icebergler
Approved user
- Joined
- May 15, 2015
- Messages
- 12
Heavy Tanks have been a interesting and fun troop, but not really useful for me until recently. I have finally found a method to dominate with them, that I thought I would share. Heavy Tanks are probably the most risky attack method, because they take the longest to train and cost the most oil. From what I can tell Romans and Germans are the best county to use Heavy Tanks. Romans extra troop size and Germans extra attack and quicker rally really play into the HT's strengths. As a Roman player I have experimented with a few troop combinations each with different trade offs.
Notes on using Tactics: Obviously tactics are costly and take a long time to renew, so the goal should always be to not use any. But the high cost of Heavy Tanks make the risk high enough that its usually better to use tactics rather then lose HTs. I use tactics in the following way:
Sabotage: Use only on castle with high lvl generals or on a anti-gun you can't take out by air and which would likely kill 1 or more HT.
Betrayal: Only when another Heavy Tank is a threat. But only use if you know you can take out the bunker quickly. There is usually a better way to take out bunkers, and if you anticipate a enemy Heavy Tank you can usually take it out with your own Heavy Tanks quickly.
Protect: Only if your Heavy Tanks are taking lots of damage and you know it will make the difference.
Heal: Just figured out how awesome this is recently. The 4% is a pulse, so 12 seconds of heal = 48% heal. This is my go to tactic with HTs.
General thoughts: I can usually take out 5-10 bases in a row without loosing 1 Heavy Tank, meaning I only have to train foot troops and canon. A Heavy Tank strategy is only really an option with splash damage and in my option the MKV2 upgrade. As far as I can tell the Armor and Weapon blessing don't affect factory troops so don't bother. You should pick one of three type of bases to attack and then choose a Heavy Tank troop combo best for that type of base. #1 for open base, #2 for a mixed base, and #3 for lots of walled in defenses. I find the most success with #1, but there are not as many open base designs, and this combo is the most risky if the base is not open. Overall, running out of time is the most difficult part. Hope this helps any of you thinking about using Heavy Tanks!
Anyone else have a different strategy? What about for those who are not Roman or German?
- Strategy #1: Brute force the whole base with HTs, and use infantry 1 or two at a time to speed clean up. Use all three planes to kill defenders and anti-tanks. Time is the enemy here, so plan your route carefully. Troops: 5 HTs, rest infantry, 3 planes. Tactics: 2 heal, 2 protects, 1 sab. Strength: Usually only works when a base is somewhat open. Do not use on any base with lots of Anti-Tank enclosed walls.
- Strategy #2: Look for easy to kill Anti-Tank guns and use either air or quick tank attacks to destroy. Then clear a path for zeplin, once a path has been found, rally all troops to other side of base and attack base from two sides. HTs and infantry on one side, zeplin on other. Troops: 3/4 HTs, 2/3 Canon, the rest infantry. 1 plane, 1 zeppelin. Tactics: 2 heal, 1 protect, 1 sab, 1 betrail. Strength: Most flexible, can handle a medium mix of walled-in defenses.
- Strategy #3: Take out anti-tank and air-defense/towers first. Then attack from multiple angles, not using rally very often. The key here is to cover the whole base at once and rally to heal. Troops: 2 HTs, 3 canon, 2 Supply, 2-3 machine gun, the rest infantry/rifleman, 1 airship, 1 plane. Tactics: 3 sab, 1 protect, 1 betrail. Strength: Best for base with lots of walled in defenses.
Notes on using Tactics: Obviously tactics are costly and take a long time to renew, so the goal should always be to not use any. But the high cost of Heavy Tanks make the risk high enough that its usually better to use tactics rather then lose HTs. I use tactics in the following way:
Sabotage: Use only on castle with high lvl generals or on a anti-gun you can't take out by air and which would likely kill 1 or more HT.
Betrayal: Only when another Heavy Tank is a threat. But only use if you know you can take out the bunker quickly. There is usually a better way to take out bunkers, and if you anticipate a enemy Heavy Tank you can usually take it out with your own Heavy Tanks quickly.
Protect: Only if your Heavy Tanks are taking lots of damage and you know it will make the difference.
Heal: Just figured out how awesome this is recently. The 4% is a pulse, so 12 seconds of heal = 48% heal. This is my go to tactic with HTs.
General thoughts: I can usually take out 5-10 bases in a row without loosing 1 Heavy Tank, meaning I only have to train foot troops and canon. A Heavy Tank strategy is only really an option with splash damage and in my option the MKV2 upgrade. As far as I can tell the Armor and Weapon blessing don't affect factory troops so don't bother. You should pick one of three type of bases to attack and then choose a Heavy Tank troop combo best for that type of base. #1 for open base, #2 for a mixed base, and #3 for lots of walled in defenses. I find the most success with #1, but there are not as many open base designs, and this combo is the most risky if the base is not open. Overall, running out of time is the most difficult part. Hope this helps any of you thinking about using Heavy Tanks!
Anyone else have a different strategy? What about for those who are not Roman or German?
Last edited: