museum artifacts create disincentive to attack globalage bases ... and it shows.

shukra

Approved user
Joined
Jul 12, 2017
Messages
355
for AA/CWA artifact seekers there is a disincentive to attack globalage bases that did not exist before.
in my own game, i used to hit them all the time but now i never do.

if enough players 'next match' through global bases seeking AA only ... does that mean that the target pool will be weighted towards now-ignored globalage bases?
 

Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
Not sure what you're talking about. Artifacts and fragments are just an extra bonus to normal gameplay, imo. I'm not inclined to attack CWA bases just because I could potentially get 30 more fragments, why would i be disinclined to attack global ones just because I get 10 fewer? If a base has loot that's worth getting at a minimal risk to me I don't care how many fragments it provides. It's easy to craft 5-20+ artifacts per day regardless.

Basically, until the inevitable day comes that they apply this to wars, the museum and all of its perks fall under ''nice to have'' instead of ''need to have''.
 
Last edited:

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
Do you mean if you hit global age bases you wouldn't get museum goods? Any written policy about that?
 

phil_dee

Approved user
Joined
Jan 19, 2016
Messages
94
If Global Age bases were hit on a regular basis in the past WITHOUT receiving fragments, it seems unlikely that people would avoid them after adding fragments to the equation.
 

Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
If you can roll 4 global bases with minimal losses or 1 heavy atomic with 30+ minutes of retraining what's the difference fragment-wise?
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
There are exceptions, but on average I could clear 4 global bases cheaper and faster (in terms of unit loss and rebuild time) than 1 AA base. Even more so for CWA, and with far more other resources.

On top of that, I get far more fragments per day from my museum than from raiding. 45/hr from a level 5 museum, so 180 every four hours if you log in that often.

When raiding, I'm definitely not thinking about whether to hit a global vs AA or CWA because of fragments. It is a very minor boost to my totals.
 

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
Cmiw but I think we get fragments based on total stars? It doesn't matter if you hit any age?
Also, it's true that better to hit easier bases, get full stars with minimum troops losses, so you can do many pvps without long retraining.
 

Bootney Lee Fonsworth

Approved user
Joined
Jan 12, 2018
Messages
459
Nah, it's based upon the stars you get and the age of the base. Below = 10 fragments per 5 stars. Even is 40, above is 70. One would think that the fragments gained would be divided by 5, but then Nexon math comes into play. I know 4 stars on a global nets 7 fragments instead of 8 for instance.

Since there is no level above CWA they just apply the atomic scale to it. If anything, it's atomics who get gypped by the system. On the other hand they can still rampage over globals for 90% instead of 50% loot so it's a rare instance of balance.
 
Last edited:

No Angel

Approved user
Joined
May 1, 2017
Messages
1,386
Ok, I would say getting 40 is enough, even if below, with minimum losses we could still equal the even or above.
Was thinking why I always got 40?! 😅
 

sileepuppee

Approved user
Joined
Dec 5, 2017
Messages
385
If you're sole intention was hunting artifacts than I could see someone passing but I don't think people are hitting them less and I think the opposite in that bases are getting attacked more. Sure it's only 10 (Assuming your AA) but thats just an added benefit and before I would pass but because I got my resource looted up 24% from museum, I have been attacking more to get the oil that before may not have been worth my time. It was said earlier but I haven't changed how I attack and I'm probably more aggressive now that I was before because of the loot boosts. If I happen to come across an easy AA target that has a nice oil payout than even better. I'm not longed in much per day but the main thing one should do is just set a timer for every 4 hours (Obviously not when you're sleeping) and at least collect the artifacts generated by museum because once it maxes, you don't get more.
 

sileepuppee

Approved user
Joined
Dec 5, 2017
Messages
385
Agreed. Just raid like you normally do and the artifacts are just a bi-product of that. Not worth chasing the higher artifact number if it's going to deplete your army and you have to wait a while for them to train again (Unless you're french and/or have training bless).
 

pckrn

Approved user
Joined
Apr 14, 2016
Messages
666
ive been attacking global bases a lot less.

i lose little or no troops whether i attack global or atomic, but atomic bases give 30 more fragments. so unless the global base is filthy rich, better just to tap ‘next’ few more times
 

ratata

Approved user
Joined
May 20, 2017
Messages
61
I think it's a good thing the museum incentivates players to not botomfeed. As an AA player I now tend to ignore GA bases unless they have big loot, just as pckrn said.
Didn't I see a couple of threads earlier this year containing ideas to incentivate players to attack higher lvls instead of always the easiest targets?

Looting now is much more diverse:
- Looting for resources (oil, gold & food)
- Looting for ntg (trying to 5 star the nation(s) you need)
- Looting for fragments --> same age or even 1 age up.

Every type requires different opponents, which looks like a great improvement to me.
 

ratata

Approved user
Joined
May 20, 2017
Messages
61
I already posted in another thread, but just for your information:


Attacking will gain fragments depending on the age of your opponent vs your age and the amount of stars
5*4*3*2*1*
1 age up7044352718
same age4025201510
1 age down107543

A CWA player attacks as if he was AA and thus gets 70 fragments for 5 starring a CWA, 40 for AA and 10 for GA.
 
Top