New Matchmaking and Glory Observations

Our Home

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Remarkably out war match-ups seem to be getting even more difficult :)
 

alegs

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I was forwarded from customer service to this thread. Although I think our issue is a severe bug and not appropriately placed in general discussion, I will describe the problem here again. I still have not given up hope, although I do not feel that currently somebody in charge really tried to understand the issue we are suffering from.

With the latest release matchmaking is not working for us anymore. I will try to describe the issue as good as I can and I would be very happy if you take my observations serious.

Please don't copy paste parts of the in-game manual here, I did read all of that and I'm well aware of how it did work in the past and also how it ought to work by design. I know about the calculation of strength and I know, that the pool of potential opponents widens and it is more likely to get a hard opponent if the waiting time is progressing. But this does not match, what we are observing since the latest release.

Description of observations:
In all our world war history we got more or less well-balanced matchups: We started a new world war, the search ran for some minutes up to some hours until we got our opponent assigned. All fine so far. We are a good organized group with 100% participation and well-designed bases, so we could win a lot of wars although some had been very demanding. Also, we lost some wars to even better alliances.

Until Patch 5.7. ...
Since then, we always are matched INSTANTLY WITHOUT ANY notable waiting time for the war search! It appears, that there is no search run at all. The result is, that we get an opponent which is FAR OUTMATCHING our composition 90% of the time. We are well aware that this issue is not current for all alliances and appears to be specific for us. Our main alliance e.g. still has waiting times after starting the war search, although they also have issues with the match making, I think these are not similar to our problem.


Please see our war history and your logs. A great example is the current war.

My alliance is: Bad Rabbits II (15.733 Glory)

Some members of our alliance have already paused playing this game and if the issue will not be recognized soon, I think more will follow and even quit once and for all. :/
 
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Our Home

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Alegs....your issue is very similar to ours at Our Home...everything you say is the same for us except that we have sometimes had to wait for the mis-match ups..
 

Our Home

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Match-ups seem to have improved for us in the last few wars. This follows a few wars that we couldn't compete in. Looks like some tweaks may have been made :)
 

nosez

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The last 6 ww we have had exact same allinaces and there beating us to no glory taking 1000 plus everytime what a joke
 

S_How

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Matchmaking for us has dramatically improved. Its only been for the last 5-10 wars, so its not long enough to be conclusive, but in regards to sandbagging its better than its been for probably 10+ months. Credit where its due.
 

Imaera

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Same for us. Also glory split seems more decent. No more wars with only 1 glory point to win.
 

Empire

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Match-ups seem to have improved for us in the last few wars. This follows a few wars that we couldn't compete in. Looks like some tweaks may have been made :)

Yes, I have been observing it too. But, since its only been a few wars I would wait to see if these changes last.
 

Master Contrail Program

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Our current 20v20 war is 14 for a win/851for a loss. While this is on the high side it is not far off from the 30/700 average we've been getting since the ''fix''. We're at 19,100 glory so the fact that we keep getting such bad skews has become really irksome. They can win 60 times as much glory as we can. Such skews should only happen to alliances near the top of the leaderboard, not welterweights like us.
 

yemen

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Master Contrail Program How much glory do your opponents have? Our current opponents are evenish on paper, but have 3-4k glory less than us. 25v25, and we can gain 94 / lose 942. But in this case, they aren't one of those stupid brand new alliances, and their lower glory actually appears to impact war skill - they have 4 5 stars in 30 attacks so far. So it actually makes some sense.
 

Master Contrail Program

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Oh their glory is low and judging by their base designs and the fact that they are at a lower perk level I would guess they aren't very skilled either. But that's kind of my point. Since the fix we keep getting these alliances who are 4-6000 points below us constantly. Blowouts aren't fun no matter which side of them one is on.

We started our alliance 4 months ago. It took us 2 months to get to 18,000. Since then we've had 2 losses, both to Russian sandbaggers, that dinged us for 1100 glory. Meanwhile we have wins of 2, 8, 12, 14, 30, 40 to make up for it. The highest amount we've won since this fix is 230. I could understand if we were heavyweights, but 19,100 probably doesn't even put us in the top 2000.

In our old alliance the spreads were much more even at that level.
 

deadrock133

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We have had unwinnable matchups with the last 5 world wars. This is frustrating and our alliance is losing players. I do not know why this is occurring.
 

DUSTY1

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Our war matchups are still horrendous (top 25% meet 2 ages and 30-60 levels above us), but the XP system is starting to help. Using good team work we are able to level up our bases and war power, making it possible for weaker groups with good donations (all donations are IA level) have a shot at the match. This level help doesn't work for the elite groups, but then, I think the XP system was put there to help the little, persistent teams. We are well on our way to Alliance level 5 and soon after that hope to make donations worth the Global equivalent. Which is great, since our EA players are facing global / atomic anyway.
 

ManyQuestions

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Matchmaking is destroying us.. I am a leader of one alliance which is part of a family of four and we are all experiencing the same exact thing. Every enemy has been vastly overpowered compared to us. We have one global age guy in our alliance for example, and three enlightenment agers, then the rest are gunpowder and medieval and even a few classical age.

BUT THE ENEMY WOOF WOOF these guys are global age, atomic age, 7 industrial age, and the rest enlightenment and gunpowder. They are all proportionately higher level than our alliance members on average. It's unbelievable. Literally the only victories any of our alliances have had have come from PURE LUCK in the form of an inactive enemy alliance. What do we do? We just keep losing and losing and all my veteran players in the top alliance of our family report the same thing.

So they are ready to quit, as are the rest of my members and friends. Can you fix this madness please? Give us fair wars again.
 

Dr.Beercules

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Jul 22, 2017
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I don't care about the wait times, I want a fair matchup. I haven't participated in a war that my alliance could win in over a month. Also weighted glory is just idiotic. If you want to be fair then both sides should wager the same amount, just like a bet in poker.
 

NoVelcro

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Mar 22, 2017
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We are plagued with same situation

current war 25v25

them 9 Atomic us 1
them 5 global us 5
them 5 industrial us 11

level descrepencies of 30-50 levels from 1-20 on every base.

and glory has US favourites!
 

Kaiser Shag

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We won 15 or 16 WW in a row but among these there were many with 50 glory or less to win and above 500 to loose (current WW is the worst, 6 to win, 773 to loose !). So at least we are no longer in the case were there is nothing to win, much to loose and with an enemy far stronger than us but still, we won like 500 glory in 15 victories ..
 

BeerMan

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Our alliance has been on a good run lately, hitting a significant glory milestone in the process. I have generally not been one to complain about matchups and sandbagging, but it looks like we finally got bit:

Them Us
Age Level Delta Level Age
atomic 215 -35 180 atomic
atomic 182 8 190 atomic
atomic 209 -16 193 atomic
atomic 200 -15 185 global
global 213 -34 179 global
global 197 -24 173 global
atomic 197 -26 171 atomic
global 198 -27 171 industrial
global 180 -24 156 industrial
global 182 -14 168 global
global 180 -30 150 Industrial
industrial 171 -6 165 industrial
atomic 174 -11 163 global
global 166 -20 146 global
global 166 -6 160 industrial
industrial 166 -15 151 industrial
industrial 138 5 143 global
global 168 -31 137 industrial
industrial 158 -12 146 global
industrial 159 -23 136 industrial
atomic 158 -25 133 industrial
industrial 153 -25 128 enlightenment
industrial 157 -36 121 enlightenment
industrial 143 -31 112 enlightenment
industrial 139 -21 118 enlightenment
industrial 143 -32 111 enlightenment
industrial 132 -28 104 gunpowder
industrial 121 -11 110 enlightenment
industrial 132 -24 108 industrial
enlighten 121 -21 100 industrial
industrial 101 -6 95 gunpowder
classical 20 74 94 enlightenment
classical 19 77 96 enlightenment
classical 19 65 84 enlightenment
classical 19 51 70 gunpowder

I know level doesn't mean everything, and maybe these guys have a lousy attack, but on paper I'm not sure how it gets much worse than this. All thanks to those four sandbags they have. Oh, and we stand to lose 1200 glory if we don't pull this one out. Gain 182 on a win.

Ugh it won't save my spacing, sorry for the lousy formatting.
 
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