Please fix the replays they are horribly innaccurate

Funken_A

Approved user
Joined
Apr 16, 2015
Messages
306
Replays are not even close to what actually happened on battlefield. Have watched many where my TC was destroyed but yet no peace treaty and i am awarded a victory... Or the opposite where i get a peace treaty but replays says they only got 32% and no TC.


My attack replays are very different from what actally happened as well.. This makes replays pretty damn useless for evaluation purposes.
 
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KingoftheBongo

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Joined
Aug 20, 2018
Messages
34
Aside from a bad network connection, lack of CPU/RAM and other client OS issues, I noticed the betrayal tactic to almost certainly mess up the replay.
As per my understanding: Since the replays are procedurally generated and not a recording of every movement/action a bad timing of any action with only a few milliseconds offset in playback “can change the course of history”... kind of. I assume at least the betrayal is not recorded properly in terms of timing.
 

yemen

Approved user
Joined
Mar 24, 2017
Messages
680
Betrayal is very tough on replays, since the exact location of many spawned troops is either random or very sensitive to other random factors (what troop is closest when they spawn). Making betrayal take two space reduced the use of it by most players, and actually improved replay quality significantly. No betrayal, no error when betrayal is used. Nexon brokenness FTW.
 
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