I have fully upgraded MRL MK 1s which shoot 11 rockets every 5 seconds at 1742 per rocket. This means I should be doing 19,162 per volley to a large building like a TC. I've been doing some experiments on Atomic TCs and it is taking FIVE volleys to down a building that has health in the mid 30K range and barely takes town castles. It should only take 2 volleys to down something in the mid 30K range.
I'm not sure if the library bonus isn't acting right or if the formula is messed up but this REALLY needs looking into. This is especially true for world wars when we are using coaltions. Surely this is affecting the output during wars. I understand the effect on groups of moving troops is going to be different. Every rocket doesn't hit every soldier, but when attacking big arse buildings all the rockets should strike.
Perhaps that's where the problem lies. Perhaps the formula for hitting troops is good, but doesn't work for buildings. Perhaps the code for damage done when a building is targetted needs to be separate and added in. Again, It took 95,810 damage worth of volleys to take our a 35K building. That also means it took 18 seconds longer, which is a huge deal as well.
Thanks for looking into this!
I'm not sure if the library bonus isn't acting right or if the formula is messed up but this REALLY needs looking into. This is especially true for world wars when we are using coaltions. Surely this is affecting the output during wars. I understand the effect on groups of moving troops is going to be different. Every rocket doesn't hit every soldier, but when attacking big arse buildings all the rockets should strike.
Perhaps that's where the problem lies. Perhaps the formula for hitting troops is good, but doesn't work for buildings. Perhaps the code for damage done when a building is targetted needs to be separate and added in. Again, It took 95,810 damage worth of volleys to take our a 35K building. That also means it took 18 seconds longer, which is a huge deal as well.
Thanks for looking into this!