How Are We Supposed to Coach Alliance Members?

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
Ugh I hate the boot part :(
''Also, if any players new or old alike are communicative and show any ability promote them as soon as you find them trustworthy. Active, helpful, talkative, knowledgeable and trustworthy allies are worth their weight in gold these days. Being able to delegate some responsibility will lead to less frustration.''
Yes that's what we're expecting to work, I need more people to help :(
 
Last edited:

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
I boot players regularly, and don't feel bad about it at all. I have a lot of turnover at the bottom of my alliance, but I have built up a solid core of 30 players.

When someone joins I make it clear we have expectations; ask and answer questions, donate troops opt in to war, follow the war strategy, use both attacks, improve. Anyone who does those things gets promoted to council. Everyone else is allowed to stay while they are successful in wars and donate at least some troops. If they stop adding value to the alliance, or never really start, I kick them.

I rarely have to kick someone who made it to council, but if I do, I tell them what they are doing wrong and demote them. After a few wars, if things haven't improved, I kick them, but with respect.
 

Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
You've also mentioned having multiple accounts. Why not take your second best and your weakest ones out for an adventure? Maybe even have them both go to the same alliances and see how folks interact with them? May give you some ideas about setting and managing expectations while leaving your main free to tighten things up on the homefront.
 

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
I took the weakest one out and joined other alliance, actually. Might try to let the second highest go also, thanks! :D
 

Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
Having 30 solid, reliable players is quite a feat. Knowing the ratio of diamonds in the rough to lumps of ____ that must have taken quite awhile. I was always thrilled knowing that I had at least 10-15 depending on war size. How many newbies do you put in war at once? I always tried to put in less than 20%, usually fewer. I figure if new low level folks don't have the patience to wait a few days, they probably won't listen to much else either.

The exceptions being when we gave up and started sandbagging. Anyone medieval and below, my expectations began and ended with them logging in every three days.

My favorites though are the Yosemite Sam types that bluster about being included in war, then no-show and/or haven't updated their warbases in months, if ever. Usually preceded by some diatribe about how their prior alliances were jerks to them.
 
Last edited:

Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
De nada. This has been one of the more active and interesting non-complaint threads I've seen in awhile. Always good to see the community pitch in. So I'm more than happy to contribute my two cen-- err, crowns. Even if it's mostly just a wordier version of the same solid advice you've gotten from others.
 
Last edited:

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
''Knowing the ratio of diamonds in the rough to lumps of ____''
Another 'worthy' wordism. ;)
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
I had a running start; about 5 of us split off from a win-or-die-trying alliance with detailed planning to set up a more relaxed environment that was still competitive. Then another alliance joined us and we hit critical mass. We're always at the top of the list of alliances for new players to join, so we get lots of iron age newbies to replace whoever I kick. It took about 9 months to get to 30 core players; a few developed from iron age, some joined from alliances we beat, others were just random.

I run only 40vs40 wars, and I field anyone who opts in to war, no waiting. If they don't attack or aren't any good it doesn't hurt us. Yes, I'm using them as sandbags.

And I recognize your Yosemite Sam description only too well lol. I love it when I sit them because they didn't attack in the previous war and then they ask why they're not in the new war.
 

Mountainking

Approved user
Joined
Aug 12, 2016
Messages
767
Im curious to know what alliance is that? I would walk away from that visit a few or ultimately make my own. :) Well, I did all this....
 

T4TiFooS

Approved user
Joined
Apr 16, 2017
Messages
222
" Try to live with it or move on ! if something or someone is not fit for you !"
that's my motto !

We are "Active Allies" , feel free to join us if you couldn't find a good place !
 

sileepuppee

Approved user
Joined
Dec 5, 2017
Messages
385
It's weird that while it's a game, people who go to war in the game are very serious (Me being one of them). So when people are obviously doing poorly whether they are attacking bases they shouldn't, never updating the defensive layout thus giving the opponent a free kill, or really just not listening, than first step is that we take that player out of war and see if they respond. Despite the problems, people generally get butt hurt when they are taken out of war and feel like it's unwarranted. Once we have that talk about how they need to change and they need to show the new layout (If that was the issue) on a challenge than we put them back in. Should the problem still occur or at least they show no willingness to change, than we kick that player. It seems harsh but it's really not. They will move on and find someone else to disappoint. Mainly those people bring others down and sometimes war can be decided by one players attack especially as you get more glory. While it feels crummy at first boot, having players use their troop cards to get those 5 stars for the alliance only to lose the war because of that one player is even worse. I think if the person is wiling to improve it makes for a person that you want to stay in the alliance long term. It helps war but really it improves that players skills over all as it improves multiplayer attacks as well.


I think it's also a good point that you should leave if you feel the need to because it can become toxic. It is a game and should be fun but it you're generally worrying about other peoples actions than that makes it work.

Personally I've been in my alliance for a year and a half and I started because my friends told me to join them. Now I'm the highest lvl at 223 and those friends stopped playing long ago. While it sucked, eventually I met good people who are as adamant about war attacks as I am so it's fun for me. I don't know what the highest number for donations is but I'm at 180k lifetime and the second highest person is 30k. The actual leader hasn't been on for months so I'm always the one doing the kicking but you get used to it because you know it merited.
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
100% agree with sileepuppe. You have to enforce a standard* so the effort and resources spent by the majority is not ruined because of one or two poor/selfish players. The good players really appreciate the bad apples being removed, and will stick around. And his point that this game should be fun is also too true. If you are not enjoying it, move on. Leave your alliance and tell your friend that you don't want to talk about it.

* In my alliance, everyone must be opted in to war, and if you are in a war you must use both attacks. I kick anyone who is not available for war 3 days after they join. I put all new joiners in war, and if they don't use their attacks in their first war, they get the boot. If an established player misses both attacks, I sit them. If they don't use their attacks for 3 wars, I kick them. If someone does not follow the war plan and is obviously just attacking for loot, gone. Anyone who makes offensive comments in chat, also booted. Not logged on for over 7 days, bye bye. People often tell me how much they appreciate me keeping the alliance clean (having experienced the effects of not doing so in previous alliances). I have never had a complaint when I booted someone.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Never underestimate the bruised or bad apples, you can still make a decent cobbler with them! :D
 

Sanjeev Tripathi

Approved user
Joined
Jul 16, 2018
Messages
9
Well said sir, communication and activity level scores over skills..Atleast when alliance is new and building.Thanks
 
Top