DaveTheWave
Approved user
- Joined
- Jul 27, 2015
- Messages
- 5
If you aren't going to fix the force quit exploit, could you at least give us a peace treaty when we are attacked no matter what the attacker gets/does.
We should at least get a short treaty for a defense win, so we have time to reset traps and buffs, otherwise our towns are left vulnerable for the next attacker which could be within a few minutes of the defense win. Does that make sense to you? We win a battle which means the next attack is more likely to gain a 5 star victory.
Actually, what would be even better if you win on defense all your traps, buffs, generals and alliance troops are reset as a reward for defending well so you have the same defense for the next attacker, no need for a short treaty.
And please do something about force quiting, it's made the defense part of the game at the high level a joke, hardly anyone takes the medal loss for not winning, many high level players (2,500+ medals) avoid creating a strong defense to avoid too many force quits!!!
We should at least get a short treaty for a defense win, so we have time to reset traps and buffs, otherwise our towns are left vulnerable for the next attacker which could be within a few minutes of the defense win. Does that make sense to you? We win a battle which means the next attack is more likely to gain a 5 star victory.
Actually, what would be even better if you win on defense all your traps, buffs, generals and alliance troops are reset as a reward for defending well so you have the same defense for the next attacker, no need for a short treaty.
And please do something about force quiting, it's made the defense part of the game at the high level a joke, hardly anyone takes the medal loss for not winning, many high level players (2,500+ medals) avoid creating a strong defense to avoid too many force quits!!!