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Saruman the White

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I thought that I'd seen all from NEXON, but it appears that they have much more to show us of how to destroy a game. They are very pleased to inform us that all tactics are reversed to 1 capacity (thus making the audience happy. We did what the people wanted). The key part in the whole concept is the power of those tactics. Before the rebalance my Protect lasted for 45 seconds in battle. Now, in order to have 45 seconds of Protect in battle I need 4 capacity of tactics!!!!!! I challenge all the community to prove me wrong!!!!!! What is more, they call this an attacking boost!!!!!!!!! Honestly I have started to believe that NEXON is seriously confusing attacking with defending, as they confuse which player/alliance is strong and which weak, as they confuse the mean of the balance between the nations as much as they have long lost the concept of time.

If this is to be deleted, please first try to prove wrong at least one of the things I'm saying here
 

LitanyOfFire

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Well, it is a boost in a lot of ways.

Protect received a heavy nerf. There is no doubt about that. I agree that they overtuned it in this balance change and would like it to be somewhere around 1/2 the old value. The only positive thing about the change to Protect is that 2 casts means you could potentially cover a wider area of troops for 2 tactics spaces, but the time is so weak.

Sabotage, however, got a huge buff. 2 tactics spaces of sabotage now disables buildings something on the order of 40% longer, and there is more flexibility in deploying the tactic since it is now split. This is a significant boost to attacking forces that utilize that tactic.

Betrayal also received a huge buff, IMO. While the stolen unit is not as effective as before, twice as many units can be stolen for the same cost. I know I will be using it in war on town center and stronghold defenders. It is also now clearly superior to Barrage for clearing troops, not that Barrage has ever been overly interesting. Betrayal has never really been good at 2 spaces, this puts it back in the potential lineup again.

While, yes, I agree with you that it is a bummer that Protect got nerf'd, the others were significantly improved. Hopefully they revisit protect in the near future and bump up its' power to a reasonable level.
 

Saruman the White

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Don't be tricked. Neither Sabotage, nor Betrayal are stronger. Sabotage has also less duration, while traitors of Betrayal are very unlikely to do any good for you. Tell me what good should 2 Sabotages do to me if I spread them across the battlefield but now last as long as your army would take to kill a wall segment? Tell me what good should 2 Betrayals do to me, even if I manage to turn on my side 4 Heavy Tanks, but heavy only in name now, as they're about to be killed in seconds. No, there is no buff for attacking in my point of view.
 

Blood

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The point of this was to create a 4 hour+ tactic training time so you will have to crown them. Nothing else. Play for a week and see if you still think it’s better since you don’t believe math.
 

LitanyOfFire

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I've played with the new tactics. Betrayal is good.

And yes, sabotage did get buffed. One cast is 5 second less, but it takes half the space. 2x13 second means 26 second of stun for two tactics space instead of 18. This isn't hard to figure out.
 

Manifesto

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Blood
The extra training time is only for people who choose to use all 7 tactics in 1 battle.
If it's war l can understand, but for those people who will now probably use 7 saboteurs and 7 sabotage in a mp battle to steal easy oil l say they deserve it. People who use these cheap and mindless combos deserve the extra time.
No one's twisting their arm.
 

Blood

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You have to use them in mp or stick to 1000 attacks on globals while gaining no resources. I personally have better things to do. I like to attack a cw and get real resources. Trust me this was designed to make people crown tactics. I swear to god How can anyone not see what is going on. Why on earth would you trust nexon they have made their intentions clear. this was not listening to the players it was manipulating the players. Go research the ratings on the apple store. Huge spike in negative reviews during the stage 4 (from actual players) 7000% spike in 5 star reviews during the exact same time( nexon manipulating the ratings). It’s not a conspiracy it’s business they are using psychological warfare against you. Do you know Walmart spent over a million dollars on psychologists to figure out how to lay out the store to get people to spend more? That’s why the milk is the furthest from the door so you have to walk past everything in the store to get to it. Nexon is doing the exact same thing.
 

Blood

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But the area was reduced and the shorter time makes it less effective. You can not get through a cw max wall before it expires so you end up using them more rather then less. Don’t pretend it’s a skill issue it’s the way it is.
 

Beefcake

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Litanyoffire dose the time stack? Cause unless it does then it’s not a boost which isn’t hard to figure out. If the time doesn’t stack then you have to be aware of the duration. Yes you get to use 2 instead of one for more time but now you will have to make sure you’re focused on that area to be ready to use the second. This can cause 2 major problems. 1 you lose track of time and those troops in the area get smoked or 2 you are watching and other troops that wandering other ways get smoked. There for not a buff but a nerf.
 
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Beefcake

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Now let’s talk about betrayal. With the huge building hit point boost and betrayal troops having 55% less damage and hit points by the time those troops even dent a building they’re dead. Doing nothing but wasting a tactic space. Awesome you took a tc defending howie only to lose it to one tc gun troop. Fu<k ya!
 

LitanyOfFire

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Blood- the area was not reduced. It's always been 2.

Beefcake- It doesn't stack directly, but any recast in the last 5 seconds of the duration still results in a longer sabotage than the base amount. So it's still better, even if you recast a bit early. And Betrayal seems alright to me, town defenders have much higher stats naturally so the reduction isn't horrible. Traitor heavy tanks are still beefy and blow down buildings quickly. I'm experiencing it to be just fine.
 

Blood

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Litany so you honestly believe this was not designed to change the tactics training time to 70 minutes instead of 45? I have been playing with them they are less effective. They do not last long enough to be overpowered like people keep suggesting. I’ll gladly put my base up for you to show me I’m wrong. But no hacking, paid tactics troops, or paid artifacts. If I’m wrong I’ll admit it.
 

kilgore_trout

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That’s why the milk is the furthest from the door so you have to walk past everything in the store to get to it.

milk is in the back because that's where the unloading docks are. They subtract shelf life for every minute it's out of the cooler, so your milk will expire faster if it's being walked around the store. Not saying that walmart doesnt spend tons of money on optimizing store layouts, but this example is more because of practicality.
 

Blood

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No it’s there because it’s the most commonly purchased item and studies show placing it in the back causes people to buy more. Walmart’s are built from scratch they could hide the loading dock on the side and have the milk right in front the customer none the wiser. This has been documented I didn’t just make it up for fun. Next your going to tell me tobacco companies don’t want people to smoke.
 

LitanyOfFire

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I said nothing about the training times. Please do not put words in my mouth. Training times have always been an issue for tactics, as well as several other things in this game. I am purely talking about the rebalance of Sabotage and Betrayal.

My actual experience using them is that they are far better than they were before this rebalance. Betrayal was godawful before, to the point I considered it basically unusable. It's OK now. Sabotage is much better than it was. I am running 3xSabotage, 2xBetrayal and 2xDecoy and performing quite well.

I'm sorry if other people cannot adapt to the change, but I truly believe those two tactics are significantly better in their new form. Protect was definitely nerf'd, and I hope they buff it in the future, but I am very happy with the way sabotage and betrayal are currently performing.
 

kilgore_trout

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I didnt say you made it up for fun, I'm telling you it's a common misconception, used as an example when there is no real basis in fact. Milk was stored in the back of grocery stores well before Walmart came into existence. Why would they hide a special loading dock in the front for milk deliveries when literally everything else is loading in the back of the store? You saying it's well documented is completely wrong, it's something you likely heard and it sounded good so you're perpetuating it.

yes walmart is notorious for misleading the consumer into thinking they are saving money, for instance they often take a profit lose on the endcap "great value" items to undercut competition and then mark up items higher than other retailers in the aisle to make up loses. Also used to sell CDs a lose because they figured it would get people in the door. They stack things higher than other retailers to because it's cheaper to build a store taller than to build it wider(making sure to keep money set aside for legal suits in case items fall on people). In addition to that the wages are atrocious, and they often strongly "encourage" employees to donate their free time to Walmart sponsored charities which let's them use them as write offs. There are so many real reasons to hate walmart, milk just isnt one of them
 

Blood

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I heard it on a documentary on the learning channel that had copies of the study. I don’t love Walmart but I don’t hate it either just used it as an example. I used to tell everyone the nsa could see every email and listen to every phone call and no one believed that either until Edward Snowden.
 

Blood

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I am adaptable but this is not a must it’s a choice because it’s a game. The game is supposed to be FUN. I was using 1 protect and 1 heal for a total training time of 85 minutes now to get the exact same result I’m using 1 heal and 3 sabotage for a total training time of 145 minutes. Training times count as a nerf. The ridiculous training time required now is not sustainable in mp which makes up 99% of the game play. Also I find sabotage not very effective unless I use a LOT of them hence the extended training times. I never use betrayal so I can not comment on it.
 

Manifesto

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People, people, you're all missing the point!
Milk is at the back because that's where the fridges are.
And Nexon is making these changes to 'encourage' people to use crowns.

And at this stage I have no idea what the post should be titled.
 
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