the alliance to me, the only Co-Leader. But I have limited privileges. I could only start wars, could not set main rules either kick members. Actually I have tried to casually talk to the members, but I couldn't hope much cause most of them don't really respond ๐Ÿ˜”
Some do talk though, but they're still not as active as I expect.
The idea to create chat group in socmed apps has already been proposed before, but none responded well. They were like, "what, are we sharing social medias now?". I could only share my Instagram account anyway ๐Ÿ˜‚
So, I'm running out of ideas!
I wish that moving was an easy way, but I just couldn't.
 

No Angel

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They really have to change how war should work, indeed!
Actually the entire game seemed a mess for me, not only we have medieval-style army in modern ages, we can also get ancient army like the Impi's and EA's to equalize or even overpower modern units! ๐Ÿ˜‚
Don't forget that our bases are also a mess no matter how maxed our buildings are! I mean what does the Forbidden City do in a British base?! Or a Pyramid in Japanese base? ๐Ÿคฃ seem ridiculous for me, not considering their effectiveness to the base though.
 
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bugalho

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As another suggestion, you could ask the leader if he could promote you to leader and him be the co-leader. Once you are the one running the alliance, that would make sense. An inactive leader is bad for the alliance. It gives an impression that the alliance isn't cared, and that you can do everything.

As for the 3rd party apps for communication, we don't use any social networks. We use whatsapp or Telegram, so this way you just need the phone number of the team members. This is not much of a deal, and in my alliance is mandatory. Everyone that doesn't give the number is banned. If you have this chat though, try to keep the conversation within the game and with respect. Only share game information on there, this have to be in the rules. If there is any disrespect in the chap the member is also banned.
 

LordStark263AC

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When someone new joins my alliance I tell them to install LINE messenger from Google Play or Apple store for better communication, strategy and World War, then add them to our group. That's when I explain the rules and regregulations to them and I send them a couple of screenshots of good bases to copy. Oil Base, Resources base and War Base. Straight away I tell them that this game is not for 4-6 months, more like 2-3 years. I also post a War plan before the War begins so that everyone knows their targets and Phase 2 of War plan if necessary.
โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹
โ€‹โ€‹โ€‹โ€‹โ€‹โ€‹@mariaimmanuela if you decide to leave your alliance and need a new challenge Dragonstone 1.0 would be happy to have ya.
 
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