Hey guys how would you feel if instead of having to rely completely on RNG for getting good stats on your artifacts, they had a system of paying mysterious shards to "lock" specific attributes on an artifact and reroll the ones you don't want. Maybe something like 75MS per locked stat. Like for instance, I have a Zhuge Liang's Crossbow that has:
Ranged Siege Damage: 6%
Fighter Hitpoints: 11%
Fighter Hitpoints: 6%
Elite Combat Engineer Damage: 1%
Fighter Damage: 1%
I like the fighter hit points x2 and siege damage but would like to re roll the others.. So I'd pay.. 225MS to "lock" the other stats and get two new stats. Each reroll will cost 225MS until i decide to lock something else and then it will cost 300MS. I think you get the point. Does this sound like a good system to fix the absurd luck you'd need to get what you want across the whole artifact? Let me know
Ranged Siege Damage: 6%
Fighter Hitpoints: 11%
Fighter Hitpoints: 6%
Elite Combat Engineer Damage: 1%
Fighter Damage: 1%
I like the fighter hit points x2 and siege damage but would like to re roll the others.. So I'd pay.. 225MS to "lock" the other stats and get two new stats. Each reroll will cost 225MS until i decide to lock something else and then it will cost 300MS. I think you get the point. Does this sound like a good system to fix the absurd luck you'd need to get what you want across the whole artifact? Let me know