Nation rebalace ( just for opinions)

Dhruv patel

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Greeks

20% reduction in expedition time
20% defensive building hit points
20% wonder effectiveness
Companion cavalry-- 30% damage and 20% health

Romans

20% training time reduction and general cool down
20% army size
20% mercenary damage and hit points and -2 trade good for hiring mercenaries (could be -1 then goes up to -2 later age and 2 diamond becomes 1. Have at least one diamond )
legion 30% health and 20% damage

Chinese

+1 defender per wave ( garrisons make 5 defenders a wave over 4 and Colosseum spawns 9 defenders a wave instead of 8) and partisan defender is 9 instead of 8
+2 citizens (+2 more in enlightenment age) the city center's like a house
+3 ambush troops when buildings destroyed (level determined by garrison and stacks with research)
Chu ko nu fire twice as fast and have 30% health

Germans

Rally -5sec and length doubled
Teutonic fury 20%
minuteman effect on rally (move faster, take 50% less damage and deal 50% more damage for rally duration)
Vandal 30% damage and 20% health

British

20% loot bonus
Town centre generates trade goods everyday (increase per age)
Troop army/mercenary army capacity +1.
Long-bowmen +1 range and 20% damage

Japanese

Town center shoot at defenders with a greater damage (treated as defensive building requirement) shoots at air defenders (air defense style) and on ground has catapult damage and redout damage if attackers get close ( the town centre becomes an actual threat instead of a bulky archer tower) The ground damage affected by tower blessing and air damage affected by air superiority blessing.

Defenders have 20% health and damage
Defensive buildings and wonders spawn defenders when destroyed (including town centre 3 for generic buildings, 5 for fort and stronghold and 10 for town centre and wonder ) or +1 range to defensive buildings better?
Bushi have 15% damage and 15% health with double damage to defenders

Koreans

20% looted resources refund
+1 war tactic
20% duration and effectiveness of blessings
Hwarang have 30% damage

French

20% library, uni and blacksmith research time and/or cost
20% coalition effectiveness (applies to coalition troop health and damage) and -2 NTG cost (could be -1 then goes up to -2 later age)
+12 alliance troop capacity
Chevalier 30% health and 20% damage


PS: the forbidden city from my wonder re balance will copy the town centre buffs of the British and Japanese and the defenders that come out the town centre will be your unique troops and they'll be determined by command post level Ie:

British--- 5 long bowmen (upgraded by command post) 6 if its Chinese
French--- 3 chevaliers (upgraded by command post)
German--- 8 vandals (upgraded by command post)

They are all designed to sync with my post on wonder re balances, Tell me what you think of them and any changes you think are appropriate. I made these for my own little re balance without the 2nd re balance in mind, along with the wonder re balance https://forum.nexonm.com/forum/nexon...nder-rebalance
 
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Dhruv patel

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I edited it to just defensive buildings get a hit point increase of 20% ( these are for pre re balance 2 game not post re balance 2) man i wish re-balance 2 was removed
 

Dhruv patel

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What do you think of this for the Germans?

Germans

rally -5 seconds and 100% more duration
rally active troops also deal 20% more damage and take 20% less damage as well as moving faster
Teutonic fury 10% damage and health
Vandal 30% damage and 20% health

The British are fine to my re balance. But i had these made for pre re balance 2 and these synergies with my wonder re balances
https://forum.nexonm.com/forum/nexo...deas-feature-requests/635792-wonder-rebalance
 
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skychan

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Sep 16, 2018
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Wow, for one thing this would be a huge increase in the impact of nations.

Secondly, Japanese would become absolutely horifying +1 range for all defensive buildings would be pretty much the end of all with the defenders hp boost on top of that being frankly absurd.

I do like your general take on things, making each nation a bit more uniquely associated with something but I think you've got a bit far in the suggested implementations.
 

Dhruv patel

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These were before the rebalances. What's a bit far? can you specify? what would your chances be to the nations? I just want to start a conversation and get opinions and then what would you do?
 
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Saruman the White

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Even though I'm skeptical about the volume of each feature, still it's a nice idea and many changes need to take place to make each Nation equally strong and competitive towards all other
 

Dhruv patel

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I want to hear what you think of each of the wonders like if this isn't what it is ideal what do you think it could be

Like what would you think korean powers should be. I try to build on strengths each nation has already. Hence my interpretation of the Koreans

I aim to make people stick to their nation long term instead of changing them Willy nilly.

I just want some opinions.
 

Saruman the White

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I think that the Koreans powers you propose are ok, except perhaps the +50% for the Hwarang, I'm afraid it's too much, make it +30% damage for example
 
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