I don't know much about programming, but how hard can it be to do an analysis where you compare the following parameters:
1) Crowns bought
2) Loot gained
3) Player level and wall level with approximately cost to get there.
If there is a mismatch you have a cheater/hacker - then kick/ban the player.
I have played a lot of Clash of Clans, War of Nations and other games last 3 years and I don't think I have ever seen as much cheating as in Dominations, and I am sure I have never seen a developer who have done so little to stop it.
Gree (developer of War of Nations) kicked/banned lot of players just 1,5 month ago due to a "gold-hack" - equal to a crown hack in Dominations.
I am sick and tired of being matched against players with maxed out walls...
As the situation is now people have two choices:
1) Quit the game (I am getting there myself)
2) Start cheating themselves.
1) Crowns bought
2) Loot gained
3) Player level and wall level with approximately cost to get there.
If there is a mismatch you have a cheater/hacker - then kick/ban the player.
I have played a lot of Clash of Clans, War of Nations and other games last 3 years and I don't think I have ever seen as much cheating as in Dominations, and I am sure I have never seen a developer who have done so little to stop it.
Gree (developer of War of Nations) kicked/banned lot of players just 1,5 month ago due to a "gold-hack" - equal to a crown hack in Dominations.
I am sick and tired of being matched against players with maxed out walls...
As the situation is now people have two choices:
1) Quit the game (I am getting there myself)
2) Start cheating themselves.