Increase the Radius of Town Center and Castle?

Increase the Radius of Town Center and Castle?


  • Total voters
    32

Kraitok

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Sep 10, 2016
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63
Virtually every army uses the cannon line as it's backbone from EA on. The only units the castle is actually effective against are planes and sabotuers. If you use a bunch of archer or heavy infantry losing 1 or 2 to it before it goes down doesn't change anything. Heavy cav don't take anywhere near enough damage from it to do anything but shrug and keep plowing through a base. My point remains, it's a pedestal for generals.
 

Warlord1981

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Sep 25, 2016
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54
,
Virtually every army uses the cannon line as it's backbone from EA on. The only units the castle is actually effective against are planes and sabotuers. If you use a bunch of archer or heavy infantry losing 1 or 2 to it before it goes down doesn't change anything. Heavy cav don't take anywhere near enough damage from it to do anything but shrug and keep plowing through a base. My point remains, it's a pedestal for generals.

So I think one of the main things that is missing from your consideration is that it's not like I attack the castle and the battle is over. Typically there is a trade off, I've taken time to attack the castle, set up my cannon line, and destroyed it without your generals spawning. Okay, but so what? If you've set up your defenses in any kind of organized fashion, which in assuming you have, then what have I given your defenses time to do? Spawn more troops and begin to surround me I would assume. The truly best defense minded players know that there is no such thing as an impenetrable fortress, however there are ones that make you take time.

See that's the key, okay your castle may have flaws that can be exploited, but if properly placed, it could add x amount of time to my overall attack, which can amount to the exact same thing as wiping out my force.

I would like to add as a footnote for those who used history as a part of their explanation;

Cannon, Ballista and Catapults were specifically created because they could stay outside of the range of a castles archers and defenders. That is specifically why anti-siege units were invented. Those siege engines should have greater range than the castle because they were designed that way. Why would a weapons engineer design am expensive and time consuming weapon of wall breaking destruction, only to have it so that archers could take out? They wouldn't, no military leader would have used them with such a glaring weakness.

Now I would somewhat agree that there could be 2 triggers, one for the area off defense, where units are vulnerable to attacks from the castle, and then a larger radius for castle defenders to begin spawning.
 
Last edited:

Quang t legend

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Jan 21, 2016
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466
No problem if the British shooter can kill castle or TC from afar. But my expensive Generals and Donated troops always be sabotaged by almost every good attacker. That is only one way to play now!
 

Kraitok

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Sep 10, 2016
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63
Good discussion, valid arguments on both sides. I think we'll just have to agree to disagree here! :)
 

Xanta

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Oct 1, 2016
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It wouldn't be nerfing Brits or siege... Simply making 5 stars more tricky
 

Warlord1981

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Sep 25, 2016
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I think I can see the issue from a tactical side as far as spending the time and resources on such expensive generals and castles only to have them sabataged and rendered useless. However, if you didn't go to all that trouble to make them such a threat, what for are you now making available to an attacker who doesn't need to focus on blocking those anymore?

The threat of force is often just as effective as the use of it. Sun Zu said something along ghost lines.
 

Navalis

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May 31, 2016
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493
Even if the castle had the same spawn range as the garrisons it would be great!
 

ColdestRage

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Jun 14, 2016
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131
Increasing TC and Castle's range will only nerf brits.

Your aguments ain't really something that should be considered, it's something that would make all playing Brits rage quit really.

And it would start the era of nerfing Nations uniques since ppl would complain next that French tanks are too OP since Htank that needs 2.5x troop space of Tank has more dps , but is slower, and hp difference between Htank , and French Tank ain't really so big.

Next topic that will be started would be about Korean shooters beeing too OP thanks to their dps bonus.


And it would go on and on , and on.

Till all Nations unique traits would be so nerfed that in the end it wouldn't make a difference to play Japanese, or German since all traits would be so nerfed , that they wouldn't even give you any advantage.
 

Motaz Tarek

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Apr 19, 2015
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545
I agree increase castle general detection range and Tc troops spawn detection range but castle attack range should remain as it is
 

ccfoo

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Mar 22, 2016
Messages
218
I would not increase the range of TC spawn troops. I find howitzers spawning from TC a wild card which is not dependent on skills. This is because of the poor targeting and AI of attacking troops, and it is not reliable whether the spawned units will be attacked and taken down. A missed targeting can cause your entire army to be decimated by a single artillery. Yes, it makes battle more difficult only in the sense it is ridiculously dependent on luck, which throws strategy out of the window.

Similarly, the Attack AI of generals are abysmal, instead of targeting other generals, they target gold sacks and farms. If the AI isn't fixed, defending generals will always have the advantage, but it depends on luck too as they might not target other generals too.

I would prefer if Nexon spends more effort fixing troops AI issues first than to attempt to balance unbroken parts, which from their track record, one step forward might mean two step backwards.
 

Player Killer

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Aug 15, 2016
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The radius of the tc use to be much bigger.. Then someone complained the arts in tc were too op. Guess what happened it got nerfed by reducing the radius... Can never satisfy everyone.
 

Quang t legend

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Jan 21, 2016
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466
The radius of the tc use to be much bigger.. Then someone complained the arts in tc were too op. Guess what happened it got nerfed by reducing the radius... Can never satisfy everyone.

Actually Nexon reduce the radius to keep arty inside the wall and near the TC to protect TC. Before the arty will come out too early. But now the arty hardly have a chance to come out at all!

With the current too many 5 star battle in war, give the defenders TC defense and Generals may help against stalemate.

Don't be afraid if one cannot 5 star a warbase, because it works both way, the opponents get harder against you, and you still can get the full loot with just one star.
 
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Hammer

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May 17, 2016
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117
I've just checked and only three of the twenty top ranked players play as British, hardly overpowered.
 

USA Elite Will

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Aug 10, 2015
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560
The castle has men on top watching at all times... yet they can't see that far I guess. You can blitz the castle with howitzers and it'll crumble before the three generals have time to get out. Without the generals the castle is useless.
 

john99

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Oct 20, 2015
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133
See ,players just afraid when we just suggested to increase the radius of 2 very important defense building .There are still plenty of other defense building other than Castle and Town Centre.But most here wants an easy game or shall we say pay to win(with extra event troops).
Bottom line for me is ,this is no longer a Strategy game which we started playing. Strategy game considers both defense and offense and balance them equally. Sorry to say but in last six months update this game turned from Strategy to Action game.

A well planned executed 3-4 star on a good defending base is always better than a no brainer 5 star on easy base ;)
 

Hammer

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Joined
May 17, 2016
Messages
117
Are you maybe putting a downer on yourself? Maybe it's not the game that has changed but your skill at it, along with your troop strength?

It's funny I'm the same as I get better at something it holds my attention less and less.
 
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