Peace Treaties Needed for Defenses with Resource Loss

phall7382

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Mar 18, 2016
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Is anyone else sick of raids that take 4-5k in oil, but leave no peace treaty? I lost more than 10k oil overnight to 3 raids. The first were successful "defenses," which result in no treaty, pop your traps and leave you wide open to more attacks.
 

Quang t legend

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Jan 21, 2016
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That is the cost for your low medal. Climb higher and the raiders will pay attention to your TC too.

If you are willing to lose some crown too, Nexon has a way to help you to get peace.
 

WhiteOfKnight

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May 27, 2016
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You guys make reaching EA and having a while new resource to protect sound amazing!

I'm not looking forward to it...
 

Funks

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May 2, 2015
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Its based on HOW the attacker attacks.. if the send a zep or bomber over and hit your oil dump and leave it wont give you a PT.
 

phall7382

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Mar 18, 2016
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I understand how it happens. I just think it kinda sucks. I can understand why some players give up at EA/IA phase.
 

Eddie F1

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Aug 6, 2015
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Is anyone else sick of raids that take 4-5k in oil, but leave no peace treaty? I lost more than 10k oil overnight to 3 raids. The first were successful "defenses," which result in no treaty, pop your traps and leave you wide open to more attacks.

I assume you're doing exactly the same to others, because as the man says 'if you had medals' the problem would go away.

But the root cause is the the crappy 1/39 medal system and it's half-wit brother, the matchmaking, so we end up with this bi-polar game play, stay low on medals and raid or climb to get medals and Peace Treaties. Butt then you get a similar problem, you snatch 15 medals from a 5 star victory that took 15 minutes of pressing next to find (include half a dozen 'start again' because of No Opponent Found') then when you log off, a quick TC snipe from some lowlife turnip takes 20 medals - replace it all with a better, fit for purpose system and we would all be happy as pigs in four-letter word beginning with S.
 

Max_imus

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Jan 27, 2016
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I assume you're doing exactly the same to others, because as the man says 'if you had medals' the problem would go away.

But the root cause is the the crappy 1/39 medal system and it's half-wit brother, the matchmaking, so we end up with this bi-polar game play, stay low on medals and raid or climb to get medals and Peace Treaties. Butt then you get a similar problem, you snatch 15 medals from a 5 star victory that took 15 minutes of pressing next to find (include half a dozen 'start again' because of No Opponent Found') then when you log off, a quick TC snipe from some lowlife turnip takes 20 medals - replace it all with a better, fit for purpose system and we would all be happy as pigs in four-letter word beginning with S.
Nahh Eddie, dont give them hope :D...its more like 20-25 minutes, not 15 :p :D


for the OP, as Quang said, if you dont want to be raided make a base for it or get higher in medals (kingdom iii or more)
 

Quovatis

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Aug 29, 2015
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1,454
As with other similar games, a PT should be granted if the attacker destroys 40% of the base, regardless. It really sucks to stop that high level attacker and get a victory, but then leaving you very vulnerable to the next attack and lose much more. This is especially problematic when push notifications don't work.
 

Eddie F1

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Aug 6, 2015
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1,057
Shouldn't be any PTs at all if they designed the game properly in the first place.
 
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