Missile silo

Imaera

Approved user
Joined
May 26, 2016
Messages
455
Ok, so we have lvl 3 missile silo, with 3 different test attacks
!. Normal attack with whole army. It destroyed shooters pretty quickly.
 

Imaera

Approved user
Joined
May 26, 2016
Messages
455
2. First deployed 63 shooters, no reaction. Then placed howies, one at a time, it got active after the fifth, but it didn't shoot. No reaction to decoys either. Observe the lag created by a decoy soldier trapped into the wall, where defenders couldn't reach!! It started to shoot after deploying a general.
 

Imaera

Approved user
Joined
May 26, 2016
Messages
455
3. 4 decoys all together and no activation, Despite the presentation, this building seems to be imune to decoy tactic. It got active after deploying mercenary tanks, but it didn't shoot until deploying howies also.
You may also be able to guide the Missile Silo away from your troops with a well placed Decoy.
 

Imaera

Approved user
Joined
May 26, 2016
Messages
455
None of the attacks are for 5 stars, we only wanted to see how the building reacts to different situations. That's why i said "test attacks"
 

Pepyto

Approved user
Joined
Sep 18, 2017
Messages
182
Great👏👏 Yes, as I understood , the main issue is how many HP in troops you need to deploy in battlefield, to missile silo start shooting. I guess 4 decoys hp combined doesn't have enough to trigger it.
 

Festivus

Approved user
Joined
May 19, 2016
Messages
268
Thanks for doing these tests. Hard to figure out the pattern here. Seems like decoy might not be a great way to distract it.
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
4 decoys hitpoints are more than the whole rest of my army (shooters, howitzers, apcs and tactical helicopter), and that triggers it just fine. Assuming those are atomic or global decoys, those 4 are over 160,000 HP - well over my entire normal army, not including generals and mercs. That is more HP than 5 heavy tanks, which is basically an entire army.

So the lack of firing means either:
This building ignores decoys
There is something beyond just raw hitpoints triggering them to fire. Maybe a combination of dps and HP and unit count?

I have also noticed that my decoys seem to be ignored, even when dropped in situations where they are definitely the largest cluster of HP on the board.

But these are great tests, it definitely appears that the silo behavior isn't exactly as they described.
 

LordJestix

Approved user
Joined
May 12, 2017
Messages
805
4 decoys hitpoints are more than the whole rest of my army (shooters, howitzers, apcs and tactical helicopter), and that triggers it just fine. Assuming those are atomic or global decoys, those 4 are over 160,000 HP - well over my entire normal army, not including generals and mercs. That is more HP than 5 heavy tanks, which is basically an entire army.

So the lack of firing means either:
This building ignores decoys
There is something beyond just raw hitpoints triggering them to fire. Maybe a combination of dps and HP and unit count?

I have also noticed that my decoys seem to be ignored, even when dropped in situations where they are definitely the largest cluster of HP on the board.

But these are great tests, it definitely appears that the silo behavior isn't exactly as they described.

I would assume, bad development, and they werent programmed to see decoys, or its buggy as hell as most things released into the game without properly testing. Normal Development Life Cycle for this game.
 

MSS-Gaming

Approved user
Joined
Feb 28, 2017
Messages
168
Are APCs obsolete now because of the missile silo? It can basically one shot it if I'm not mistaken.This would we quite sad if true. The list of useless troops getting longer.
 

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
Are APCs obsolete now because of the missile silo? It can basically one shot it if I'm not mistaken.This would we quite sad if true. The list of useless troops getting longer.

Appears that way. I was excited about the recent library research that made the APC useful again, but using APCs are no longer an option with the missile silo. The APC and all its troops can be wiped out by a single missile.
 

Pepyto

Approved user
Joined
Sep 18, 2017
Messages
182
Ty, i asked about silo and how to trigger it because we don't know anything about it, so its very hard to determine is there any bug , or silo working properly.
This thing will most certainly punish you for every mistake during attack...
Hope developers will publish details soon
 

Lord P

Approved user
Joined
Aug 18, 2016
Messages
44
Regarding decoys, we also did a fair bit of of testing and found that decoys are initially ignored as a target regardless of other HPs on the map. 3 TDs will always get targeted first (so fine for wars) BUT when the TDs took enough damage to lower their HPs the silo started targeting the decoy.
It seems that it is programmed to ignore decoys until it has targeted some sort of troop, then it will consider decoys as a viable target. Go figure
 

worship01

Approved user
Joined
Jul 20, 2015
Messages
81
Maybe the decoys didn't work in the video because the missile silo has to be in the decoy's range. In other words you have to place the decoy nearer to the missile silo. Did anyone try that?
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
It is in range - the howitzers that the silo hit were at the same spot as the decoys, and range 50 really is your entire base.

Taking two or three sabotages to kill this still means you have to get to the center of the base - and suddenly have to do it quickly, and with few tactics left over for the other defenses.
 

melheor

Approved user
Joined
Sep 18, 2017
Messages
289
I wonder how well Commando + airplane (to guard him) combination would work against the silo. Seems like commando is the only unit that would be able to make it in time to the silo.
 

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
1 landmine in front of every gate pretty much shuts down any commando threat. It's not a solution. Using 3 shinobi can work, but that's expensive, and not a standard troop.
 
Top