New wartactic idea!!

Zatt

New member
Joined
Mar 1, 2021
Messages
1
I had a idea about a new wartactic that might be useful yet not overpowering.

”as you travel through the ages, you start to notice that some wartactics become more or less obsolete (barrage, demolition etc) and are overlooked because there are better options to go with as you progress. After countless hours in this game ive noticed that theres a gap in terms of tactics that needs to be filled but i havent really figured out what it could possibly be... until now, ladies and gentlemen may i introduce you to deadlock!”

Info about the tactic:

Deadlock is a wartactic that allows you to disable gates for a period of time, it could be singletarget (only affecting one gate for a long period of time) or a area of effect ability like sattellite scan but affects all gates in the area (for a shorter amount of time). I belive that deadlock could be gamechangeing and very intresting if utilized correctly, for example when you want to lure out enemy defenders but need them to march towards a certain point, deadlock will give you the option to manipulate enemy defenders. This tactic would imo give more depth and complexity to the offensive aspect of the game and more sence of control over your enemy instead of just relying on decoys.

Examples of deadlock use:

Imagine youre attacking a target with commandos and you see that the Rocket arsenal has spawned Rpgs and theyre marching towards your commando, what do you do? Youre planes is occupied and you have no decoys left, easy, you place the deadlock on top of the gate that the Rpgs was about to exit from and you totally neglect them for a period of time until your commandos has finished their job.
I think this wartactic will be much needed for all attackers in this game since the defence in this game got slightly overloaded after the introduction of conductor and GCI-radar, this wartactic might even out the balance in this game but not in a overtuned way, but a balanced way.

thanks for reading and i hope you enjoy my suggestion

Best regards - Zatt
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
936
you place the deadlock on top of the gate that the Rpgs was about to exit from and you totally neglect them for a period of time until your commandos has finished their job.
Except if your commandos head through the gate to destroy any towers that might also be behind the gate ..... Oops!
Interesting idea though - you would have to be very strategic with the use of this tactic. It would work currently, as defenders who spawn inside walls don't try to shoot their way out. If they did, this would nullify the deadlock.
As an aside, it's a strange quirk that defenders who spawn inside walls don't shoot their way out - like attackers do when trying to get through walls. Just another irregularity in the BHG universe. :)
 

Zatt

New member
Joined
Mar 1, 2021
Messages
1
I see your point, but obviously this wartactic would have the same effect on the attacker aswell:) noone shall pass!!
 

bapia

Approved user
Joined
May 29, 2018
Messages
132
Current tactics varients are enough, we just need more capacity. May be we need second war academy.

Example use showcased for deadlock can be achieved by decoy.
 

Zatt

New member
Joined
Mar 1, 2021
Messages
1
Im afraid that you’re incorrect there fellow leader! Deadlock works both way, they cant escape and you cant enter affected gates. Perfect for when you want to isolate a certain pocket (containing generals, Rocket arsenal etc). Deadlock wont trigger the garrisons to spawn either, just as simple as it sounds, it only locks gates.
 

General Rev

New member
Joined
Mar 26, 2021
Messages
0
What an interesting idea! I hope they increase tactics capacity too if they decided to add Deadlock. :)
 
Top