MRL MK 1 Bug

MRL Mk1

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Sep 3, 2018
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I have fully upgraded MRL MK 1s which shoot 11 rockets every 5 seconds at 1742 per rocket. This means I should be doing 19,162 per volley to a large building like a TC. I've been doing some experiments on Atomic TCs and it is taking FIVE volleys to down a building that has health in the mid 30K range and barely takes town castles. It should only take 2 volleys to down something in the mid 30K range.

I'm not sure if the library bonus isn't acting right or if the formula is messed up but this REALLY needs looking into. This is especially true for world wars when we are using coaltions. Surely this is affecting the output during wars. I understand the effect on groups of moving troops is going to be different. Every rocket doesn't hit every soldier, but when attacking big arse buildings all the rockets should strike.

Perhaps that's where the problem lies. Perhaps the formula for hitting troops is good, but doesn't work for buildings. Perhaps the code for damage done when a building is targetted needs to be separate and added in. Again, It took 95,810 damage worth of volleys to take our a 35K building. That also means it took 18 seconds longer, which is a huge deal as well.

Thanks for looking into this!
 

oddin

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May 17, 2018
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there was a conversation a few months ago and the MRL stats are definitely wrong. In fact, so wrong and underpowered that nobody uses them. Search a bit deeper and you will find it
 

MRL Mk1

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Sep 3, 2018
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That is pure garbage. I spent money as soon as I got CWA and got the MRL and all research via crowns. This needs to be fixed. How ridiculous. Couldn't they even make the actual damage match what it says?

It looks like they buffed it from when it was shooting in the 100's, but it is CLEARLY still broken. This is a big issue they need to fix since people are spending actual MONEY to buy a product that is blatantly false. That actually falls under the category of false advertisement or bait and switch depending on the frame. The fact this has a GM saying he was working on it back then suggests that nothing was done to prevent the false advertising from showing up to users whiel the fix was in action.

You can't tell people you are selling a pit bull and give them a weiner dog. It's not legal.
 

yemen

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Mar 24, 2017
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I also crowned my factory, but not to get MRLs - just to upgrade units I already had and liked (HTs, APCs, Bazookas, Tactical Helicopters). The crowns spent there weren't wasted, everyone who is a serious war player wanted these upgrades.

If after having access to them you didn't check how they worked before spending on the library upgrades, that is on you. Those improvements are marginal at best - if the base unit wasn't very good, they weren't going to magically be great with a few +10% boosts. I read the same stats you did, thought they should be amazing, and then tested to verify and realized something was off and they were terrible. And all of that with donated ones from alliance members before I got to CWA.

It is very easy for Nexon to claim the stats are a simple typo and the damage should be per volley and not per rocket. And since we can't get very precise measures of the actual DPS, cross checking is a challenge.

If they did do the damage you believe they should, I think they would be massively overpowered and make ranged siege obsolete. I doubt that was Nexon's intent either. I hope they fix them to be useful, but it seems more likely they will languish in uselessness just like mortars have for years now.
 

MRL Mk1

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Considering they knew about this and have been "working on it" for some time now they can't claim it being a typo. I can get fairly precise measurements by attacking my own challenge bases knowing how much HP each building has and watching a single unit go for it. As it pertains to building destruction, the MRL is on par with the FH. So, they have made improvements from the summer, but have failed to make it do what it says and have failed to update how much damage actually occurs. It's only a typo until it's pointed out then it becomes false and misleading advertising.

The crowns spent capping reasearch were wasted and no it is NOT on me to expect to get what it says and in return not get it at all. I was supposed to go from 1320 for 10 rockets to 1742 for 11 rockets, which is a massive difference (even more with teutonic and coaltions for war). In fact the stats on my MRL ACTUALLY say that....still.
 

yemen

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Mar 24, 2017
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Just pointing out that you could have done the tests to see they weren't close to 1320 for 10 rockets before you spent the crowns. The problem is with the base unit, not the library. Unless you are claiming the library didn't boost the percents as advertised?

Nexon releases updates that are obviously not play tested all the time, and often never fixes them in a meaningful way. As I said, these are the factory version of mortars, and equally useless. I know several people that upgraded those completely, did all the library research plus the university, only to find they still were terrible at the end.
 
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