New Nation Ideas?

Miss_Canada

Approved user
Joined
Apr 29, 2015
Messages
8
Me and my alliance came up with a few new nations that we thought were cool. So if y'all think these are interesting ideas like it up so maybe some Devs might see this ;p.

Nation: Aztec
Special Unit: Jaguar warrior (Does more dmg)
Special Ability: (Sacrifices).For every defending unit killed by your troops you get food depending on your age. 50,100,200,300, etc

Nation: Persia
Special Unit: Immortal (Attacks faster)
Special Ability: (Empire Building) All defensive buildings do 10% more dmg and cost 10% less to upgrade.

Nation: Canada
Special Unit: Mountie Or lumberjack (More over all HP)
Special Ability: (Friendly Neighbours) Over all Attacking troops do 5% less dmg but so do Canadian troops.

Nation: Inca
Special Unit. Atlatl Thrower. (No perks)
Special Ability: New world Power) All resource buildings produce 15% more before the gunpowder age.

Nation: Egypt
Special Unit: Kepresh archer (+1 range)
Special Ability: (Pyramid building) building wonders cost 25% less and the Pyramids effects are boosted.

Nation: Mongolia
Special Unit: Keshik (More dmg to resource buildings)
Special Ability: (Silk road) +10 roads and the make +150 more gold per Lvl.

So there's a few ideas I've thought of. Feel to add your own Nations or even tweak my nations.
If I spelled some of the units wrong please tell me xD.
Also feel free to join our alliance Edessa and tell em MissCanada sent ya.
 
Last edited:

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
Defensive benefit: conscription. Russian bases can call in extra defenders from the caravans & workers on your base?
Offensive benefits: more mobile tanks. Maybe less dps but quicker fire rate?
Economic benefits: Your economy has to work twice as hard to produce half as much rss! :D
 
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