How many workers does it take to kill a bear?

Eddie F1

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Or more a more pertinent question: When do we get super-models strutting around our bases naked in protest to wearing fur?
 

GroteKoning

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What fur? My bunnies all run naked apparently. Then once in a very long while I'll get a little bastard wearing 3 furs. Thieving bunny.
 

Redgar

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The game is roughly adopted to CoC genre that's why we see Cleo in the tank or iron age style of hunting in industrial age. Those hi-tech mercs kinda don't need fur to be hired too )))

I think devs need to close domi-1 and start working under domination 2 and make it right )))
 

Nathan Win

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It should take less workers to hunt animals in GP and higher ages since workers use a gun instead of bow and arrow now.
 
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atom3

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Guys guys this is not a real world simulator its an arcade game it should be obvious but threads like this one come up very often
 

acied

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they shoot animals in gp in one shot, before gp they hunt them down like cavemen
 

acied

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What we need is an abattoir or butcher in industrial age, seems like it fits in for that age... then 2 workers to catch (and not hunt) all animals, which they then drag to the abattoir/butcher for further processing.
With the abattoir/butcher you always get at least 1 fur, 1 leather or 1 crown (and more if youre lucky)
 
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Endril

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Apr 12, 2015
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Make a wider tech tree instead of the current 3 add 1 to each age, this will fix the problem of almost all players already having no technology to research.

Just 2 technology chapters i could think of :

1. Hunting
a) Reduce (Time to hunt bunnies)
b) Decrease the number of workers for deers, foxes and stags by 1.
c) Decrease the number of workers for Boars and Bears by half.

So by the end need:
1 worker for bunnies, deer and foxes.
2 for Boars and Stags.
3 for Bears. (Great increase in efficiency and appropriate as they are using firearms to hunt.)

2. Ranged Defenders
a) Add 1 ranged unit to each garrison spawned troops, max 2.
b) Add 1 ranged unit to each garrison spawned troops, max 4.
c) Add 1 ranged unit to each garrison spawned troops, max 6.

In regards to not allowing a balance between nations that have ranged units and the nations that have either cavalry or foot soldiers is to allow a tech which adds a ranged attacker to the garrison spawning. This will allow all nations to have their unique units spawned from defensive buildings.

I'm sure other players can come up with some other good ideas for technology as well.

Endril
 

Endril

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lol yeah ive been wondering what happened my drop rate for cider has been extremely low too. I've even been taking tabs the last 60 times only succeded in harvesting 20 times and of those 12 times were 2 and 8 were 3 cider. For 60% chance in Industrial age that is some really bad farming.

Endril
 

Eddie F1

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Mines seem to have been totally worked out of metal too, but after 2000 years of continuous extraction that's to be expected I suppose to keep it accurate - keeping tabs on that count.

Whereas agriculture, especially yields, increased enormously, and labour requirements dropped, but in DomiLand labour remains the same and trees take 10x longer to bear fruit
 
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