Nations Rebalance

MSS-Gaming

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I wanted to find the distribution of the player base in the available nations. To gather the following information, I pressed next in multiplayer 100 times and recorded my data at 632,1617, and 2613 medals. Here is what I found. (I put them into percentages, because x/100). For further reference, I am in the atomic age.

632 Medals
British 30%
German 22%
French 14%
Korean 13%
Roman 7%
Chinese 5%
Japanese 5%
Greek 4%

1617 Medals
British 39%
German 19%
French 11%
Korean 10%
Roman 9%
Chinese 6%
Japanese 3%
Greek 3%

2613 Medals
British 57%
German 23%
French 9%
Korean 8%
Roman 2%
Chinese 1%
Japanese 0%
Greek 0%

Average for Each Nation
British 42%
German 21.33%
French 11.33%
Korean 10.33%
Roman 6%
Chinese 4%
Japanese 2.67%
Greek 2.33%

As you can see the distribution is quite different in the three medal ranges, but some truths remain. British and Germans are the preferred nations of choice for Dominations players. If all nations were perfectly balanced, all other factors aside, each nation would occupy on average 12.5% (100% player base divided by 8 available nations) of the player base. Romans, Chinese, Japanese, and Greeks are heavily under represented in all three medal ranges. (Disclosure, some bases may have been counted multiple times as I was frequently kicked out of the multiplayer by the game.) My solution to resolve this disparity is not to nerf the British and the German, but to buff the 4 least used nations. The following is my suggestion for the changes to each nation.

Romans
Current Attribute: +10% army size
Suggested Attribute: +15% army size, +10% DPS to the nation specific unit

Chinese
Current Attribute: Bonus defenders from town center, +1 mercenary camp limit, +1 citizen
Suggested Attribute: Town center spawns nation specific units instead, +2 mercenary camp limit, +1 citizen

Japanese
Current Attribute: Town center shoots at invaders, +25% peace treaty length
Suggested Attribute: Town center shoots explosives that deal area damage and has a range of 14, +25% peace treaty length, while a peace treaty is active +25% to resource production buildings

Greeks
Current Attribute: Refund cost of upgrades 5%, Faster instant finish for upgrades 15m base +5m per age
Suggested Attribute: Refund cost of upgrades 10%, Upgrade times are reduced by 10%

Please review this topic and let me know your thoughts. Thank you.
TinSoldier Nb4powerup
 
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SiuYin

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There are many mysteries.
Similar to balance of nations, there is also obviously imbalance between troops.
 

Master Contrail Program

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Or imbalance between tactics. Sabotage is repeatedly nerfed, but magical balloons that can't be popped by artillery shells, last one third of a battle and can be flung everywhere are totally cool.
 

MSS-Gaming

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During the reddit ama I asked if they consider nations rebalancing. TinSoldier said that nations are balanced. We, players, simply can't see it. That's why there wont be any rebalancing happening.

Then, I would love to hear TinSoldier 's explanation for this uneven distribution in the atomic age player pool.
 

Master Contrail Program

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Who are you going to believe? Nexon/BHG or your lying eyes? Hell, all it takes is to look at the makeup of most alliances past a certain glory threshold to see how imbalanced nations are. Lot of Anglophiles playing this game for some inexplicable reason.
 

Necksahn

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The percentages from the OP felt off from my person experience so I ran the test myself. Like OP, I pressed next 100 times in multiplayer attacks.

My Medal Count: 811
My Nation Age: Industrial Age
My Level: 128

And here are my results:

British 9%
Greek 11%
Rome 19%
Japan 16%
Chinese 20%
German 10%
Korean 7%
French 8%

And above matches the national goods i'm always short of. It appears, the other factor that needs to be taken into account is the age of the player. I'm guessing OP is Atomic where some nations (like German) do much better.
 

MSS-Gaming

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Nice work Necksahn. It is also important to remember that there are more abandoned bases in the industrial age range than in the higher ages. I rarely ever see an abandoned atomic age base.
 

SiuYin

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I have a feeling that, British got a high percentage, but chance of meeting other nation in MP is affected by Coalition requirement heavily,
 

Exiliado

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I have been Greek since I started and am currently working my way through early Industrial. I considered switching to Brits but decided to stay Greek at least until I can give the tanks a try (need to finish upgrading barracks to make room first). But I do think the Greeks are underrated... about that 40 minute quick finish, I use it to upgrade walls. Since I start upgrades at the same time every day, I never miss when an upgrade finishes and have no citizen downtime. With the cost refund incorporating passive income this means I get (a) the equivalent of the Chinese extra citizen (b) much of the British economic benefit and (c) most importantly, continuous upgrades. This appeals to me.

What else? The instant recovery of slightly damaged generals means that I can use generals much more extensively... they can take on any defense other than anti tank guns and fort and then be re-used instantly. I use this benefit most frequently. Generals are a powerful troop. Being able to use them in almost every battle is a big deal.

As far as comparisons with nations that expand troop space I think that’s more for nations whose UU focuses on HP over DPS like the Romans and French. So saying the Greeks have “no offensive bonuses” is technically true but also misleading... with +25% DPS their tanks are the extra space! They’re like a diamond-tipped spear leading the attack.

In an overall comparison of nations then I say the Greeks are excellent and certainly no worse than any other. If you want to talk what appeals to the lead attackers of the top alliances then I would say that’s a very select group, there is no way the nations could be balanced on the head of that pin. They will always be German for the across-the-board DPS boost. Other choices reflect other priorities: the Brit army saves oil, the French offer binge raiding, and the Greeks upgrade everything to the max consistently and efficiently while going crazy with generals and tanks. Call it another path to victory. It isn’t perfect but it certainly isn’t so horrible as many critics say.
 

Manifesto

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The percentages from the OP felt off from my person experience so I ran the test myself. Like OP, I pressed next 100 times in multiplayer attacks.

My Medal Count: 811
My Nation Age: Industrial Age
My Level: 128

And here are my results:

British 9%
Greek 11%
Rome 19%
Japan 16%
Chinese 20%
German 10%
Korean 7%
French 8%

And above matches the national goods i'm always short of. It appears, the other factor that needs to be taken into account is the age of the player. I'm guessing OP is Atomic where some nations (like German) do much better.
These stats make sense at the lower levels where balance has some meaning. 90% of the players attacking me (AA) are British. About 65% of bases I see are British.
 

Mcnasty

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I’ve noticed that what ever NTG you need is the ones you can’t find. I have a full slot of marble (22) same with cheese and silk. I find salt to be the hardest to find. But if I’m preparing for war and say I need salt it will take forever to find it unless they’re way outta my league.
 

SiuYin

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I’ve noticed that what ever NTG you need is the ones you can’t find. I have a full slot of marble (22) same with cheese and silk. I find salt to be the hardest to find. But if I’m preparing for war and say I need salt it will take forever to find it unless they’re way outta my league.

it is because everyone looking for same kind of NTG.
As I said, other 7 nations are more or less similar distribution while British dominated the population
 

MSS-Gaming

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NTGs are a lesser problem, the real problem is that half the nations are not viable in the competitive environment.
 

Saruman the White

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I searched for a Greek player in the top 100 and I found one at rank 87! That says it all. The first 10 are either British or German. How can this not affect gameplay I don't know.
 

mkm1g15

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With the increasing amount of players choosing the Germans and British, they should call this game World War I, rather than DomiNations.
 

MSS-Gaming

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This was originally posted over three weeks ago, and yet we still don't have any type of acknowledgement, comment, or even rebuttal from BHG or Nexon Mobile. The silence to me sounds like they already know but they just don't really care.
 

Manifesto

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With the increasing amount of players choosing the Germans and British, they should call this game World War I, rather than DomiNations.
And to take this even further, the two superpowers involved in the real Cold War are not even part of our list of nations.
Crazy!
 

MSS-Gaming

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And to take this even further, the two superpowers involved in the real Cold War are not even part of our list of nations.
Crazy!

When I first started playing, I was very surprised that the Persians and the Egyptians weren't in the game as playable nations. But for more recent history, it would have made a lot of sense for them to add Americans and Russians for the CWA release.
 
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