May 2016 State of the Nations

TimTrain

Big Huge Games
Joined
Jul 24, 2015
Messages
18
Hello Leaders!

It’s been a very rainy spring in Baltimore thus far, but we are looking forward to some summer weather and sizzlin’ new releases over the next few months! The most exciting news is the release of the 4.1 update, which introduces the new Embassy building, War Coalitions, and eight new national trade goods. The new trade goods are earned by defeating specific nations in battle; for example, you can earn tea after defeating the Chinese or marble after defeating the Romans. At the Embassy, you’ll exchange those trade goods to form powerful War Coalitions with great nations, like the Aztecs, to bolster your attacks and defenses during World Wars.

We’ve also added several new upgrades for the Global Age. The most exciting is a second Factory, with which you’ll be able to build the new level 2 Heavy Bazooka. That troop has also been rebalanced in 4.1. Our original stats allowed Bazooka-only armies to be much more effective than we had intended, so they are receiving a higher damage bonus against tanks, buildings, and walls, with a slight decrease in base damage. Pound-for-pound, the Bazooka should still be as effective as it was when used against its intended targets, but armies solely consisting of Bazookas will be less effective. We also gave Mortars and Guard Mortars longer range, which should make them significantly more useful.

There are numerous bug fixes and small feature improvements that also went into this release. My personal favorite for this release is that the game now remembers your troop request notes when you post asking for troop donations. I was certainly tired of re-typing the same thing for every request. However, the best 4.1 feature is probably the update to the Battle Refactor System that was introduced in 4.0, which should go a long way towards eliminating mismatches with battle results. If you’re interested in reading more about this refactor, Seraphine goes into the weeds about it in this forum post.

We also have a full slate of new Events coming up this month, continuing to add exciting challenges in return for awesome rewards! I’m most excited for the event that will conclusively answer the age-old question: Pirates or Ninjas?

One feature that we have been continually working on, and are excited to roll out to players, is World War Replays. Over the next few weeks, we will be testing a fix behind the scenes to validate that we have caught all the edge cases and hope to have World War replays turned on in the near future. I’m definitely excited to see how my War Base crushes attacking forces!

Thank you for all your ongoing support and passion for DomiNations!

Tim
 

S_How

Approved user
Joined
Oct 22, 2015
Messages
688
Will war replays be shareable? This is a critical piece of the feature. Would love to see all replays shareable for that matter.

In your last state of the nations, you alluded to fixes for the alliance recruitment system. Lack of new members due to the search/display logic you put in 3 months ago is crushing many alliances. There have been no changes and the community continues to suffer. In fact, its the largest post of the year (and maybe ever) on your bugs/issues forum. Can you help address that?
 

john99

Approved user
Joined
Oct 20, 2015
Messages
133
@Timtrain
Firstly, no one needs Embassy if Temple blessing allowed in World War.
Secondly, no one was crying for 2nd Factory, instead 2nd Armory or 2 upgrade at a time in Armory was mostly requested by us.
Thirdly, War replay is always welcomed if it is bug free and your Server can take the toll,which already suffering from Battle refactor.

We are players(Not game tester) who love to play and enjoy this game. Please release any update after thorough testing.
 

nikki bella

Approved user
Joined
May 12, 2016
Messages
126
War replay is welcomed if it's an accurate representation of war not a buggy one.

I am disheartened with omission of any reference to the alliance recruitment problem. This is something that could be fixed easily and swiftly.
 

Max_imus

Approved user
Joined
Jan 27, 2016
Messages
453
With the present connectiin crashes are all new features irrelevant, the game is very unplayable :(
 

Ravenlord

Approved user
Joined
Aug 23, 2015
Messages
1,406
Perhaps someday Tim - or anyone else at Nexon for that matter - will explain why Bazookas do more damage - to some buildings & walls - than tanks do .....
 

Empire

Approved user
Joined
May 28, 2015
Messages
1,000
I am disheartened with omission of any reference to the alliance recruitment problem. This is something that could be fixed easily and swiftly.

Me too. Alliance recruitment should not be so hard!:(
 

Fable

Approved user
Joined
May 26, 2016
Messages
165
Will anyone from Nexon be issuing a response to why it's more difficult to log into DomiNations after this update? Thanks.
 

Radzeer

Approved user
Joined
May 2, 2015
Messages
510
The amazing new feature of War Coalitions is working as intended. Most of our latest war opponent members do have displayed war coalitions right after the matchmaking was set. Needles to say that there are opponents with Embassy lvl 1, but 3 war coalitions visible on War map. I'm also excited.
http://imgur.com/a/boxtY
 

MicWoe

Approved user
Joined
Jul 21, 2015
Messages
24
Thanks for the Update, I Hope it will add to Worldwar. I'm not sure about the upcoming replays of worldwars. Please test it well, because with replays you seem to have a serious issue. Replays of multiplayer fights are so off and wrong all the time, that I sometimes think that somebody else plays with my ID as well. Please fix the replays of mp fights first!

🤓 Join the ' Munich Royals ' 🤓
 
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