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Prepare For Drone Command

Greetings Leaders,

We hope you’ve been enjoying the new upgrades that came along with Drone Age earlier this Summer! We’ve been hard at work implementing the next step for the latest Age to DomiNations and thought we might be able to give you an update on what’s to come. You may recall that we teased the upcoming Drone Command and what that building will have to offer! Being so close to completing the new Building for all to enjoy we’re happy to share a few further details.

Drone Command is a new building that will implement an entirely new way to both attack your enemies, and defend against any hostile threats to your base. When the Drone Command building is released, you’ll have access to two types of drones, and each featuring a set of Directives to manipulate the tide of battle. The Offensive Drone will enter combat at a destination of your choosing. While Defensive Drones will spawn from the Drone Command Building. Both types are unable to be targeted directly, however if the attacking force destroys the Drone Command the Defensive Drone will be destroyed along with it! You’ll have to be swift on offense to take down the Drone Command building, yet also strategic with your own Base Layout to ensure this building is safe from harm. Additionally, you’ll have access to a War Defensive Drone. This Drone functions the same as your Defensive Drone but can be loaded with a Directive strategy that is only deployed during War, much like your Peace and War Museum artifacts..

Directives will be a set of commands that your Drones will follow during combat. Each directive will either increase the potency of your troops or can harshly affect your enemies under the right conditions. Directives will bring brand new interactions to the battles of DomiNations! You’ll be able to assign Directives at the Drone Command or right before you launch your offensive.

drone_age_Drone_command.jpg


Directives determine the actions of your Defensive and Offensive Drones. When deploying your Drones these Directives will activate automatically. You’ll have the choice of Permanent Directives that have unlimited uses to implement across your conquests, and then also a choice of a Consumable Directive, a more powerful option that has a limit of use for each attempt at combat. Think of your Consumable Directives working similarly to a Troop Tactic! When deployed, Directives will work within an area of effect similar to the First Aid or Betrayal War Tactics. We’ll review some specific examples of what these Directives can do to manipulate the battlefield during our upcoming Drone Command live stream as we get closer to release.

You may also be wondering what is the difference between Defensive and Offensive Drones, and when can you use them? Fortunately, you won’t need to pick and choose as you’ll start out with one of each! Defensive Drones will run their directives whenever your base is attacked and cover the area that you’ve assigned them to. The Defensive Drones will spawn much like a Garrison troop and travel to their designated location to deploy their assigned Directives. Offensive Drones will tag along with your Army whenever you attack. Offensive Drones will need to be created between battles, this can be done via the “Prepare for Battle Window” or through the Drone Command building’s menu. Initially, you’ll deploy them to their destination like an aerial unit would be brought onto the battlefield. The Offensive Drone can then be rallied once they’ve established a presence on the field. Don’t forget, opposing units can NOT directly target the Offensive or Defensive Drone, but at the same time, these Drones aren’t able to directly attack opposing units either. Attackers will have to make quick decisions on target priority as Defensive Drones feature a single vulnerability in their Directive Programming! Should they become too much a hindrance it would be wise for Attackers to make the Drone Command a primary target to remove them from combat.

drone-Recovered.png


There is still plenty to discuss and go over in the coming weeks leading up to the release of Drone Command! While there is still some time before you’ll be implementing Drone Directives into your strategies we’ll be sure that you’re well prepared to start theory crafting after our Drone Command and Directive Live Stream. In that stream, we’ll sit side by side with the Design team and talk through the look of the Drones, their Directives, and get more into the weeds on what these Directives will be capable of. We truly believe that these new units will change the tide of war and help combat against your opponents in big ways, and the best way to prove it is to show you the New Age of DomiNations in action!

Until then Leaders!
 
Why are there so many people complaining about this new units? Of course drones will change the warfare, this game is all about adjusting to the new weapons and threats that come with each age.
Haven't you seen news from Ukraine war the last six months? Warfare evolves with every war and I love how this game represent it with ages.
I welcome new ideas so good job!
 
Why are there so many people complaining about this new units? Of course drones will change the warfare, this game is all about adjusting to the new weapons and threats that come with each age.
Haven't you seen news from Ukraine war the last six months? Warfare evolves with every war and I love how this game represent it with ages.
I welcome new ideas so good job!
defense only defense changes since 2015 game release date
middle silo
bastion
sniper towers
GCI only good when it had splash damage to multiple aircraft
Sam's once damage was reduced takes 3 to kill a transport and 4 to kill a recon
offense changes
recon planes taking defense HP down 180%
satellite scan disable sams.
assault rally
TT that equal trainable air strip troops (previous TT was below trainable levels )
dual action TT like esinhowers
extended range TT that have greater range than the outdated defense
triple action TT
extra TT building
troops like mortar and helicopter they can't be touched by any defense
helicopter fly over walls that makes sense but no specific things to attack helicopter doesn't
coalition for offense added like Americans that boost specic offense troops what does defense do... base stats and since nothing on a base hits then only thing that left is HP
museum again defense can only do 4 lines for specific anti troops so usually 4 4 and 2 lines and the legendary that do are obsolete on defense
offense has heuy armament thay takes already op troop and boost it as well
so offense can take heli to 144 ish percentage plus another 34 from all barracks while defense can do -60 plus 38 all barracks and add in Aztec and that's still 100% extra even if the defense takes 90%
of the defense on the base the only viable defense is air defense the rest either has too slow rate of fire or won't target or is too weak like base mortar and sniper towers to have any effect

right now anyone can drop any base same age even age above with either mortar and ranged seige or with attack helicopter
 
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defense only defense changes since 2015 game release date
middle silo
bastion
sniper towers
offense changes
assault rally
TT that equal trainable air strip troops (previous TT was below trainable levels )
dual action TT like esinhowers
extended range TT that have greater range than the outdated defense
triple action TT
extra TT building
troops like mortar and helicopter they can't be touched by any defense
helicopter fly over walls that makes sense but no specific things to attack helicopter doesn't
coalition for offense added like Americans that boost specic offense troops what does defense do... base stats and since nothing on a base hits then only thing that left is HP
museum again defense can only do 4 lines for specific anti troops so usually 4 4 and 2 lines and the legendary that do are obsolete on defense
offense has heuy armament thay takes already op troop and boost it as well
so offense can take heli to 144 ish percentage plus another 34 from all barracks while defense can do -60 plus 38 all barracks and add in Aztec and that's still 100% extra even if the defense takes 90%
of the defense on the base the only viable defense is air defense the rest either has too slow rate of fire or won't target or is too weak like base mortar and sniper towers to have any effect

right now anyone can drop any base same age even age above with either mortar and ranged seige or with attack helicopter

This (defense section) is missing the great re-balance that caused a fair number of players to quit. Heck, it's missing GCI too, and redoubt suppression, and no doubt other stuff too. This sort of exaggeration is tough to take seriously even though it makes fair points. Oh, you mention Stronghold so may as well mention that airplane shooting oil thing too. There's also how the museum cap is handled.
 
what are you serious rebalance was years ago that was mostly offense as it was a push to oil troops from factory and only reason defense seemed better was that everyone was good from the British shooting attack , redoubt suppression was always a thing following the meta of machine guns and I simply missed GCI which was only useful when it had splash damage to multiple aircraft and SH are you serious with that that's offense as what it does on defense is gives you a weak mortar nothing more and have you seen what happens to even the best TT on defense vs mortar attack or attack helicopter they get killed in less than a second
 
what are you serious rebalance was years ago that was mostly offense as it was a push to oil troops from factory and only reason defense seemed better was that everyone was good from the British shooting attack , redoubt suppression was always a thing following the meta of machine guns and I simply missed GCI which was only useful when it had splash damage to multiple aircraft and SH are you serious with that that's offense as what it does on defense is gives you a weak mortar nothing more and have you seen what happens to even the best TT on defense vs mortar attack or attack helicopter they get killed in less than a second
it takes 3 gci hits to kill a transport and 4 to kill a recon which with satellite scan also something I forgot to include which is almost impossible
 
This (defense section) is missing the great re-balance that caused a fair number of players to quit. Heck, it's missing GCI too, and redoubt suppression, and no doubt other stuff too. This sort of exaggeration is tough to take seriously even though it makes fair points. Oh, you mention Stronghold so may as well mention that airplane shooting oil thing too. There's also how the museum cap is handled.
The great rebalance was actually really good for the game. It was the closest we have come to a good balance. Fyi, before the rebalance, Industrial could take out a max cwa (top age at the time) and that was without a museum. Offense was ridiculously easy back then. I'm not that great of an attacker and i would just hop on, pick a base and clear it without any preparation. Now we're back to that era. That isn't healthy for the game. There needs to be a balance.
 
The great rebalance was actually really good for the game. It was the closest we have come to a good balance. Fyi, before the rebalance, Industrial could take out a max cwa (top age at the time) and that was without a museum. Offense was ridiculously easy back then. I'm not that great of an attacker and i would just hop on, pick a base and clear it without any preparation. Now we're back to that era. That isn't healthy for the game. There needs to be a balance.
A max Industrial can't take down a max nor decent Cold War; that is, unless it's a poorly designed base that a commando attacker can take down. We're not in that era, rather, we're in the multiple OP TT era rather than the old Elephant Archer era.
 
what are you serious rebalance was years ago that was mostly offense as it was a push to oil troops from factory and only reason defense seemed better was that everyone was good from the British shooting attack , redoubt suppression was always a thing following the meta of machine guns and I simply missed GCI which was only useful when it had splash damage to multiple aircraft and SH are you serious with that that's offense as what it does on defense is gives you a weak mortar nothing more and have you seen what happens to even the best TT on defense vs mortar attack or attack helicopter they get killed in less than a second
My only point was this all was an exaggeration; if you're going to make a list of defensive/offensive changes then include them all rather than skimp on the side you want to look extremely bad. This would also show offense has overtaken defense in priority with the benefit of seeing a useful list.
 
A max Industrial can't take down a max nor decent Cold War; that is, unless it's a poorly designed base that a commando attacker can take down. We're not in that era, rather, we're in the multiple OP TT era rather than the old Elephant Archer era.
You obviously weren't playing domi back then. This was before commando was buffed, before decoys were nerfed, etc. No one used commandos. You could decoy everything in the base and steam roll it. Your decoys would still be going at the end of the battle.
 
You obviously weren't playing domi back then. This was before commando was buffed, before decoys were nerfed, etc. No one used commandos. You could decoy everything in the base and steam roll it. Your decoys would still be going at the end of the battle.
Sorry I wasn't clear, I was referring to your "Now we're back to that era." comment; stating my opinion that we're not now in an era where Industrials can take down Cold Wars.
 
Sorry I wasn't clear, I was referring to your "Now we're back to that era." comment; stating my opinion that we're not now in an era where Industrials can take down Cold Wars.
try using all mortar in industrial age and see how fast a cwa will fall support with planes or transport
 
try using all mortar in industrial age and see how fast a cwa will fall support with planes or transport
Looking forward to seeing a video replay that does that! I'll try, too :) Although Global Age library adds +1 range, so it might be a safer try.
 
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The Summer is gone and Drone Command nowhere. Can you write sometimes a correct information, or only the bullshit?
 
as well let me understand this so the attacker can simply drop an paratrooper on the command and it goes away yet the defense suffers the waves of drones no matter what what fool BHG defender will quit over this
Then that's some other threatening building that you would have dropped paratroopers on but now are not until the next transport run, and if the drone factory is that attractive as a target, you put some SAMs around it to kill the transport. I also don't know where you got "waves of drones" being used by attackers.

This building may be balanced well out of the gate or it may not, but you're preaching doom and gloom on very little information and zero direct experience.
 
They’re looking forward to getting “into the weeds”….. smoking It more like…. which answers all my questions when they come up with the next idea. Pure comedy gold here. I shall check the forums more regularly for more inspiration.🤣🤣🤣🤣
 
It’s not coming this year, they stated the following in the Sitrep post last week:

> We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

It went from coming weeks to coming months. What a joke this Drone Age has been, just building and troop updates. Drone building should have been part of that, but they focus on things nobody wants like Councilor cards. They must have one guy in a basement somewhere doing all the development. This game has added nothing new that makes it fun to play in 2 years. High VIP 11 here but I really don’t play anymore.
 
Greetings Leaders,

We hope you’ve been enjoying the new upgrades that came along with Drone Age earlier this Summer! We’ve been hard at work implementing the next step for the latest Age to DomiNations and thought we might be able to give you an update on what’s to come. You may recall that we teased the upcoming Drone Command and what that building will have to offer! Being so close to completing the new Building for all to enjoy we’re happy to share a few further details.

Drone Command is a new building that will implement an entirely new way to both attack your enemies, and defend against any hostile threats to your base. When the Drone Command building is released, you’ll have access to two types of drones, and each featuring a set of Directives to manipulate the tide of battle. The Offensive Drone will enter combat at a destination of your choosing. While Defensive Drones will spawn from the Drone Command Building. Both types are unable to be targeted directly, however if the attacking force destroys the Drone Command the Defensive Drone will be destroyed along with it! You’ll have to be swift on offense to take down the Drone Command building, yet also strategic with your own Base Layout to ensure this building is safe from harm. Additionally, you’ll have access to a War Defensive Drone. This Drone functions the same as your Defensive Drone but can be loaded with a Directive strategy that is only deployed during War, much like your Peace and War Museum artifacts..

Directives will be a set of commands that your Drones will follow during combat. Each directive will either increase the potency of your troops or can harshly affect your enemies under the right conditions. Directives will bring brand new interactions to the battles of DomiNations! You’ll be able to assign Directives at the Drone Command or right before you launch your offensive.

View attachment 9715

Directives determine the actions of your Defensive and Offensive Drones. When deploying your Drones these Directives will activate automatically. You’ll have the choice of Permanent Directives that have unlimited uses to implement across your conquests, and then also a choice of a Consumable Directive, a more powerful option that has a limit of use for each attempt at combat. Think of your Consumable Directives working similarly to a Troop Tactic! When deployed, Directives will work within an area of effect similar to the First Aid or Betrayal War Tactics. We’ll review some specific examples of what these Directives can do to manipulate the battlefield during our upcoming Drone Command live stream as we get closer to release.

You may also be wondering what is the difference between Defensive and Offensive Drones, and when can you use them? Fortunately, you won’t need to pick and choose as you’ll start out with one of each! Defensive Drones will run their directives whenever your base is attacked and cover the area that you’ve assigned them to. The Defensive Drones will spawn much like a Garrison troop and travel to their designated location to deploy their assigned Directives. Offensive Drones will tag along with your Army whenever you attack. Offensive Drones will need to be created between battles, this can be done via the “Prepare for Battle Window” or through the Drone Command building’s menu. Initially, you’ll deploy them to their destination like an aerial unit would be brought onto the battlefield. The Offensive Drone can then be rallied once they’ve established a presence on the field. Don’t forget, opposing units can NOT directly target the Offensive or Defensive Drone, but at the same time, these Drones aren’t able to directly attack opposing units either. Attackers will have to make quick decisions on target priority as Defensive Drones feature a single vulnerability in their Directive Programming! Should they become too much a hindrance it would be wise for Attackers to make the Drone Command a primary target to remove them from combat.

View attachment 9716

There is still plenty to discuss and go over in the coming weeks leading up to the release of Drone Command! While there is still some time before you’ll be implementing Drone Directives into your strategies we’ll be sure that you’re well prepared to start theory crafting after our Drone Command and Directive Live Stream. In that stream, we’ll sit side by side with the Design team and talk through the look of the Drones, their Directives, and get more into the weeds on what these Directives will be capable of. We truly believe that these new units will change the tide of war and help combat against your opponents in big ways, and the best way to prove it is to show you the New Age of DomiNations in action!

Until then Leaders!
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