ReekyBullet
Approved user
- Joined
- Mar 17, 2016
- Messages
- 196
In my opinion from playing this game for almost two years; barrage, first aid, and demolition haven't been relevant in the game's meta for anyone outside of classical age. All of these tactics would be better off with a buff to make them actually worthwhile.
Barrage: this should be able to replace the attack run of a fighter plane. Maxed out in atomic, this tactic should be able to take out any defender (including heavy tanks or maybe not quite) as well as give the defensive building suppresion effect. Would allow the same effect without risking your fighters in a risky location.
First aid: should be able to replace taking supply trucks in an army whether by duration or healing speed, especially since it has a static location unlike supply trucks which will follow your army. Maybe even make the tactic spawn ghost trucks that are unkillable and follow for the duration. This would be cool as you could then take extra offensive troops.
Demolition: maxed in atomic without uni should be able to destroy an atomic mortar without uni. Likewise demolition with uni should still beat mortar with uni. Could also add a suppresion effect to adjacent buildings too.
In short these would be positive changes that I feel many players would welcome. Let me know your thoughts
Barrage: this should be able to replace the attack run of a fighter plane. Maxed out in atomic, this tactic should be able to take out any defender (including heavy tanks or maybe not quite) as well as give the defensive building suppresion effect. Would allow the same effect without risking your fighters in a risky location.
First aid: should be able to replace taking supply trucks in an army whether by duration or healing speed, especially since it has a static location unlike supply trucks which will follow your army. Maybe even make the tactic spawn ghost trucks that are unkillable and follow for the duration. This would be cool as you could then take extra offensive troops.
Demolition: maxed in atomic without uni should be able to destroy an atomic mortar without uni. Likewise demolition with uni should still beat mortar with uni. Could also add a suppresion effect to adjacent buildings too.
In short these would be positive changes that I feel many players would welcome. Let me know your thoughts