Museum Change Idea

Seraph

Approved user
Joined
Dec 29, 2016
Messages
27
Hey guys how would you feel if instead of having to rely completely on RNG for getting good stats on your artifacts, they had a system of paying mysterious shards to "lock" specific attributes on an artifact and reroll the ones you don't want. Maybe something like 75MS per locked stat. Like for instance, I have a Zhuge Liang's Crossbow that has:

Ranged Siege Damage: 6%
Fighter Hitpoints: 11%
Fighter Hitpoints: 6%
Elite Combat Engineer Damage: 1%
Fighter Damage: 1%

I like the fighter hit points x2 and siege damage but would like to re roll the others.. So I'd pay.. 225MS to "lock" the other stats and get two new stats. Each reroll will cost 225MS until i decide to lock something else and then it will cost 300MS. I think you get the point. Does this sound like a good system to fix the absurd luck you'd need to get what you want across the whole artifact? Let me know
 

pckrn

Approved user
Joined
Apr 14, 2016
Messages
666
this probably belongs in ideas forum, and it should probably cost much more..

if it cost me 500 to lock 1, 1500 to lock 2, 3000 to lock 3, etc, i would still say what a deal!
 
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Suleiman

Moderator
Staff member
Joined
May 29, 2018
Messages
74
Hi Seraph ,

Thanks for the suggestion! This looks promising.

I'll forward this one to our Game Team so that they can have a further look at this.
 

AbbyVille

Approved user
Joined
Jan 28, 2016
Messages
190
How about making more supplies available in relation to research and benefactors. Supplies are used for the first 3 levels but it doesn’t come by half as often as the other 2.
 

SeaKraken

Approved user
Joined
Mar 21, 2018
Messages
8
This is a great idea. Would love to be able to lock attributes and craft a personalised artifact.
 

Cryos

Approved user
Joined
Oct 15, 2017
Messages
90
I think we should use researchers and benefactors for this because they tend to just sit around doing nothing while people never bothered to get level four or five artifacts most of the time. Maybe researchers can be used to re-roll the actual effects while benefactors can be spent to increase the potency (1% base to 6% base to 11% base)

You can make it cost hundreds of researchers or benefactors because people have lots of those sitting around, and will make people want to get them more with Expeditions and even purchased chests.
 
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