Nation Balance is needed?

Rahdiculous

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May 10, 2015
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Everyone chooses Romans. You do not need to nerf them for this to change, just buff the other nations so their bonuses make them a difference maker compared to Romans.

Romans- No change needed.

Japanese- Infantry DPS should be increased a bit, like 15 or 20 per second to match romans insane hp boost and numbers. Other than that they're fine, since they're town center has increased in range.

Germans- Minus 10 seconds on rally timer instead of 5 and a 150% increase rally length. Same thing for German infantry, DPS equal to Japanese.

Chinese- 1 defender more PER AGE from the Town Center = to highest garrison level and 2 more citizens instead of 1, and increase archer/range units
hitpoints.

French- 25% reduction training speeds and less resources needed to train troops. Cavalry buff was a good idea.

Greeks- 10-15 minutes off upgrading PER AGE since it gets quite lengthy after awhile and -5% reduction on resource costs(greater architecture). Cavalry buff was a good idea.

British- Increase range on archer/range units to match towers (+7), increase loot bonus 2.5% PER AGE.

Also buff the mercenaries cavlary, how are elephants weaker than horses? Quadruple their attack as well.

What do you think of my suggestions? Feel free to discuss and add anything. The community should be diverse not 75% Romans. C'mon Nexon, there obviously needs to be changes.

P.S. These changes might have to increase hitpoints of defenses to balance things, but maybe not.
 
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The Prince

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May 6, 2015
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Romans really so superior in terms of all above Nations?

Or is just happened most of the top players are from Roman?
 

Rahdiculous

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May 10, 2015
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Think about it, when you advance through each age you get to upgrade your barracks more, and the army becomes really big after awhile. It's smarter to choose romans because it has the best nation bonus compared to other nations. Some of the nations bonus can be negated by blessings. Loot blessing (british) training blessing (french) defender blessing (chinese), Greeks 5min per age is quite useless when certain things takes days, Germany is very rare from what I see so players should look at their offensive rally as a game changer. Japan is quite good on its own now that town center range has increased. Romans have a clear advantage that's why they are being chosen more frequently. I'm suggesting these so there is more balance and more diversity within the community.
 
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Xx-Saber-xX

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Apr 3, 2015
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Everyone chooses Romans. You do not need to nerf them for this to change, just buff the other nations so their bonuses make them a difference maker compared to Romans.

Romans- No change needed.

Japanese- Infantry DPS should be increased a bit, like 15 or 20 per second to match romans insane hp boost and numbers. Other than that they're fine, since they're town center has increased in range.

Germans- Minus 10 seconds on rally timer instead of 5 and a 150% increase rally length. Same thing for German infantry, DPS equal to Japanese.

Chinese- 1 defender more PER AGE from the Town Center = to highest garrison level and 2 more citizens instead of 1, and increase archer/range units
hitpoints.

French- 25% reduction training speeds and less resources needed to train troops. Cavalry buff was a good idea.

Greeks- 10-15 minutes off upgrading PER AGE since it gets quite lengthy after awhile and -5% reduction on resource costs(greater architecture). Cavalry buff was a good idea.

British- Increase range on archer/range units to match towers (+7), increase loot bonus 2.5% PER AGE.

Also buff the mercenaries cavlary, how are elephants weaker than horses? Quadruple their attack as well.

What do you think of my suggestions? Feel free to discuss and add anything. The community should be diverse not 75% Romans. C'mon Nexon, there obviously needs to be changes.

P.S. These changes might have to increase hitpoints of defenses to balance things, but maybe not.

Okay, but can the developers put a troop storage bonus just like the Romans? If Romans have like
10% troops storage. All other Nations should receive the exact same thing as the Romans. That would be fair.

Also, Go Here: https://forum.nexonm.com/forum/nexo...-we-still-supporting-nexon-and-big-huge-games
 

Rahdiculous

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May 10, 2015
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Nah that doesn't make sense. The Romans will lose so much value then. They're bonus is really good so buffs to other nations would make more sense.
 

unforgiven91

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May 9, 2015
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Greeks- 10-15 minutes off upgrading PER AGE since it gets quite lengthy after awhile and -5% reduction on resource costs(greater architecture). Cavalry buff was a good idea.

5 min per age. It should be 5% instead of 5 min.
 

Bau Wau

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Apr 27, 2015
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I think maybe that I agree with this. These changes are all pretty good. I changed from Chinese to Roman and I definitely have no regrets. My attacks are much better and I am almost maxed out so the extra citizen doesn't matter at all.
 

Millgate1

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May 12, 2015
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Not really. I want my troops to look more like the people of my chosen nation. Currently, they look like they are from out-of-town.


This x100. I'm really disliking how 'out of place' most objects look in comparison to my chosen nation i.e troops and buildings. My turquoise (?) Japanese HQ looks silly when it is surrounded by gray stone and wood buildings + walls. Just my opinion.

Anyway, it's only minor and would prefer balance beforehand
 

Rahdiculous

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May 10, 2015
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Bump. I'm curious to how other people feel about this issue. Obviously there are bugs out there that definitely need to be dealt with but I feel like this is a issue they need to look at as well...
 

firedancer

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Apr 6, 2015
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Bump. I'm curious to how other people feel about this issue. Obviously there are bugs out there that definitely need to be dealt with but I feel like this is a issue they need to look at as well...

Seriously, the special abilities of each nation doesn't bother me at all. It is not like I can't loot their resources just because they have extra 10% units, can rally faster, or have some special units. I am still able to get the resources I need in building my nation.
 

This game is laggy

Dude, where's my village?
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Apr 26, 2015
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Some random ideas I have. I haven't given much thought about balancing them so they might cause further imbalances
  • Greeks: like what unforgiven91 said, 5% off upgrading times for Greek would be great, e.g. you get 1.2 hrs off something that takes 24 hrs.
  • Chinese: I'm thinking of ranged defenders in additional to melee defenders, as a lot of times melee defenders just get killed off by enemy archers quick. And archers get to attack from behind the walls so that's nice.
  • Japanese: Maybe play with some other aspects of the infantry, like perhaps deals 75% damage to enemy defenders (currently it's 25% damage to enemy defenders), or 25% less damage from defensive buildings.
  • French: 20% faster troop training and battle tactics training
  • British: let's make this an expert loot hoarding nation, say they get to hide 12% more resources from enemies in addition to their loot bonus. Requires unique building HSBC HQ.
  • German: no comment yet. But in modern age, their road should be upgradeable to Autobahn which allows Caravans and defenders to move on it with 500% speed.

Yes, I think the devs forgot about the Heavy Cavalry and War Elephants in the Mercenary Camp. Right now their damage output is rahdiculous.

I do think cavalry damage is a bit too high now. Maybe it needs to be toned down a bit. Maybe the average of old damage + current damage. I do think cavalry speed is a bit slow - they're barely faster than foot troops.
 

firedancer

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Apr 6, 2015
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[*]Japanese: Maybe play with some other aspects of the infantry, like perhaps deals 75% damage to enemy defenders (currently it's 25% damage to enemy defenders), or 25% less damage from defensive buildings.

I never understood why they designed Samurais to be good for chopping down buildings. I mean, are they really good at that in history?
 
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